33 lines
1.1 KiB
Groovy
33 lines
1.1 KiB
Groovy
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return (permanent.isKicked()) ?
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new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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this,
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"Target player\$ sacrifices a creature."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.addEvent(new MagicSacrificePermanentEvent(
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event.getSource(),
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player,
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MagicTargetChoice.SACRIFICE_CREATURE
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));
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}
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});
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}
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}
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]
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