magarena/scripts/effects.txt

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9.3 KiB
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### implemented as abilities ###
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@ attacks each turn if able.
@ can't block.
@ can't attack or block.
@ can't block creatures without flying.
@ can't be blocked by creatures with flying.
@ can't be blocked except by creatures with flying.
@ can't be blocked except by creatures with flying or reach.
@ can't be countered.
@ can't be the target of spells or abilities your opponents control.
hexproof
changeling
deathtouch
defender
double strike
exalted
fear
flash
flying
first strike
forestwalk
indestructible
@ is indestructible.
islandwalk
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haste
lifelink
mountainwalk
persist
plainswalk
protection from black
protection from blue
protection from green
protection from red
protection from white
protection from monocolored
protection from all colors
protection from creatures
protection from demons
protection from dragons
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reach
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shadow
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shroud
swampwalk
trample
unblockable
@ is unblockable.
vigilance
wither
totem armor
intimidate
battle cry
infect
living weapon
### */* ###
@'s power and toughness are each equal to the number of cards in your hand.
@'s power and toughness are each equal to the number of cards in all graveyards.
### mana activations ###
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Add {1} to your mana pool.
Add {G} to your mana pool.
Add {B} to your mana pool.
Add {R} to your mana pool.
Add {U} to your mana pool.
Add {W} to your mana pool.
Add {1} to your mana pool.
Add {B} or {R} to your mana pool.
Add {G} or {W} to your mana pool.
Add {R} or {G} to your mana pool.
Add {U} or {B} to your mana pool.
Add {W} or {U} to your mana pool.
Add one mana of any color to your mana pool.
### counters ###
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Put a charge counter on @.
Put a storage counter on @.
Put a -1/-1 counter on target creature.
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on @.
### enters the battlefield triggers ###
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@ enters the battlefield tapped.
@ enters the battlefield with a +1/+1 counter on it.
@ enters the battlefield with two +1/+1 counters on it.
@ enters the battlefield with three +1/+1 counters on it.
@ enters the battlefield with four +1/+1 counters on it.
@ enters the battlefield with four +1/+0 counters on it.
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@ enters the battlefield with five +1/+1 counters on it.
@ enters the battlefield with six +1/+1 counters on it.
@ enters the battlefield with X +1/+1 counters on it.
@ enters the battlefield with two -1/-1 counters on it.
@ enters the battlefield with four -1/-1 counters on it.
@ enters the battlefield with three charge counters on it.
When @ enters the battlefield, draw a card.
When @ enters the battlefield, destroy target artifact.
When @ enters the battlefield, draw a card, then discard a card.
When @ enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
When @ enters the battlefield, sacrifice a creature.
When @ enters the battlefield, tap enchanted creature.
When @ enters the battlefield, you gain 1 life.
When @ enters the battlefield, you gain 3 life.
When @ enters the battlefield, you gain 4 life.
When @ enters the battlefield, return a land you control to its owner's hand.
When @ enters the battlefield, destroy target enchantment.
As @ enters the battlefield, you may pay 2 life. If you don't, @ enters the battlefield tapped.
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As @ enters the battlefield, choose an opponent.
### combat triggers ###
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Whenever @ attacks, it gets +2/+0 until end of turn.
Whenever @ deals damage, you gain that much life.
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Whenever @ deals combat damage to a player, that player discards a card.
Whenever @ deals combat damage to a player, put a +1/+1 counter on it.
### modifications from equipment or enchantment ###
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Equipped creature gets +2/+2.
Equipped creature gets +2/+0.
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Enchant creature
Enchant creature you control
Enchant land
Enchant artifact
Enchant artifact or creature
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Enchant enchantment
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Enchant permanent
Enchanted creature gets +1/+1.
Enchanted creature gets +2/+2.
Enchanted creature gets +3/+3.
Enchanted creature gets +2/-1.
Enchanted creature gets +2/-2.
Enchanted creature gets +2/+2 and has flying.
Enchanted creature gets -3/-0.
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Enchanted creature gets +0/+2.
Enchanted creature gets +1/+2.
Enchanted creature has first strike.
Enchanted creature has shroud.
Enchanted creature has flying.
Enchanted creature has fear.
Enchanted creature has infect.
Enchanted creature has vigilance.
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Enchanted creature can't attack.
Enchanted creature can't attack or block.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature doesn't untap during its controller's untap step.
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### affect the player ###
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You gain 1 life.
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Draw a card.
Target player discards a card.
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Target player loses 1 life.
Skip your draw step.
You have no maximum hand size.
Creatures you control get +1/+1 until end of turn.
Creatures you control have haste.
Prevent all combat damage that would be dealt this turn.
### affecting spells ###
Counter target spell.
Counter target creature spell.
Counter target spell unless its controller pays {1}.
### affecting perm ###
Target creature gains flying until end of turn.
Target creature gets +2/+2 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +4/+4 until end of turn.
Return target permanent to its owner's hand.
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Return @ to its owner's hand.
Return target creature card from your graveyard to your hand.
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Return target creature to its owner's hand.
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Destroy target enchantment.
Destroy all enchantments.
Destroy target artifact.
Destroy target land.
Destroy target artifact or land.
Destroy target artifact or enchantment.
Exile target attacking creature.
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Exile target card from a graveyard.
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You control enchanted creature.
@ deals 1 damage to target creature or player.
@ deals 2 damage to target creature or player.
@ deals 3 damage to target creature or player.
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@ deals 2 damage to target attacking or blocking creature.
@ deals 1 damage to target player.
@ deals 1 damage to target attacking or blocking creature.
@ deals 1 damage to each creature without flying.
@ doesn't untap during your untap step.
@ can block only creatures with flying.
@ can't attack unless defending player controls an Island.
@ gets +1/+0 for each artifact you control.
@ gets +2/+2 for each Aura attached to it.
At the beginning of the end step, sacrifice @.
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At the beginning of your upkeep, put a spore counter on @.
At the beginning of your upkeep, you may put a verse counter on @.
Landfall — Whenever a land enters the battlefield under your control, @ gets +2/+2 until end of turn.
Metalcraft — @ gets +2/+2 as long as you control three or more artifacts.
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@ is unblockable as long as defending player controls an artifact.
Untap @.
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### unimplemented abilities ###
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# Protection from artifacts
# As an additional cost to cast @, sacrifice a creature.
# When @ becomes the target of a spell or ability, sacrifice it.
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### misc ###
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Regenerate @.
Regenerate target creature.
Regenerate enchanted creature.
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Tap target creature.
@ gets +1/+0 until end of turn.
@ gets +0/+1 until end of turn.
@ gets +1/+1 until end of turn.
@ gets +2/+2 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets -1/-1 until end of turn.
@ gets +1/-1 until end of turn.
@ gains flying until end of turn.
@ gains first strike until end of turn.
Target creature gains first strike until end of turn.
Target creature is unblockable this turn.
Target creature gets -2/-2 until end of turn.
Target creature gets +2/+0 until end of turn.
Target creature gets -2/-0 until end of turn.
@ deals 1 damage to target creature or player.
@ deals 1 damage to each creature and each player.
@ deals X damage to target creature or player.
@ gains shroud until end of turn.
Return target creature card from your graveyard to the battlefield.
Target creature gains haste until end of turn.
You gain 3 life.
Destroy target nonblack creature.
Draw a card, then discard a card.
Put a 1/1 green Saproling creature token onto the battlefield.
@ gains haste until end of turn.
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on @.
Prevent the next 1 damage that would be dealt to target creature this turn.
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Switch @'s power and toughness until end of turn.
Take an extra turn after this one.
Target creature gets +1/+0 until end of turn.
Target player discards two cards.
Target player loses 1 life and you gain 1 life.
Target player puts the top card of his or her library into his or her graveyard.
Target player puts the top two cards of his or her library into his or her graveyard.
Untap target land.
When @ enters the battlefield, you gain 2 life.
You gain 2 life.
You gain 4 life.
You gain 5 life.
@ deals 2 damage to target creature.
@ deals 4 damage to target creature.
@ deals 4 damage to target creature or player.
Destroy target nonblack creature. It can't be regenerated.
If damage would be dealt to @, prevent that damage. Remove a +1/+1 counter from @.
Return target artifact card from your graveyard to your hand.
Target creature with power 2 or less is unblockable this turn.
When @ is put into a graveyard from the battlefield, return @ to its owner's hand.
Destroy target nonbasic land.
Enchanted creature gets +1/+0 until end of turn.
@ gains trample until end of turn.
Switch target creature's power and toughness until end of turn.
Target creature can't block this turn.