26 lines
1000 B
Groovy
26 lines
1000 B
Groovy
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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this,
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"SN deals 4 damage to each other creature."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicSource permanent = event.getPermanent();
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final Collection<MagicPermanent> creatures =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE);
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for (final MagicPermanent creature : creatures) {
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if (permanent != creature) {
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final MagicDamage damage=new MagicDamage(permanent,creature,4);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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}
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}
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]
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