29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"Creatures PN controls gain trample " +
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"and get +X/+X until end of turn, where X is " +
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"the number of creatures PN controls."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> targets = game.filterPermanents(
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event.getPlayer(),
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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final int amount = targets.size();
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for (final MagicPermanent creature : targets) {
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
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game.doAction(new MagicChangeTurnPTAction(creature,amount,amount));
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}
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}
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}
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]
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