29 lines
1.2 KiB
Groovy
29 lines
1.2 KiB
Groovy
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[
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new MagicBattalionTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent attacker) {
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return new MagicEvent(
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permanent,
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this,
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"Creatures PN controls gain first strike and trample until end of turn and can't be blocked by creature tokens this turn."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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final Collection<MagicPermanent> creatures=
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicPermanent creature : creatures) {
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.CannotBeBlockedByTokens));
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}
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}
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}
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]
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