31 lines
1.0 KiB
Groovy
31 lines
1.0 KiB
Groovy
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicDamage damage) {
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return (permanent.getEquippedCreature() == damage.getSource() &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.DRAW_CARDS,
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1,
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MagicSimpleMayChoice.DEFAULT_NONE
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),
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this,
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"PN may$ draw a card."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicDrawAction(event.getPlayer(), 1));
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}
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}
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}
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]
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