magarena/release/Magarena/scripts/Aurification.groovy

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def AB = new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(
final MagicPermanent source,
final MagicPermanent permanent,
final Set<MagicAbility> flags) {
flags.add(MagicAbility.Defender);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return target.getCounters(MagicCounterType.Gold) > 0;
}
};
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def ST = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(
final MagicPermanent permanent,
final Set<MagicSubType> flags) {
flags.add(MagicSubType.Wall);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return target.getCounters(MagicCounterType.Gold) > 0;
}
};
[
new MagicWhenDamageIsDealtTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (permanent.isController(damage.getTarget()) &&
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damage.getSource().isCreature()) ?
new MagicEvent(
permanent,
damage.getSource(),
this,
"PN puts a gold counter on RN."
) :
MagicEvent.NONE;
}
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@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processRefPermanent(game, {
final MagicPermanent creature ->
game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Gold,1,true));
game.doAction(new MagicAddStaticAction(creature, AB));
game.doAction(new MagicAddStaticAction(creature, ST));
} as MagicPermanentAction);
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}
},
new MagicWhenLeavesPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicRemoveFromPlayAction act) {
return act.isPermanent(permanent) ?
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new MagicEvent(
permanent,
this,
"Remove all gold counters from all creatures."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final Collection<MagicPermanent> targets =
game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE);
for (final MagicPermanent permanent : targets) {
final int amount = permanent.getCounters(MagicCounterType.Gold);
if (amount > 0) {
game.doAction(new MagicChangeCountersAction(
permanent,
MagicCounterType.Gold,
-amount,
true
));
}
}
}
}
]