33 lines
1.2 KiB
Groovy
33 lines
1.2 KiB
Groovy
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[
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new MagicWhenPutIntoGraveyardTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicGraveyardTriggerData triggerData) {
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return (triggerData.fromLocation == MagicLocationType.Play) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.NEG_TARGET_CREATURE
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),
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new MagicWeakenTargetPicker(2,2),
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this,
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"PN may\$ have target creature\$ get -2/-2 until end of turn."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeTurnPTAction(creature,-2,-2));
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}
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});
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}
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}
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}
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]
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