28 lines
1.1 KiB
Groovy
28 lines
1.1 KiB
Groovy
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource()==permanent.getEquippedCreature() &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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damage.getTarget(),
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this,
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"RN discards a card and you untap all lands you control."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.addEvent(new MagicDiscardEvent(event.getPermanent(),event.getRefPlayer(),1,false));
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final Collection<MagicPermanent> targets =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_LAND_YOU_CONTROL);
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for (final MagicPermanent target : targets) {
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game.doAction(new MagicUntapAction(target));
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}
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}
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}
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]
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