magarena/scripts/analyze_cards.scala

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2.7 KiB
Scala
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import scala.xml.pull._
import scala.xml._
import scala.io.Source
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Console.err.println("loading effects from " + args(0))
val effects = Source.fromFile(args(0)).getLines.toList
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Console.err.println("loading cards from " + args(1))
val src = XML.load(args(1))
Console.err.println("loading existing from " + args(2))
val existing = Source.fromFile(args(2)).getLines.toSet
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Console.err.println("begin analysis")
for (card <- src \ "card") {
val name = (card \ "name").text.replace("Æ", "AE").replace("û","u").replace("ö","o");
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val cost = (card \ "cost").text
val loyalty = (card \ "loyalty").text
val pow = (card \ "pow").text
val tgh = (card \ "tgh").text
val types = card \ "typelist" \ "type"
val rules = card \ "rulelist" \ "rule"
var scriptable = rules
.filter(_.text.trim() != "")
.forall(x => isScriptable(name, x.text))
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if (existing contains name) {
Console.println("name=" + name);
//Console.println("value=3")
//Console.println("rarity=C")
val typeStr = types
.filter(x => (x \ "@type").text == "card" || (x \ "@type").text == "super")
.map(_.text)
.mkString(",")
Console.println("type=" + typeStr);
val subtypeStr = types
.filter(x => (x \ "@type").text == "sub")
.map(_.text)
.mkString(",")
if (subtypeStr.length > 0) {
Console.println("subtype=" + subtypeStr)
}
if (cost.length > 0) {
Console.println("cost=" + cost)
}
if (pow.length > 0 && tgh.length > 0) {
Console.println("pt=" + pow + "/" + tgh)
}
//Console.println("timing=main")
for (rule <- rules if rule.text.trim != "") {
//Console.println("ability=" + rule.text)
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}
Console.println()
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}
}
Console.err.println("end analysis")
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def isScriptable(name:String, rule:String):Boolean = {
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//normalize the rule text
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//replace name with @
//remove cost
val norm = rule.trim.replace(name, "@").replaceAll("^[^\\\"]*: ", "")
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//check if this is in the engine
if (effects.exists(x => x.equalsIgnoreCase(norm))) {
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return true
}
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//if not, print it out
//Console.err.println(norm + "\t" + name);
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return false
}
/*
Contains the information about the cards that is needed to play the
game.
<cardlist>
<card>
<name></name>
<cost></cost>
<loyalty></loyalty>
<typelist>
<type></type>
...
</typelist>
<pow></pow>
<tgh></tgh>
<hand></hand>
<life></life>
<rulelist>
<rule reminder=""></rule>
...
</rulelist>
<multi type="">
...
</multi>
</card>
...
</cardlist>
*/