27 lines
952 B
Groovy
27 lines
952 B
Groovy
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[
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new MagicLandfallTrigger() {
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@Override
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public MagicEvent getEvent(final MagicPermanent permanent) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(MagicTargetChoice.NEG_TARGET_PLAYER),
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new MagicDamageTargetPicker(1),
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this,
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"PN may\$ have SN deal 1 damage to target player\$"
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(event.getPermanent(),target,1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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}
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]
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