31 lines
1.0 KiB
Groovy
31 lines
1.0 KiB
Groovy
|
[
|
||
|
new MagicWhenLifeIsGainedTrigger() {
|
||
|
@Override
|
||
|
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicLifeChangeTriggerData lifeChange) {
|
||
|
return permanent.isController(lifeChange.player) ?
|
||
|
new MagicEvent(
|
||
|
permanent,
|
||
|
new MagicSimpleMayChoice(
|
||
|
MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
|
||
|
1,
|
||
|
MagicSimpleMayChoice.DEFAULT_YES
|
||
|
),
|
||
|
this,
|
||
|
"PN may\$ put a +1/+1 counter on SN."
|
||
|
):
|
||
|
MagicEvent.NONE;
|
||
|
}
|
||
|
@Override
|
||
|
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
||
|
if (event.isYes()) {
|
||
|
game.doAction(new MagicChangeCountersAction(
|
||
|
event.getPermanent(),
|
||
|
MagicCounterType.PlusOne,
|
||
|
1,
|
||
|
true
|
||
|
));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
]
|