2013-03-01 16:57:43 -08:00
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[
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2013-03-01 18:03:56 -08:00
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new MagicPlaneswalkerActivation(1) {
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2013-03-01 16:57:43 -08:00
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_PERMANENT,
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new MagicNoCombatTargetPicker(true,true,false),
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this,
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"Target permanent\$ doesn't untap during its controller's next untap step."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeStateAction(
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creature,
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MagicPermanentState.DoesNotUntapDuringNext,
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true
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));
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}
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});
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}
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},
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2013-03-01 18:03:56 -08:00
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new MagicPlaneswalkerActivation(-2) {
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2013-03-01 16:57:43 -08:00
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(3),
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this,
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"SN deals 3 damage to target creature or player\$ and PN gains 3 life."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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event.processTarget(game,choiceResults,0,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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2013-03-02 01:46:45 -08:00
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final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
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2013-03-01 16:57:43 -08:00
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),3));
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}
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});
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}
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},
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2013-03-01 18:03:56 -08:00
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new MagicPlaneswalkerActivation(-7) {
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2013-03-01 16:57:43 -08:00
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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this,
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"Destroy all lands target player\$ controls."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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event.processTargetPlayer(game,choiceResults,0,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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final Collection<MagicPermanent> targets = game.filterPermanents(player,MagicTargetFilter.TARGET_LAND_YOU_CONTROL);
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game.doAction(new MagicDestroyAction(targets));
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}
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});
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}
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}
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]
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