31 lines
1.2 KiB
Groovy
31 lines
1.2 KiB
Groovy
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[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return target.hasSubType(MagicSubType.Skeleton) ||
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(source != target && target.hasSubType(MagicSubType.Zombie));
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}
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},
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new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
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) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Deathtouch);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return target.hasSubType(MagicSubType.Skeleton) ||
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(source != target && target.hasSubType(MagicSubType.Zombie));
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}
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}
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]
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