2013-04-12 19:58:51 -07:00
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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if (MagicCondition.METALCRAFT_CONDITION.accept(permanent)) {
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game.doAction(new MagicChangeTurnPTAction(permanent,3,3));
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game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Haste));
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}
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return MagicEvent.NONE;
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}
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}
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]
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