50 lines
1.8 KiB
Groovy
50 lines
1.8 KiB
Groovy
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def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer opponent) {
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game.addEvent(new MagicSacrificePermanentEvent(
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event.getSource(),
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opponent,
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MagicTargetChoice.SACRIFICE_CREATURE
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));
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}
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});
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} as MagicEventAction
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack, final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(false),
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this,
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"Return target creature card\$ from your graveyard to your hand."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicRemoveCardAction(
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targetCard,
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MagicLocationType.Graveyard
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));
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game.doAction(new MagicMoveCardAction(
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targetCard,
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MagicLocationType.Graveyard,
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MagicLocationType.OwnersHand
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));
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}
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});
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game.doAction(new MagicPutItemOnStackAction(new MagicTriggerOnStack(new MagicEvent(
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event.getSource(),
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MagicTargetChoice.NEG_TARGET_PLAYER,
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action,
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"Target player\$ sacrifices a creature."
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))));
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}
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}
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]
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