2013-05-25 19:30:44 -07:00
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[
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new MagicWhenBecomesBlockedTrigger() {
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2013-04-12 19:32:25 -07:00
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent attacker) {
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return (permanent == attacker) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(),
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this,
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2013-05-25 19:43:47 -07:00
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"PN may\$ have SN deal its combat damage " +
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2013-05-25 19:30:44 -07:00
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"to defending player as though it weren't blocked."
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):
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2013-04-12 19:32:25 -07:00
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MagicEvent.NONE;
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}
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@Override
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2013-05-25 19:30:44 -07:00
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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2013-04-12 19:32:25 -07:00
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if (event.isYes()) {
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final MagicPermanent permanent = event.getPermanent();
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final MagicDamage damage = MagicDamage.Combat(
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permanent,
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event.getPlayer().getOpponent(),
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permanent.getPower()
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);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicChangeStateAction(
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permanent,
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MagicPermanentState.NoCombatDamage,
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true
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));
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}
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}
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2013-05-25 19:30:44 -07:00
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}
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]
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