magarena/release/Magarena/scripts/Raging_Ravine.groovy

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Groovy
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2013-05-30 22:57:02 -07:00
def CT = new MagicWhenAttacksTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPermanent creature) {
return (permanent == creature && permanent.isCreature()) ?
new MagicEvent(
permanent,
this,
"Put a +1/+1 counter on SN."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicChangeCountersAction(
event.getPermanent(),
MagicCounterType.PlusOne,
1,
true
));
}
};
def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
@Override
public void modPowerToughness(
final MagicPermanent source,
final MagicPermanent permanent,
final MagicPowerToughness pt) {
pt.set(3,3);
}
};
def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
@Override
public void modSubTypeFlags(
final MagicPermanent permanent,
final Set<MagicSubType> flags) {
flags.add(MagicSubType.Elemental);
}
@Override
public int getTypeFlags(final MagicPermanent permanent,final int flags) {
return flags|MagicType.Creature.getMask();
}
};
def C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) {
@Override
public int getColorFlags(final MagicPermanent permanent,final int flags) {
return MagicColor.Red.getMask()|MagicColor.Green.getMask();
}
};
[
new MagicPermanentActivation(
[new MagicArtificialCondition(
MagicConditionFactory.ManaCost("{1}{R}{R}{G}{G}")
)],
new MagicActivationHints(MagicTiming.Animate),
"Animate"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{2}{R}{G}")
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"Until end of turn, SN becomes a 3/3 red and green Elemental creature with " +
"\"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent permanent=event.getPermanent();
game.doAction(new MagicBecomesCreatureAction(permanent,PT,ST,C));
game.doAction(new MagicAddTurnTriggerAction(permanent,CT));
}
}
]