34 lines
1.3 KiB
Groovy
34 lines
1.3 KiB
Groovy
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.SACRIFICE_MERFOLK
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),
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MagicSacrificeTargetPicker.create(),
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this,
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"PN may\$ sacrifice a Merfolk\$. " +
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"If you do, take an extra turn after this one"
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSacrificeAction(creature));
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game.doAction(new MagicChangeExtraTurnsAction(event.getPlayer(),1));
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}
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});
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}
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}
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}
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]
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