29 lines
979 B
Groovy
29 lines
979 B
Groovy
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[
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new MagicWhenBlocksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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return (creature.isFriend(permanent) &&
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creature.hasAbility(MagicAbility.Defender)) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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2,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may$ gain 2 life."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),2));
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}
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}
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}
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]
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