29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
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[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.SACRIFICE_CREATURE,
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MagicSacrificeTargetPicker.create(),
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this,
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"Sacrifice a creature. " +
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"PN gains life equal to that creature's toughness."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final int toughness=creature.getToughness();
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game.doAction(new MagicSacrificeAction(creature));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),toughness));
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}
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});
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}
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}
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]
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