33 lines
1.0 KiB
Groovy
33 lines
1.0 KiB
Groovy
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[
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new MagicPermanentActivation(
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[MagicCondition.ONE_SAPROLING_CONDITION],
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new MagicActivationHints(MagicTiming.Pump),
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"Pump") {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicSacrificePermanentEvent(
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source,
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source.getController(),
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MagicTargetChoice.SACRIFICE_SAPROLING
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)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"SN gets +1/+2 until end of turn."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction(event.getPermanent(), 1, 2));
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}
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}
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]
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