30 lines
1.1 KiB
Groovy
30 lines
1.1 KiB
Groovy
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[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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this,
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"PN puts a muster counter on SN. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent perm = event.getPermanent()
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game.doAction(new MagicChangeCountersAction(
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perm,
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MagicCounterType.Charge,
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1,
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true
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));
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game.doAction(new MagicPlayTokensAction(
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event.getPlayer(),
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TokenCardDefinitions.get("RW Soldier"),
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perm.getCounters(MagicCounterType.Charge)
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));
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}
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}
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]
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