Started SDL2 migration
parent
1440190921
commit
53e4470dbf
|
@ -229,9 +229,9 @@ endif()
|
|||
##
|
||||
|
||||
find_package(OpenGL 1.4 REQUIRED)
|
||||
find_package(SDL 1.2.10 REQUIRED)
|
||||
find_package(SDL_image 1.2 REQUIRED)
|
||||
find_package(SDL_ttf 2.0 REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
find_package(PNG 1.2 REQUIRED)
|
||||
find_package(Gettext REQUIRED)
|
||||
find_package(PhysFS REQUIRED)
|
||||
|
@ -295,21 +295,6 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
|||
set(WINGETOPT 1) # use wingetopt library
|
||||
endif()
|
||||
|
||||
##
|
||||
# Clipboard support needs X11 libraries
|
||||
##
|
||||
if(PLATFORM_GNU)
|
||||
find_package(X11 REQUIRED)
|
||||
endif()
|
||||
|
||||
|
||||
##
|
||||
# Clipboard support
|
||||
##
|
||||
set(CLIPBOARD_INCLUDE_DIR ${colobot_SOURCE_DIR}/lib/clipboard/include)
|
||||
add_subdirectory(lib/clipboard)
|
||||
|
||||
|
||||
##
|
||||
# Localename
|
||||
##
|
||||
|
|
|
@ -0,0 +1,163 @@
|
|||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
SET(SDL2_SEARCH_PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
@ -0,0 +1,158 @@
|
|||
# Locate SDL2_image library
|
||||
# This module defines
|
||||
# SDL2_IMAGE_LIBRARY, the name of the library to link against
|
||||
# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
|
||||
# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library
|
||||
# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc).
|
||||
# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created.
|
||||
#
|
||||
# $SDL2 is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
#
|
||||
# Note that on windows this will only search for the 32bit libraries, to search
|
||||
# for 64bit change x86/i686-w64 to x64/x86_64-w64
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# CMake - Cross Platform Makefile Generator
|
||||
# Copyright 2000-2014 Kitware, Inc.
|
||||
# Copyright 2000-2011 Insight Software Consortium
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
#
|
||||
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
|
||||
# nor the names of their contributors may be used to endorse or promote
|
||||
# products derived from this software without specific prior written
|
||||
# permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_IMAGE}
|
||||
PATH_SUFFIXES include/SDL2 include SDL2
|
||||
i686-w64-mingw32/include/SDL2
|
||||
x86_64-w64-mingw32/include/SDL2
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
# Lookup the 64 bit libs on x64
|
||||
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_IMAGE}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
lib/x64
|
||||
x86_64-w64-mingw32/lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
# On 32bit build find the 32bit libs
|
||||
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_IMAGE}
|
||||
PATH_SUFFIXES lib
|
||||
lib/x86
|
||||
i686-w64-mingw32/lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
SET(SDL2_IMAGE_FOUND "NO")
|
||||
IF(SDL2_IMAGE_LIBRARY_TEMP)
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
SET(SDL2_IMAGE_FOUND "YES")
|
||||
ENDIF(SDL2_IMAGE_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
|
||||
|
|
@ -0,0 +1,157 @@
|
|||
# Locate SDL2_ttf library
|
||||
# This module defines
|
||||
# SDL2_TTF_LIBRARY, the name of the library to link against
|
||||
# SDL2_TTF_FOUND, if false, do not try to link to SDL2_ttf
|
||||
# SDL2_TTF_INCLUDE_DIR, where to find SDL_image.h
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_TTF_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_TTF_LIBRARY, it means CMake did not find your SDL2_Image library
|
||||
# (SDL2_ttf.dll, libsdl2_image.so, SDL2_ttf.framework, etc).
|
||||
# Set SDL2_TTF_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_TTF_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_TTF_LIBRARY does not get created.
|
||||
#
|
||||
# $SDL2 is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_TTF_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
#
|
||||
# Note that on windows this will only search for the 32bit libraries, to search
|
||||
# for 64bit change x86/i686-w64 to x64/x86_64-w64
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# CMake - Cross Platform Makefile Generator
|
||||
# Copyright 2000-2014 Kitware, Inc.
|
||||
# Copyright 2000-2011 Insight Software Consortium
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
#
|
||||
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
|
||||
# nor the names of their contributors may be used to endorse or promote
|
||||
# products derived from this software without specific prior written
|
||||
# permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_TTF}
|
||||
PATH_SUFFIXES include/SDL2 include SDL2
|
||||
i686-w64-mingw32/include/SDL2
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
# Lookup the 64 bit libs on x64
|
||||
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_TTF}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
lib/x64
|
||||
x86_64-w64-mingw32/lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
# On 32bit build find the 32bit libs
|
||||
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
${SDL2}
|
||||
$ENV{SDL2}
|
||||
$ENV{SDL2_TTF}
|
||||
PATH_SUFFIXES lib
|
||||
lib/x86
|
||||
i686-w64-mingw32/lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
SET(SDL2_TTF_FOUND "NO")
|
||||
IF(SDL2_TTF_LIBRARY_TEMP)
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_TTF_LIBRARY ${SDL2_TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2_ttf Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_TTF_LIBRARY_TEMP "${SDL2_TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
SET(SDL2_TTF_FOUND "YES")
|
||||
ENDIF(SDL2_TTF_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_TTF REQUIRED_VARS SDL2_TTF_LIBRARY SDL2_TTF_INCLUDE_DIR)
|
||||
|
|
@ -1 +0,0 @@
|
|||
libclipboard.a
|
|
@ -1,18 +0,0 @@
|
|||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
include_directories(. include/clipboard)
|
||||
|
||||
add_definitions(-DLIB_COMPILE=1)
|
||||
|
||||
|
||||
if(PLATFORM_WINDOWS)
|
||||
set(CLIPBOARD_SRC src/clipboardWin32.c)
|
||||
elseif(PLATFORM_MACOSX)
|
||||
set(CMAKE_CXX_FLAGS "-fobjc-arc")
|
||||
set(CLIPBOARD_SRC src/clipboardOSX.m)
|
||||
else()
|
||||
set(CLIPBOARD_SRC src/clipboardX11.c)
|
||||
endif()
|
||||
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
add_library(clipboard STATIC src/utf.c ${CLIPBOARD_SRC})
|
|
@ -1,72 +0,0 @@
|
|||
Warzone 2100 Source & Data
|
||||
--------------------------
|
||||
|
||||
This document replaces the file "readme.txt" as present in the Warzone 2100 GPL
|
||||
release of December 6th 2004.
|
||||
|
||||
1) These source and data files are provided as is with no guarantees:
|
||||
- No assistance or support will be offered or given.
|
||||
- Everything you will require to make a build of the game should be here. If
|
||||
it isn't, you'll have to improvise.
|
||||
- None of us here at Pivotal Games are in a position to be able to offer any
|
||||
help with making this work.
|
||||
|
||||
2) Everything included (source code and data), as well as the not included
|
||||
videos and music, is released under the terms of the GNU General Public
|
||||
License, version 2 or (at your option) any later version.
|
||||
Please be sure to read the entirety of this license, but the summary is that
|
||||
you're free to do what you want with the source subject to making the full
|
||||
source code freely available in the event of the distribution of new
|
||||
binaries.
|
||||
|
||||
3) Following exception to the GPL is granted:
|
||||
------
|
||||
Linking Warzone 2100 statically or dynamically with other modules is making
|
||||
a combined work based on Warzone 2100. Thus, the terms and conditions of
|
||||
the GNU General Public License cover the whole combination.
|
||||
|
||||
In addition, as a special exception, the copyright holders of Warzone 2100
|
||||
give you permission to combine Warzone 2100 with code included in the
|
||||
standard release of libraries that are accessible, redistributable and
|
||||
linkable free of charge. You may copy and distribute such a system
|
||||
following the terms of the GNU GPL for Warzone 2100 and the licenses of the
|
||||
other code concerned.
|
||||
|
||||
Note that people who make modified versions of Warzone 2100 are not
|
||||
obligated to grant this special exception for their modified versions; it
|
||||
is their choice whether to do so. The GNU General Public License gives
|
||||
permission to release a modified version without this exception; this
|
||||
exception also makes it possible to release a modified version which
|
||||
carries forward this exception.
|
||||
------
|
||||
|
||||
4) Permission is granted to use the name "Warzone 2100", the logos, stories,
|
||||
texts and related materials.
|
||||
|
||||
5) Permission is granted to copy and distribute unaltered copies and/or images
|
||||
of the original game discs in any medium, provided that they are distributed
|
||||
free of charge and retain their original copyright and trademark notices.
|
||||
|
||||
Finally, the primary motivation for this release is for entertainment and
|
||||
educational purposes. On the subject of the latter, don't be surprised to see
|
||||
some pretty gnarly old-school C code in here; the game was a classic, but large
|
||||
areas of the code aren't pretty; OO design and C++ evangelists beware! We
|
||||
haven't spent any time cleaning the code or making it pretty - what you see is
|
||||
what you're getting, warts n' all.
|
||||
|
||||
Thank you to Jonathan Kemp of Eidos Europe for permitting the release. Thanks to
|
||||
Martin Severn for allowing to use his soundtrack. Thanks to Jason Walker for
|
||||
helping to facilitate the release of the movies and sound tracks, as well as
|
||||
clarifying the meaning of this license. Thanks also to Frank Lamboy for
|
||||
assistance with the release and for campaigning along with many many others
|
||||
over the years for the source to be made available.
|
||||
The correspondence, online petitions and persistence made this possible. We were
|
||||
constantly amazed at the community support for Warzone even after all this
|
||||
time; it's nice to be able to give something back, assuming you can get it to
|
||||
compile... ;-)
|
||||
|
||||
Original - 6th December 2004
|
||||
Alex M - ex Pumpkin Studios (Eidos)
|
||||
|
||||
Amended - 10th June 2008
|
||||
Jason W - Eidos
|
|
@ -1,55 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 2008 Freddie Witherden
|
||||
Copyright (C) 2008-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef CLIPBOARD_H_
|
||||
#define CLIPBOARD_H_
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Returns a copy of the text in the systems clipboard. Should the clipboard be
|
||||
* empty, or populated with non-textual data NULL is returned. The character set
|
||||
* of the returned is guaranteed to be UTF-8.
|
||||
*
|
||||
* It remains the responsibility of the caller to free() the string when
|
||||
* finished with it.
|
||||
*
|
||||
* @return The textual contents of the clipboard (if any), otherwise NULL.
|
||||
*/
|
||||
char *widgetGetClipboardText(void);
|
||||
|
||||
/**
|
||||
* Attempts to set the contents of the systems clipboard to text. The character
|
||||
* set of text must be UTF-8.
|
||||
*
|
||||
* @param text The UTF-8 text to set the clipboard to.
|
||||
* @return True if the contents were successfully set, false otherwise.
|
||||
*/
|
||||
bool widgetSetClipboardText(const char *text);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /*CLIPBOARD_H_*/
|
|
@ -1,100 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 1999-2004 Eidos Interactive
|
||||
Copyright (C) 2005-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
/*! \file
|
||||
* \brief Simple type definitions.
|
||||
*/
|
||||
|
||||
#ifndef __INCLUDED_LIB_FRAMEWORK_TYPES_H__
|
||||
#define __INCLUDED_LIB_FRAMEWORK_TYPES_H__
|
||||
|
||||
#include "wzglobal.h"
|
||||
|
||||
#ifdef HAVE_INTTYPES_H // defined WZ_C99
|
||||
/* Compilers that have support for C99 have all values below defined in stdint.h */
|
||||
# include <inttypes.h>
|
||||
#else
|
||||
// Defines C99 types for C99 incompatible compilers (e.g. MSVC)
|
||||
#include <SDL_stdinc.h>
|
||||
#ifndef WZ_CC_MINGW
|
||||
# define INT8_MIN (-128)
|
||||
# define INT16_MIN (-32767-1)
|
||||
# define INT32_MIN (-2147483647-1)
|
||||
# define INT8_MAX (127)
|
||||
# define INT16_MAX (32767)
|
||||
# define INT32_MAX (2147483647)
|
||||
# define UINT8_MAX (255)
|
||||
# define UINT16_MAX (65535)
|
||||
# define UINT32_MAX (4294967295U)
|
||||
#endif
|
||||
#ifdef WZ_CC_MSVC
|
||||
# define PRIu32 "u"
|
||||
# define PRIu64 "I64u"
|
||||
typedef SSIZE_T ssize_t;
|
||||
#endif
|
||||
#endif // WZ_C99
|
||||
|
||||
#include <limits.h>
|
||||
#include <ctype.h>
|
||||
|
||||
/* Basic numeric types */
|
||||
typedef uint8_t UBYTE;
|
||||
typedef int8_t SBYTE;
|
||||
typedef uint16_t UWORD;
|
||||
typedef int16_t SWORD;
|
||||
typedef uint32_t UDWORD;
|
||||
typedef int32_t SDWORD;
|
||||
|
||||
/* Numeric size defines */
|
||||
#define UBYTE_MAX UINT8_MAX
|
||||
#define SBYTE_MIN INT8_MIN
|
||||
#define SBYTE_MAX INT8_MAX
|
||||
#define UWORD_MAX UINT16_MAX
|
||||
#define SWORD_MIN INT16_MIN
|
||||
#define SWORD_MAX INT16_MAX
|
||||
#define UDWORD_MAX UINT32_MAX
|
||||
#define SDWORD_MIN INT32_MIN
|
||||
#define SDWORD_MAX INT32_MAX
|
||||
|
||||
// If we are C99 compatible, the "bool" macro will be defined in <stdbool.h> (as _Bool)
|
||||
// C++ comes with an integrated bool type
|
||||
#if defined(WZ_CXX98)
|
||||
#elif defined(WZ_C99)
|
||||
# include <stdbool.h>
|
||||
#else
|
||||
// Pretend we are C99 compatible (well, for the bool type then)
|
||||
# ifndef bool
|
||||
# define bool BOOL
|
||||
# endif
|
||||
# ifndef true
|
||||
# define true (1)
|
||||
# endif
|
||||
# ifndef false
|
||||
# define false (0)
|
||||
# endif
|
||||
# ifndef __bool_true_false_are_defined
|
||||
# define __bool_true_false_are_defined (1)
|
||||
# endif
|
||||
#endif /* WZ_C99 */
|
||||
|
||||
#if !defined(WZ_OS_WIN)
|
||||
typedef int BOOL;
|
||||
#endif // WZ_OS_WIN
|
||||
|
||||
#endif // __INCLUDED_LIB_FRAMEWORK_TYPES_H__
|
|
@ -1,115 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 2007 Giel van Schijndel
|
||||
Copyright (C) 2007-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
$Revision: 9336 $
|
||||
$Id: utf.h 9336 2010-01-18 19:10:17Z cypr $
|
||||
$HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.h $
|
||||
*/
|
||||
|
||||
#ifndef __INCLUDE_LIB_FRAMEWORK_UTF8_H__
|
||||
#define __INCLUDE_LIB_FRAMEWORK_UTF8_H__
|
||||
|
||||
/* Allow frame header files to be singly included */
|
||||
#define FRAME_LIB_INCLUDE
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif //__cplusplus
|
||||
|
||||
/** Used to store a UTF-32 character in
|
||||
*/
|
||||
typedef uint32_t utf_32_char;
|
||||
|
||||
/** Used to store a UTF-16 character in (this is <em>not</em> necessarily a
|
||||
* full Unicode codepoint)
|
||||
*/
|
||||
typedef uint16_t utf_16_char;
|
||||
|
||||
/** Decodes a single Unicode character from the given UTF-16 string.
|
||||
*
|
||||
* \param utf16_char Points to a character string that should contain at
|
||||
* least one valid UTF-16 character sequence.
|
||||
* \param[out] next_char Will be modified to point to the first character
|
||||
* following the UTF-16 character sequence.
|
||||
*
|
||||
* \return The Unicode character encoded as UTF-32 with native endianness.
|
||||
*/
|
||||
utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char);
|
||||
|
||||
/** Decodes a single Unicode character from the given UTF-8 string.
|
||||
*
|
||||
* \param utf8_char Points to a character string that should contain at
|
||||
* least one valid UTF-8 character sequence.
|
||||
* \param[out] next_char Will be modified to point to the first character
|
||||
* following the UTF-8 character sequence.
|
||||
*
|
||||
* \return The Unicode character encoded as UTF-32 with native endianness.
|
||||
*/
|
||||
utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char);
|
||||
|
||||
/** Determines the amount of unicode codepoints in a UTF-8 encoded string
|
||||
* \param utf8_string the UTF-8 encoded string to count
|
||||
* \return the amount of codepoints found in the UTF-8 string
|
||||
*/
|
||||
size_t UTF8CharacterCount(const char *utf8_string);
|
||||
|
||||
size_t UTF16CharacterCount(const uint16_t *utf16);
|
||||
|
||||
/** Encodes a UTF-16 encoded unicode string to a UTF-8 encoded string
|
||||
* \param unicode_string the UTF-16 encoded unicode string to encode into UTF-8
|
||||
* \param[out] nbytes the number of bytes allocated, may be NULL
|
||||
* \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
|
||||
*/
|
||||
char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes);
|
||||
|
||||
/** Decodes a UTF-8 encoded string to a UTF-16 encoded string (native endianess)
|
||||
* \param utf8_string a UTF-8 encoded nul terminated string
|
||||
* \param[out] nbytes the number of bytes allocated, may be NULL
|
||||
* \return a UTF-16 encoded unicode nul terminated string (use free() to deallocate it)
|
||||
*/
|
||||
utf_16_char *UTF8toUTF16(const char *utf8_string, size_t *nbytes);
|
||||
|
||||
char *UTF8CharacterAtOffset(const char *utf8_string, size_t index);
|
||||
utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index);
|
||||
|
||||
/** Encodes a UTF-32 string to a UTF-8 encoded string
|
||||
* \param unicode_string the UTF-32 string to encode into UTF-8
|
||||
* \param[out] nbytes the number of bytes allocated, may be NULL
|
||||
* \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
|
||||
*/
|
||||
char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes);
|
||||
|
||||
/** Decodes a UTF-8 encoded string to a UTF-32 string
|
||||
* \param utf8_string a UTF-8 encoded nul terminated string
|
||||
* \param[out] nbytes the number of bytes allocated, may be NULL
|
||||
* \return a UTF-32 nul terminated string (use free() to deallocate it)
|
||||
*/
|
||||
utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes);
|
||||
|
||||
/** Returns number of characters, not including terminating nul. */
|
||||
size_t utf32len(const utf_32_char *unicode_string);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif // __INCLUDE_LIB_FRAMEWORK_UTF8_H__
|
|
@ -1,614 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 1992-2007 Trolltech ASA.
|
||||
Copyright (C) 2005-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
/*! \file wzglobal.h
|
||||
* \brief Platform detection, workarounds and compat fixes
|
||||
*
|
||||
* OS and CC detection code shamelessly stolen from Qt4 (Qt/qglobal.h) by Dennis.
|
||||
* This has been stripped down, feel free to add checks as you need them.
|
||||
*/
|
||||
|
||||
#ifndef WZGLOBAL_H
|
||||
#define WZGLOBAL_H
|
||||
|
||||
#ifndef __STDC_FORMAT_MACROS
|
||||
#define __STDC_FORMAT_MACROS
|
||||
#endif
|
||||
#ifndef __STDC_LIMIT_MACROS
|
||||
#define __STDC_LIMIT_MACROS
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_CONFIG_H)
|
||||
# undef _XOPEN_SOURCE
|
||||
# include "config.h"
|
||||
#elif defined(__MACOSX__)
|
||||
# include "config-macosx.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* ---- Platform detection ---- */
|
||||
|
||||
|
||||
/*
|
||||
The operating system, must be one of: (WZ_OS_x)
|
||||
|
||||
DARWIN - Darwin OS (synonym for WZ_OS_MAC)
|
||||
OS2 - OS/2
|
||||
OS2EMX - XFree86 on OS/2 (not PM)
|
||||
WIN32 - Win32 (Windows 95/98/ME and Windows NT/2000/XP)
|
||||
CYGWIN - Cygwin
|
||||
SOLARIS - Sun Solaris
|
||||
HPUX - HP-UX
|
||||
ULTRIX - DEC Ultrix
|
||||
LINUX - Linux
|
||||
FREEBSD - FreeBSD
|
||||
GNU_kFREEBSD - GNU/kFreeBSD
|
||||
NETBSD - NetBSD
|
||||
OPENBSD - OpenBSD
|
||||
BSDI - BSD/OS
|
||||
IRIX - SGI Irix
|
||||
OSF - HP Tru64 UNIX
|
||||
SCO - SCO OpenServer 5
|
||||
UNIXWARE - UnixWare 7, Open UNIX 8
|
||||
AIX - AIX
|
||||
HURD - GNU Hurd
|
||||
DGUX - DG/UX
|
||||
RELIANT - Reliant UNIX
|
||||
DYNIX - DYNIX/ptx
|
||||
QNX - QNX
|
||||
QNX6 - QNX RTP 6.1
|
||||
LYNX - LynxOS
|
||||
BSD4 - Any BSD 4.4 system
|
||||
UNIX - Any UNIX BSD/SYSV system
|
||||
*/
|
||||
|
||||
#if defined(__APPLE__) && (defined(__GNUC__) || defined(__xlC__) || defined(__xlc__))
|
||||
# define WZ_OS_DARWIN
|
||||
# define WZ_OS_BSD4
|
||||
# ifdef __LP64__
|
||||
# define WZ_OS_DARWIN64
|
||||
# else
|
||||
# define WZ_OS_DARWIN32
|
||||
# endif
|
||||
#elif defined(__CYGWIN__)
|
||||
# define WZ_OS_CYGWIN
|
||||
#elif defined(__OS2__)
|
||||
# if defined(__EMX__)
|
||||
# define WZ_OS_OS2EMX
|
||||
# else
|
||||
# define WZ_OS_OS2
|
||||
# endif
|
||||
#elif !defined(SAG_COM) && (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))
|
||||
# define WZ_OS_WIN32
|
||||
# define WZ_OS_WIN64
|
||||
#elif !defined(SAG_COM) && (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__))
|
||||
# define WZ_OS_WIN32
|
||||
#elif defined(__MWERKS__) && defined(__INTEL__)
|
||||
# define WZ_OS_WIN32
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define WZ_OS_SOLARIS
|
||||
#elif defined(hpux) || defined(__hpux)
|
||||
# define WZ_OS_HPUX
|
||||
#elif defined(__ultrix) || defined(ultrix)
|
||||
# define WZ_OS_ULTRIX
|
||||
#elif defined(sinix)
|
||||
# define WZ_OS_RELIANT
|
||||
#elif defined(__linux__) || defined(__linux)
|
||||
# define WZ_OS_LINUX
|
||||
#elif defined(__FreeBSD__) || defined(__DragonFly__)
|
||||
# define WZ_OS_FREEBSD
|
||||
# define WZ_OS_BSD4
|
||||
#elif defined(__FreeBSD_kernel__) && !defined(__FreeBSD__)
|
||||
/* We're running a non-FreeBSD system with a FreeBSD kernel. Find out what C
|
||||
* library we're using to detect the system we're running on. */
|
||||
# include <stdlib.h>
|
||||
# if defined(__GLIBC__)
|
||||
/* We're running GNU/kFreeBSD */
|
||||
# define WZ_OS_GNU_kFREEBSD
|
||||
# endif
|
||||
#elif defined(__NetBSD__)
|
||||
# define WZ_OS_NETBSD
|
||||
# define WZ_OS_BSD4
|
||||
#elif defined(__OpenBSD__)
|
||||
# define WZ_OS_OPENBSD
|
||||
# define WZ_OS_BSD4
|
||||
#elif defined(__bsdi__)
|
||||
# define WZ_OS_BSDI
|
||||
# define WZ_OS_BSD4
|
||||
#elif defined(__sgi)
|
||||
# define WZ_OS_IRIX
|
||||
#elif defined(__osf__)
|
||||
# define WZ_OS_OSF
|
||||
#elif defined(_AIX)
|
||||
# define WZ_OS_AIX
|
||||
#elif defined(__Lynx__)
|
||||
# define WZ_OS_LYNX
|
||||
#elif defined(__GNU__)
|
||||
# define WZ_OS_HURD
|
||||
#elif defined(__DGUX__)
|
||||
# define WZ_OS_DGUX
|
||||
#elif defined(__QNXNTO__)
|
||||
# define WZ_OS_QNX6
|
||||
#elif defined(__QNX__)
|
||||
# define WZ_OS_QNX
|
||||
#elif defined(_SEQUENT_)
|
||||
# define WZ_OS_DYNIX
|
||||
#elif defined(_SCO_DS) /* SCO OpenServer 5 + GCC */
|
||||
# define WZ_OS_SCO
|
||||
#elif defined(__USLC__) /* all SCO platforms + UDK or OUDK */
|
||||
# define WZ_OS_UNIXWARE
|
||||
#elif defined(__svr4__) && defined(i386) /* Open UNIX 8 + GCC */
|
||||
# define WZ_OS_UNIXWARE
|
||||
#elif defined(__INTEGRITY)
|
||||
# define WZ_OS_INTEGRITY
|
||||
#elif defined(__MAKEDEPEND__)
|
||||
#else
|
||||
# error "Warzone has not been tested on this OS. Please contact warzone-dev@gna.org"
|
||||
#endif /* WZ_OS_x */
|
||||
|
||||
#if defined(WZ_OS_WIN32) || defined(WZ_OS_WIN64)
|
||||
# define WZ_OS_WIN
|
||||
#endif /* WZ_OS_WIN32 */
|
||||
|
||||
#if defined(WZ_OS_DARWIN)
|
||||
# define WZ_OS_MAC /* WZ_OS_MAC is mostly for compatibility, but also more clear */
|
||||
# define WZ_OS_MACX /* WZ_OS_MACX is only for compatibility.*/
|
||||
# if defined(WZ_OS_DARWIN64)
|
||||
# define WZ_OS_MAC64
|
||||
# elif defined(WZ_OS_DARWIN32)
|
||||
# define WZ_OS_MAC32
|
||||
# endif
|
||||
#endif /* WZ_OS_DARWIN */
|
||||
|
||||
#if defined(WZ_OS_MSDOS) || defined(WZ_OS_OS2) || defined(WZ_OS_WIN)
|
||||
# undef WZ_OS_UNIX
|
||||
#elif !defined(WZ_OS_UNIX)
|
||||
# define WZ_OS_UNIX
|
||||
#endif /* WZ_OS_* */
|
||||
|
||||
|
||||
/*
|
||||
The compiler, must be one of: (WZ_CC_x)
|
||||
|
||||
MSVC - Microsoft Visual C/C++, Intel C++ for Windows
|
||||
GNU - GNU C++
|
||||
CLANG - Clang LLVM
|
||||
INTEL - Intel C++ for Linux, Intel C++ for Windows
|
||||
TINYC - Fabrice Bellard's Tiny C Compiler
|
||||
|
||||
Should be sorted most to least authoritative.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# define WZ_CC_MSVC
|
||||
/* All ISO C89 compliant compilers _should_ define the macro __STDC__, MSVC
|
||||
* however is known _not_ to do this, so work around that here. */
|
||||
# if !defined(__STDC__)
|
||||
# define __STDC__ 1
|
||||
# endif
|
||||
/* Visual C++.Net issues for _MSC_VER >= 1300 */
|
||||
# if _MSC_VER >= 1300
|
||||
# define WZ_CC_MSVC_NET
|
||||
# endif
|
||||
/* Intel C++ disguising as Visual C++: the `using' keyword avoids warnings */
|
||||
# if defined(__INTEL_COMPILER)
|
||||
# define WZ_CC_INTEL
|
||||
# endif
|
||||
/* x64 does not support mmx intrinsics on windows */
|
||||
# if (defined(ZS_OS_WIN64) && defined(_M_X64))
|
||||
# undef ZS_HAVE_SSE
|
||||
# undef ZS_HAVE_SSE2
|
||||
# undef ZS_HAVE_MMX
|
||||
# undef ZS_HAVE_3DNOW
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define WZ_CC_GNU
|
||||
# if defined(__MINGW32__)
|
||||
# define WZ_CC_MINGW
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER)
|
||||
/* Intel C++ also masquerades as GCC 3.2.0 */
|
||||
# define WZ_CC_INTEL
|
||||
# endif
|
||||
|
||||
# if defined(__llvm__)
|
||||
# define WZ_CC_LLVM
|
||||
# endif
|
||||
# if defined(__clang__)
|
||||
# define WZ_CC_CLANG
|
||||
# endif
|
||||
/* Clang may not always masquerade as gcc */
|
||||
#elif defined(__clang__)
|
||||
# define WZ_CC_CLANG
|
||||
# define WZ_CC_LLVM
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define WZ_CC_TINYC
|
||||
|
||||
#else
|
||||
# error "Warzone has not been tested on this compiler. Please contact warzone-dev@gna.org"
|
||||
#endif /* WZ_CC_x */
|
||||
|
||||
|
||||
/*
|
||||
The window system, must be one of: (WZ_WS_x)
|
||||
|
||||
MACX - Mac OS X
|
||||
WIN32 - Windows
|
||||
X11 - X Window System
|
||||
QNX - QNX
|
||||
*/
|
||||
|
||||
#if defined(_WIN32_X11_)
|
||||
# define WZ_WS_X11
|
||||
|
||||
#elif defined(WZ_OS_WIN32)
|
||||
# define WZ_WS_WIN32
|
||||
# if defined(WZ_OS_WIN64)
|
||||
# define WZ_WS_WIN64
|
||||
# endif
|
||||
|
||||
#elif defined(WZ_OS_MAC)
|
||||
# define WZ_WS_MAC
|
||||
# define WZ_WS_MACX
|
||||
# if defined(WZ_OS_MAC64)
|
||||
# define WZ_WS_MAC64
|
||||
# elif defined(WZ_OS_MAC32)
|
||||
# define WZ_WS_MAC32
|
||||
# endif
|
||||
|
||||
#elif defined(WZ_OS_QNX)
|
||||
# define WZ_WS_QNX
|
||||
|
||||
#elif defined(WZ_OS_UNIX)
|
||||
# define WZ_WS_X11
|
||||
|
||||
#else
|
||||
# error "Warzone has not been tested on this window system. Please contact warzone-dev@gna.org"
|
||||
#endif /* WZ_WS_x */
|
||||
|
||||
#if defined(WZ_WS_WIN16) || defined(WZ_WS_WIN32)
|
||||
# define WZ_WS_WIN
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
The supported C standard, must be one of: (WZ_Cxx)
|
||||
|
||||
99 - ISO/IEC 9899:1999 / C99
|
||||
*/
|
||||
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
# define WZ_C99
|
||||
#endif /* WZ_Cxx */
|
||||
|
||||
/*
|
||||
The supported C++ standard, must be one of: (WZ_CXXxx)
|
||||
|
||||
98 - ISO/IEC 14882:1998 / C++98
|
||||
*/
|
||||
#if defined(__cplusplus)
|
||||
# define WZ_CXX98
|
||||
#endif /* WZ_CXXxx */
|
||||
|
||||
|
||||
/*
|
||||
Convenience macros to test the versions of gcc.
|
||||
Copied from glibc's features.h.
|
||||
*/
|
||||
#if defined(WZ_CC_GNU) && defined __GNUC__ && defined __GNUC_MINOR__
|
||||
# define WZ_CC_GNU_PREREQ(maj, min) \
|
||||
((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min))
|
||||
#else
|
||||
# define WZ_CC_GNU_PREREQ(maj, min) 0
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
Convenience macros to test the versions of icc.
|
||||
*/
|
||||
#if defined(WZ_CC_INTEL) && defined __ICC
|
||||
# define WZ_CC_INTEL_PREREQ(maj, min) \
|
||||
((__ICC) >= ((maj) * 100) + (min))
|
||||
#else
|
||||
# define WZ_CC_INTEL_PREREQ(maj, min) 0
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
/* ---- Declaration attributes ---- */
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_DEPRECATED
|
||||
*
|
||||
* The WZ_DECL_DEPRECATED macro can be used to trigger compile-time warnings
|
||||
* with newer compilers when deprecated functions are used.
|
||||
*
|
||||
* For non-inline functions, the macro gets inserted at front of the
|
||||
* function declaration, right before the return type:
|
||||
*
|
||||
* \code
|
||||
* WZ_DECL_DEPRECATED void deprecatedFunctionA();
|
||||
* WZ_DECL_DEPRECATED int deprecatedFunctionB() const;
|
||||
* \endcode
|
||||
*
|
||||
* For functions which are implemented inline,
|
||||
* the WZ_DECL_DEPRECATED macro is inserted at the front, right before the return
|
||||
* type, but after "static", "inline" or "virtual":
|
||||
*
|
||||
* \code
|
||||
* WZ_DECL_DEPRECATED void deprecatedInlineFunctionA() { .. }
|
||||
* virtual WZ_DECL_DEPRECATED int deprecatedInlineFunctionB() { .. }
|
||||
* static WZ_DECL_DEPRECATED bool deprecatedInlineFunctionC() { .. }
|
||||
* inline WZ_DECL_DEPRECATED bool deprecatedInlineFunctionD() { .. }
|
||||
* \endcode
|
||||
*
|
||||
* You can also mark whole structs or classes as deprecated, by inserting the
|
||||
* WZ_DECL_DEPRECATED macro after the struct/class keyword, but before the
|
||||
* name of the struct/class:
|
||||
*
|
||||
* \code
|
||||
* class WZ_DECL_DEPRECATED DeprecatedClass { };
|
||||
* struct WZ_DECL_DEPRECATED DeprecatedStruct { };
|
||||
* \endcode
|
||||
*
|
||||
* \note
|
||||
* Description copied from KDE4, code copied from Qt4.
|
||||
*
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(3,2) || WZ_CC_INTEL_PREREQ(10,0)
|
||||
# define WZ_DECL_DEPRECATED __attribute__((__deprecated__))
|
||||
#elif defined(WZ_CC_MSVC) && defined(WZ_CC_MSVC_NET)
|
||||
# define WZ_DECL_DEPRECATED __declspec(deprecated)
|
||||
#else
|
||||
# define WZ_DECL_DEPRECATED
|
||||
#endif
|
||||
|
||||
|
||||
/*! \def WZ_DECL_FORMAT
|
||||
* GCC: "The format attribute specifies that a function takes printf, scanf, strftime or strfmon
|
||||
* style arguments which should be type-checked against a format string."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_FORMAT(archetype, string_index, first_to_check) \
|
||||
__attribute__((__format__(archetype, string_index, first_to_check)))
|
||||
#else
|
||||
# define WZ_DECL_FORMAT(archetype, string_index, first_to_check)
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_NORETURN
|
||||
* "A few standard library functions, such as abort and exit, cannot return. GCC knows this
|
||||
* automatically. Some programs define their own functions that never return.
|
||||
* You can declare them noreturn to tell the compiler this fact."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_NORETURN __attribute__((__noreturn__))
|
||||
#elif defined(WZ_CC_MSVC)
|
||||
# define WZ_DECL_NORETURN __declspec(noreturn)
|
||||
#else
|
||||
# define WZ_DECL_NORETURN
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_CONST
|
||||
* GCC: "Many functions do not examine any values except their arguments, and have no effects
|
||||
* except the return value. Basically this is just slightly more strict class than
|
||||
* the pure attribute below, since function is not allowed to read global memory."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_CONST __attribute__((__const__,__warn_unused_result__))
|
||||
#else
|
||||
# define WZ_DECL_CONST
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_PURE
|
||||
* GCC: "Many functions have no effects except the return value and their return value depends
|
||||
* only on the parameters and/or global variables. Such a function can be subject to
|
||||
* common subexpression elimination and loop optimization just as an arithmetic operator
|
||||
* would be."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(2,96) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_PURE __attribute__((__pure__))
|
||||
#else
|
||||
# define WZ_DECL_PURE
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_UNUSED
|
||||
* GCC: "This attribute, attached to a function, means that the function is meant to be possibly
|
||||
* unused. GCC will not produce a warning for this function."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(3,2) || WZ_CC_INTEL_PREREQ(10,0)
|
||||
# define WZ_DECL_UNUSED __attribute__((__unused__))
|
||||
#else
|
||||
# define WZ_DECL_UNUSED
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_WARN_UNUSED_RESULT
|
||||
* GCC: "The warn_unused_result attribute causes a warning to be emitted if a caller of the
|
||||
* function with this attribute does not use its return value. This is useful for
|
||||
* functions where not checking the result is either a security problem or always a bug,
|
||||
* such as realloc."
|
||||
*/
|
||||
#if defined(WZ_CC_GNU) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__))
|
||||
#else
|
||||
# define WZ_DECL_WARN_UNUSED_RESULT
|
||||
#endif
|
||||
|
||||
|
||||
/*! \def WZ_DECL_MAY_ALIAS
|
||||
* GCC: "Accesses to objects with types with this attribute are not subjected to type-based alias
|
||||
* analysis, but are instead assumed to be able to alias any other type of objects,
|
||||
* just like the char type. See -fstrict-aliasing for more information on aliasing issues."
|
||||
*/
|
||||
#if WZ_CC_GNU_PREREQ(3,3) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_MAY_ALIAS __attribute__((__may_alias__))
|
||||
#else
|
||||
# define WZ_DECL_MAY_ALIAS
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \def WZ_DECL_RESTRICT
|
||||
* Apply the "restrict" keyword found in the C99 revision of the standard.
|
||||
* The compiler may assume that the memory referenced by a "restrict" pointer is not aliased
|
||||
* by any other pointer. Thus this forms the opposite of WZ_DECL_MAY_ALIAS.
|
||||
*/
|
||||
#if defined(WZ_C99) && WZ_CC_GNU_PREREQ(4,1) && !defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_RESTRICT restrict
|
||||
#elif defined(WZ_CC_MSVC) && defined(WZ_CC_MSVC_NET)
|
||||
# define WZ_DECL_RESTRICT __restrict
|
||||
#else
|
||||
# define WZ_DECL_RESTRICT
|
||||
#endif
|
||||
|
||||
|
||||
/*! \def WZ_DECL_THREAD
|
||||
* Declares a variable to be local to the running thread, and not shared between threads.
|
||||
*/
|
||||
#if defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
|
||||
# define WZ_DECL_THREAD __thread
|
||||
#elif defined(WZ_CC_MSVC)
|
||||
# define WZ_DECL_THREAD __declspec(thread)
|
||||
#else
|
||||
# error "Thread local storage attribute required"
|
||||
#endif
|
||||
|
||||
|
||||
/*! \def WZ_ASSERT_STATIC_STRING
|
||||
* Asserts that the given string is statically allocated.
|
||||
*/
|
||||
#if defined(__cplusplus)
|
||||
# include <typeinfo>
|
||||
# define WZ_ASSERT_STATIC_STRING(_var) assert(typeid(_var) == typeid(char[sizeof(_var)]))
|
||||
#elif defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
|
||||
# define WZ_ASSERT_STATIC_STRING(_var) STATIC_ASSERT(__builtin_types_compatible_p(typeof(_var), char[]))
|
||||
#else
|
||||
# define WZ_ASSERT_STATIC_STRING(_var) (void)(_var)
|
||||
#endif
|
||||
|
||||
/*! \def WZ_ASSERT_ARRAY
|
||||
* Asserts that the given variable is a (statically sized) array, not just a pointer.
|
||||
*/
|
||||
#if defined(__cplusplus)
|
||||
# define WZ_ASSERT_ARRAY_EXPR(a) 0
|
||||
#elif defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
|
||||
/* &a[0] degrades to a pointer: a different type from an array */
|
||||
# define WZ_ASSERT_ARRAY_EXPR(a) STATIC_ASSERT_EXPR(!__builtin_types_compatible_p(typeof(a), typeof(&(a)[0])))
|
||||
#else
|
||||
# define WZ_ASSERT_ARRAY_EXPR(a) 0
|
||||
#endif
|
||||
#define WZ_ASSERT_ARRAY(a) (void)WZ_ASSERT_ARRAY_EXPR(a)
|
||||
|
||||
|
||||
/* ---- Platform specific setup ---- */
|
||||
|
||||
|
||||
#if defined(WZ_OS_WIN)
|
||||
# if defined(WZ_CC_MINGW)
|
||||
# include <unistd.h>
|
||||
# include <sys/param.h>
|
||||
# include <w32api.h>
|
||||
# define _WIN32_IE IE5
|
||||
// Required for alloca
|
||||
# include <malloc.h>
|
||||
|
||||
# elif defined(WZ_CC_MSVC)
|
||||
# if defined(_DEBUG)
|
||||
# define DEBUG
|
||||
# define _CRTDBG_MAP_ALLOC
|
||||
# include <stdlib.h>
|
||||
# include <crtdbg.h>
|
||||
# endif /* _DEBUG */
|
||||
# endif /* WZ_CC_* */
|
||||
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_EXTRA_LEAN
|
||||
# undef NOMINMAX
|
||||
# define NOMINMAX 1 // disable the min / max macros
|
||||
# include <windows.h>
|
||||
|
||||
# if defined(WZ_CC_MSVC)
|
||||
// notify people we are disabling these warning messages.
|
||||
# pragma message (" *** Warnings 4018,4100,4127,4204,4244,4267,4389 have been squelched. ***")
|
||||
# pragma warning (disable : 4018) // Shut up: '>' : signed/unsigned mismatch
|
||||
# pragma warning (disable : 4100) // Shut up: unreferenced formal parameter (FIXME)
|
||||
# pragma warning (disable : 4127) // Shut up: conditional expression is constant (eg. "while(0)")
|
||||
# pragma warning (disable : 4204) // Shut up: non-constant aggregate initializer
|
||||
# pragma warning (disable : 4244) // Shut up: conversion from 'float' to 'int', possible loss of data
|
||||
# pragma warning (disable : 4267) // Shut up: conversion from 'size_t' to 'type', possible loss of data
|
||||
# pragma warning (disable : 4389) // Shut up: '==' : signed/unsigned mismatch
|
||||
|
||||
# define strcasecmp _stricmp
|
||||
# define strncasecmp _strnicmp
|
||||
# define inline __inline
|
||||
# define alloca _alloca
|
||||
# define fileno _fileno
|
||||
|
||||
# define isnan _isnan
|
||||
# define isfinite _finite
|
||||
|
||||
# define PATH_MAX MAX_PATH
|
||||
# endif /* WZ_CC_MSVC */
|
||||
|
||||
/* Make sure that PATH_MAX is large enough to use as the size for return
|
||||
* buffers for Windows API calls
|
||||
*/
|
||||
# if (PATH_MAX < MAX_PATH)
|
||||
# undef PATH_MAX
|
||||
# define PATH_MAX MAX_PATH
|
||||
# endif
|
||||
|
||||
#elif defined(WZ_OS_UNIX)
|
||||
# include <unistd.h>
|
||||
# if defined(HAVE_ALLOCA_H)
|
||||
# include <alloca.h>
|
||||
# endif
|
||||
#endif /* WZ_OS_* */
|
||||
|
||||
// Define PATH_MAX for systems that don't have it, like Hurd
|
||||
#ifndef PATH_MAX
|
||||
#define PATH_MAX 4096
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(WZ_C99) && !defined(va_copy)
|
||||
/**
|
||||
* Implements the interface of the C99 macro va_copy such that we can use it on
|
||||
* non-C99 systems as well.
|
||||
*
|
||||
* This implementation assumes that va_list is just a pointer to the stack
|
||||
* frame of the variadic function. This is by far the most common setup, though
|
||||
* it might not always work.
|
||||
*/
|
||||
# define va_copy(dest, src) (void)((dest) = (src))
|
||||
#endif // !WZ_C99 && !va_copy
|
||||
|
||||
#endif /* WZGLOBAL_H */
|
|
@ -1 +0,0 @@
|
|||
Source code in this directory was taken from Warzone2100 source. Please read COPING.README for licence or visit https://github.com/cybersphinx/wzgraphicsmods for more information.
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <AppKit/AppKit.h>
|
||||
|
||||
char *widgetGetClipboardText()
|
||||
{
|
||||
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
|
||||
NSString *myString = [pasteboard stringForType:NSPasteboardTypeString];
|
||||
|
||||
if (myString == nil || [myString length] == 0) return NULL;
|
||||
|
||||
return strdup([myString UTF8String]);
|
||||
}
|
||||
|
||||
bool widgetSetClipboardText(const char *text)
|
||||
{
|
||||
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
|
||||
[pasteboard clearContents];
|
||||
|
||||
NSString *stringFromUTFString = [[NSString alloc] initWithUTF8String:text];
|
||||
return [pasteboard setString:stringFromUTFString forType:NSStringPboardType];
|
||||
}
|
|
@ -1,160 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 2008 Freddie Witherden
|
||||
Copyright (C) 2008-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
#include "utf.h"
|
||||
// Defines most macros and types from <stdbool.h> and <stdint.h>
|
||||
#include "types.h"
|
||||
|
||||
char *widgetGetClipboardText()
|
||||
{
|
||||
uint16_t *clipboardText;
|
||||
char *ourText = NULL;
|
||||
|
||||
// If there is any text on the clipboard, open it
|
||||
if (IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
|
||||
{
|
||||
// Get any text on the clipboard
|
||||
HANDLE hClipboardData = GetClipboardData(CF_UNICODETEXT);
|
||||
|
||||
// If the handle is valid, fetch the text
|
||||
if (hClipboardData)
|
||||
{
|
||||
// Get the text
|
||||
clipboardText = GlobalLock(hClipboardData);
|
||||
|
||||
// So long as we got something
|
||||
if (clipboardText)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
// Convert it to UTF-8 (from UTF-16)
|
||||
ourText = UTF16toUTF8(clipboardText, NULL);
|
||||
|
||||
// Unlock the text
|
||||
GlobalUnlock(hClipboardData);
|
||||
|
||||
// Strip any '\r' from the text
|
||||
for (i = j = 0; ourText[i]; i++)
|
||||
{
|
||||
if (ourText[i] != '\r')
|
||||
{
|
||||
ourText[j++] = ourText[i];
|
||||
}
|
||||
}
|
||||
|
||||
// NUL terminate
|
||||
ourText[j] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// Close the clipboard
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
return ourText;
|
||||
}
|
||||
|
||||
bool widgetSetClipboardText(const char *text)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
// Copy of text with \n => \r\n
|
||||
char *newText;
|
||||
|
||||
// UTF-16 version of newText
|
||||
uint16_t *utf16NewText;
|
||||
|
||||
// Number of bytes utf16NewText is in size
|
||||
size_t nbytes;
|
||||
|
||||
int count, i, j;
|
||||
|
||||
// Get the number of '\n' characters in the text
|
||||
for (i = count = 0; text[i]; i++)
|
||||
{
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate enough space for the \r\n string
|
||||
newText = malloc(strlen(text) + count + 1);
|
||||
|
||||
// Copy the string, converting \n to \r\n
|
||||
for (i = j = 0; text[i]; i++, j++)
|
||||
{
|
||||
// If the character is a newline prepend a \r
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
newText[j++] = '\r';
|
||||
}
|
||||
|
||||
// Copy the character (\n or otherwise)
|
||||
newText[j] = text[i];
|
||||
}
|
||||
|
||||
// NUL terminate
|
||||
newText[j] = '\0';
|
||||
|
||||
// Convert to UTF-16
|
||||
utf16NewText = UTF8toUTF16(newText, &nbytes);
|
||||
|
||||
// Open the clipboard
|
||||
if (OpenClipboard(NULL))
|
||||
{
|
||||
HGLOBAL hGlobal;
|
||||
uint16_t *clipboardText;
|
||||
|
||||
// Empty it (which also transfers ownership of it to ourself)
|
||||
EmptyClipboard();
|
||||
|
||||
// Allocate global space for the text
|
||||
hGlobal = GlobalAlloc(GMEM_MOVEABLE, nbytes);
|
||||
|
||||
// Lock the newly allocated memory
|
||||
clipboardText = GlobalLock(hGlobal);
|
||||
|
||||
// Copy the text
|
||||
memcpy(clipboardText, utf16NewText, nbytes);
|
||||
|
||||
// Unlock the memory (must come before CloseClipboard())
|
||||
GlobalUnlock(hGlobal);
|
||||
|
||||
// Place the handle on the clipboard
|
||||
if (SetClipboardData(CF_UNICODETEXT, hGlobal))
|
||||
{
|
||||
// We were successful
|
||||
ret = true;
|
||||
}
|
||||
|
||||
// Close the clipboard
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
// Release the malloc-ed strings
|
||||
free(newText);
|
||||
free(utf16NewText);
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -1,293 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 2008 Freddie Witherden
|
||||
Copyright (C) 2008-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
/*
|
||||
* Something wicked this way comes...
|
||||
* Documentation/reference:
|
||||
* http://svr-www.eng.cam.ac.uk/~er258/code/dist/x_clipboard/paste.cc
|
||||
*/
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL.h>
|
||||
|
||||
static SDL_SysWMinfo info;
|
||||
|
||||
// Atoms
|
||||
static Atom XA_CLIPBOARD;
|
||||
static Atom XA_COMPOUND_TEXT;
|
||||
static Atom XA_UTF8_STRING;
|
||||
static Atom XA_TARGETS;
|
||||
|
||||
/**
|
||||
* Filters through SDL_Events searching for clipboard requests from the X
|
||||
* server.
|
||||
*
|
||||
* @param evt The event to filter.
|
||||
*/
|
||||
static int widgetClipboardFilterX11(const SDL_Event *evt)
|
||||
{
|
||||
// We are only interested in window manager events
|
||||
if (evt->type == SDL_SYSWMEVENT)
|
||||
{
|
||||
XEvent xevent = evt->syswm.msg->event.xevent;
|
||||
|
||||
// See if the event is a selection/clipboard request
|
||||
if (xevent.type == SelectionRequest)
|
||||
{
|
||||
// Get the request in question
|
||||
XSelectionRequestEvent *request = &xevent.xselectionrequest;
|
||||
|
||||
// Generate a reply to the selection request
|
||||
XSelectionEvent reply;
|
||||
|
||||
reply.type = SelectionNotify;
|
||||
reply.serial = xevent.xany.send_event;
|
||||
reply.send_event = True;
|
||||
reply.display = info.info.x11.display;
|
||||
reply.requestor = request->requestor;
|
||||
reply.selection = request->selection;
|
||||
reply.property = request->property;
|
||||
reply.target = None;
|
||||
reply.time = request->time;
|
||||
|
||||
// They want to know what we can provide/offer
|
||||
if (request->target == XA_TARGETS)
|
||||
{
|
||||
Atom possibleTargets[] =
|
||||
{
|
||||
XA_STRING,
|
||||
XA_UTF8_STRING,
|
||||
XA_COMPOUND_TEXT
|
||||
};
|
||||
|
||||
XChangeProperty(info.info.x11.display, request->requestor,
|
||||
request->property, XA_ATOM, 32, PropModeReplace,
|
||||
(unsigned char *) possibleTargets, 3);
|
||||
}
|
||||
// They want a string (all we can provide)
|
||||
else if (request->target == XA_STRING
|
||||
|| request->target == XA_UTF8_STRING
|
||||
|| request->target == XA_COMPOUND_TEXT)
|
||||
{
|
||||
int len;
|
||||
char *xdata = XFetchBytes(info.info.x11.display, &len);
|
||||
|
||||
XChangeProperty(info.info.x11.display, request->requestor,
|
||||
request->property, request->target, 8,
|
||||
PropModeReplace, (unsigned char *) xdata,
|
||||
len);
|
||||
XFree(xdata);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Did not have what they wanted, so no property set
|
||||
reply.property = None;
|
||||
}
|
||||
|
||||
// Dispatch the event
|
||||
XSendEvent(request->display, request->requestor, 0, NoEventMask,
|
||||
(XEvent *) &reply);
|
||||
XSync(info.info.x11.display, False);
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void widgetInitialiseClipboardX11()
|
||||
{
|
||||
static bool initialised = false;
|
||||
|
||||
if (!initialised)
|
||||
{
|
||||
// Get the window manager information
|
||||
SDL_GetWMInfo(&info);
|
||||
|
||||
// Ensure we're running under X11
|
||||
assert(info.subsystem == SDL_SYSWM_X11);
|
||||
|
||||
// Register the event filter
|
||||
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
|
||||
SDL_SetEventFilter(widgetClipboardFilterX11);
|
||||
|
||||
// Lock the connection to the X server
|
||||
info.info.x11.lock_func();
|
||||
|
||||
// Get the clipboard atom (it is not defined by default)
|
||||
XA_CLIPBOARD = XInternAtom(info.info.x11.display, "CLIPBOARD", True);
|
||||
|
||||
// Get the compound text type atom
|
||||
XA_COMPOUND_TEXT = XInternAtom(info.info.x11.display, "COMPOUND_TEXT",
|
||||
True);
|
||||
|
||||
// UTF-8 string atom
|
||||
XA_UTF8_STRING = XInternAtom(info.info.x11.display, "UTF8_STRING",
|
||||
True);
|
||||
|
||||
// TARGETS atom
|
||||
XA_TARGETS = XInternAtom(info.info.x11.display, "TARGETS", True);
|
||||
|
||||
// Unlock the connection
|
||||
info.info.x11.unlock_func();
|
||||
|
||||
// We are initialised
|
||||
initialised = true;
|
||||
}
|
||||
}
|
||||
|
||||
char *widgetGetClipboardText()
|
||||
{
|
||||
char *text = NULL;
|
||||
unsigned char *data = NULL;
|
||||
Atom type;
|
||||
int format, result;
|
||||
unsigned long len, bytesLeft, dummy;
|
||||
Window selectionOwner;
|
||||
|
||||
// Make sure we are initialised
|
||||
widgetInitialiseClipboardX11();
|
||||
|
||||
// Lock the connection
|
||||
info.info.x11.lock_func();
|
||||
|
||||
// Get the owner of the clipboard selection
|
||||
selectionOwner = XGetSelectionOwner(info.info.x11.display, XA_CLIPBOARD);
|
||||
|
||||
// If there is a selection (and therefore owner) fetch it
|
||||
if (selectionOwner != None)
|
||||
{
|
||||
SDL_Event event;
|
||||
bool response = false;
|
||||
|
||||
/*
|
||||
* Ask the window whom current owns the clipboard to convert it to an
|
||||
* XA_UTF8_STRING and place it into the XA_CLIPBOARD property of our
|
||||
* window.
|
||||
*/
|
||||
XConvertSelection(info.info.x11.display, XA_CLIPBOARD, XA_UTF8_STRING,
|
||||
XA_CLIPBOARD, info.info.x11.window, CurrentTime);
|
||||
XFlush(info.info.x11.display);
|
||||
|
||||
/*
|
||||
* We now need to wait for a response from the window that owns the
|
||||
* clipboard.
|
||||
*/
|
||||
|
||||
// Unlock the connection so that the SDL event loop may function
|
||||
info.info.x11.unlock_func();
|
||||
|
||||
while (!response)
|
||||
{
|
||||
// Wait for an event
|
||||
SDL_WaitEvent(&event);
|
||||
|
||||
// If the event is a window manager event
|
||||
if (event.type == SDL_SYSWMEVENT)
|
||||
{
|
||||
XEvent xevent = event.syswm.msg->event.xevent;
|
||||
|
||||
// See if it is a response to our request
|
||||
if (xevent.type == SelectionNotify
|
||||
&& xevent.xselection.requestor == info.info.x11.window)
|
||||
{
|
||||
response = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Lock the connection once again
|
||||
info.info.x11.lock_func();
|
||||
|
||||
// See how much data is there
|
||||
XGetWindowProperty(info.info.x11.display, info.info.x11.window,
|
||||
XA_CLIPBOARD, 0, 0, False, AnyPropertyType, &type,
|
||||
&format, &len, &bytesLeft, &data);
|
||||
|
||||
// If any 0-length data was returned, free it
|
||||
if (data)
|
||||
{
|
||||
XFree(data);
|
||||
data = NULL;
|
||||
}
|
||||
|
||||
// If there is any data
|
||||
if (bytesLeft)
|
||||
{
|
||||
// Fetch the data
|
||||
result = XGetWindowProperty(info.info.x11.display,
|
||||
info.info.x11.window, XA_CLIPBOARD, 0,
|
||||
bytesLeft, False, AnyPropertyType,
|
||||
&type, &format, &len, &dummy, &data);
|
||||
|
||||
// If we got some data, duplicate it
|
||||
if (result == Success)
|
||||
{
|
||||
text = strdup((char *) data);
|
||||
XFree(data);
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the property now that we are finished with it
|
||||
XDeleteProperty(info.info.x11.display, info.info.x11.window,
|
||||
XA_CLIPBOARD);
|
||||
}
|
||||
|
||||
// Unlock the connection
|
||||
info.info.x11.unlock_func();
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
bool widgetSetClipboardText(const char *text)
|
||||
{
|
||||
Window selectionOwner;
|
||||
|
||||
// Make sure we are initialised
|
||||
widgetInitialiseClipboardX11();
|
||||
|
||||
// Lock the connection
|
||||
info.info.x11.lock_func();
|
||||
|
||||
// Copy the text into the root windows cut buffer (for Xterm compatibility)
|
||||
XStoreBytes(info.info.x11.display, text, strlen(text) + 1);
|
||||
|
||||
// Set ourself as the owner of the CLIPBOARD atom
|
||||
XSetSelectionOwner(info.info.x11.display, XA_CLIPBOARD,
|
||||
info.info.x11.window, CurrentTime);
|
||||
|
||||
// Check if we acquired ownership or not
|
||||
selectionOwner = XGetSelectionOwner(info.info.x11.display, XA_CLIPBOARD);
|
||||
|
||||
// We got ownership
|
||||
if (selectionOwner == info.info.x11.window)
|
||||
{
|
||||
info.info.x11.unlock_func();
|
||||
return true;
|
||||
}
|
||||
// We did not get ownership
|
||||
else
|
||||
{
|
||||
info.info.x11.unlock_func();
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -1,530 +0,0 @@
|
|||
/*
|
||||
This file is part of Warzone 2100.
|
||||
Copyright (C) 2007 Giel van Schijndel
|
||||
Copyright (C) 2007-2009 Warzone Resurrection Project
|
||||
|
||||
Warzone 2100 is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Warzone 2100 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Warzone 2100; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
$Revision: 9101 $
|
||||
$Id: utf.c 9101 2010-01-10 13:11:55Z zarelsl $
|
||||
$HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.c $
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* Functions to convert between different Unicode Transformation Formats (UTF for short)
|
||||
*/
|
||||
|
||||
#include "utf.h"
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(LIB_COMPILE)
|
||||
# define ASSERT(expr, ...) (assert(expr))
|
||||
# define debug(part, ...) ((void)0)
|
||||
#else
|
||||
# include "debug.h"
|
||||
#endif
|
||||
|
||||
// Assert that non-starting octets are of the form 10xxxxxx
|
||||
#define ASSERT_NON_START_OCTET(octet) \
|
||||
assert((octet & 0xC0) == 0x80 && "invalid non-start UTF-8 octet")
|
||||
|
||||
// Assert that starting octets are either of the form 0xxxxxxx (ASCII) or 11xxxxxx
|
||||
#define ASSERT_START_OCTECT(octet) \
|
||||
assert((octet & 0x80) == 0x00 || (octet & 0xC0) == 0xC0 || !"invalid starting UTF-8 octet")
|
||||
|
||||
// Assert that hexadect (16bit sequence) 1 of UTF-16 surrogate pair sequences are of the form 110110XXXXXXXXXX
|
||||
#define ASSERT_START_HEXADECT(hexadect) \
|
||||
assert(((hexadect) & 0xD800) == 0xD800 && "invalid first UTF-16 hexadect")
|
||||
|
||||
// Assert that hexadect (16bit sequence) 2 of UTF-16 surrogate pair sequences are of the form 110111XXXXXXXXXX
|
||||
#define ASSERT_FINAL_HEXADECT(hexadect) \
|
||||
assert(((hexadect) & 0xDC00) == 0xDC00 && "invalid first UTF-16 hexadect")
|
||||
|
||||
utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char)
|
||||
{
|
||||
utf_32_char decoded = '\0';
|
||||
*next_char = utf8_char;
|
||||
|
||||
ASSERT_START_OCTECT(*utf8_char);
|
||||
|
||||
// first octect: 0xxxxxxx: 7 bit (ASCII)
|
||||
if ((*utf8_char & 0x80) == 0x00)
|
||||
{
|
||||
// 1 byte long encoding
|
||||
decoded = *((*next_char)++);
|
||||
}
|
||||
// first octect: 110xxxxx: 11 bit
|
||||
else if ((*utf8_char & 0xe0) == 0xc0)
|
||||
{
|
||||
// 2 byte long encoding
|
||||
ASSERT_NON_START_OCTET(utf8_char[1]);
|
||||
|
||||
decoded = (*((*next_char)++) & 0x1f) << 6;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 0;
|
||||
}
|
||||
// first octect: 1110xxxx: 16 bit
|
||||
else if ((*utf8_char & 0xf0) == 0xe0)
|
||||
{
|
||||
// 3 byte long encoding
|
||||
ASSERT_NON_START_OCTET(utf8_char[1]);
|
||||
ASSERT_NON_START_OCTET(utf8_char[2]);
|
||||
|
||||
decoded = (*((*next_char)++) & 0x0f) << 12;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 6;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 0;
|
||||
}
|
||||
// first octect: 11110xxx: 21 bit
|
||||
else if ((*utf8_char & 0xf8) == 0xf0)
|
||||
{
|
||||
// 4 byte long encoding
|
||||
ASSERT_NON_START_OCTET(utf8_char[1]);
|
||||
ASSERT_NON_START_OCTET(utf8_char[2]);
|
||||
ASSERT_NON_START_OCTET(utf8_char[3]);
|
||||
|
||||
decoded = (*((*next_char)++) & 0x07) << 18;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 12;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 6;
|
||||
decoded |= (*((*next_char)++) & 0x3f) << 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// apparently this character uses more than 21 bit
|
||||
// this decoder is not developed to cope with those
|
||||
// characters so error out
|
||||
ASSERT(!"out-of-range UTF-8 character", "this UTF-8 character is too large (> 21bits) for this UTF-8 decoder and too large to be a valid Unicode codepoint");
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
size_t UTF8CharacterCount(const char *utf8_string)
|
||||
{
|
||||
size_t length = 0;
|
||||
|
||||
while (*utf8_string != '\0')
|
||||
{
|
||||
UTF8DecodeChar(utf8_string, &utf8_string);
|
||||
|
||||
++length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
size_t UTF16CharacterCount(const uint16_t *utf16)
|
||||
{
|
||||
size_t length = 0;
|
||||
|
||||
while (*utf16)
|
||||
{
|
||||
UTF16DecodeChar(utf16, &utf16);
|
||||
|
||||
++length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
static size_t unicode_utf8_char_length(const utf_32_char unicode_char)
|
||||
{
|
||||
// an ASCII character, which uses 7 bit at most, which is one byte in UTF-8
|
||||
if (unicode_char < 0x00000080)
|
||||
return 1; // stores 7 bits
|
||||
else if (unicode_char < 0x00000800)
|
||||
return 2; // stores 11 bits
|
||||
else if (unicode_char < 0x00010000)
|
||||
return 3; // stores 16 bits
|
||||
/* This encoder can deal with < 0x00200000, but Unicode only ranges
|
||||
* from 0x0 to 0x10FFFF. Thus we don't accept anything else.
|
||||
*/
|
||||
else if (unicode_char < 0x00110000)
|
||||
return 4; // stores 21 bits
|
||||
|
||||
/* Apparently this character lies outside the 0x0 - 0x10FFFF
|
||||
* Unicode range, so don't accept it.
|
||||
*/
|
||||
ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
|
||||
|
||||
// Dummy value to prevent warnings about missing return from function
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *UTF8CharacterAtOffset(const char *utf8_string, size_t index)
|
||||
{
|
||||
while (*utf8_string != '\0'
|
||||
&& index != 0)
|
||||
{
|
||||
// Move to the next character
|
||||
UTF8DecodeChar(utf8_string, &utf8_string);
|
||||
|
||||
--index;
|
||||
}
|
||||
|
||||
if (*utf8_string == '\0')
|
||||
return NULL;
|
||||
|
||||
return (char*)utf8_string;
|
||||
}
|
||||
|
||||
/** Encodes a single Unicode character to a UTF-8 encoded string.
|
||||
*
|
||||
* \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded
|
||||
* into UTF-8. This should be a valid Unicode codepoint
|
||||
* (i.e. ranging from 0x0 to 0x10FFFF inclusive).
|
||||
* \param out_char Points to the position in a buffer where the UTF-8
|
||||
* encoded character can be stored.
|
||||
*
|
||||
* \return A pointer pointing to the first byte <em>after</em> the encoded
|
||||
* UTF-8 sequence. This can be used as the \c out_char parameter for a
|
||||
* next invocation of encode_utf8_char().
|
||||
*/
|
||||
static char *encode_utf8_char(const utf_32_char unicode_char, char *out_char)
|
||||
{
|
||||
char *next_char = out_char;
|
||||
|
||||
// 7 bits
|
||||
if (unicode_char < 0x00000080)
|
||||
{
|
||||
*(next_char++) = unicode_char;
|
||||
}
|
||||
// 11 bits
|
||||
else if (unicode_char < 0x00000800)
|
||||
{
|
||||
// 0xc0 provides the counting bits: 110
|
||||
// then append the 5 most significant bits
|
||||
*(next_char++) = 0xc0 | (unicode_char >> 6);
|
||||
// Put the next 6 bits in a byte of their own
|
||||
*(next_char++) = 0x80 | (unicode_char & 0x3f);
|
||||
}
|
||||
// 16 bits
|
||||
else if (unicode_char < 0x00010000)
|
||||
{
|
||||
// 0xe0 provides the counting bits: 1110
|
||||
// then append the 4 most significant bits
|
||||
*(next_char++) = 0xe0 | (unicode_char >> 12);
|
||||
// Put the next 12 bits in two bytes of their own
|
||||
*(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f);
|
||||
*(next_char++) = 0x80 | (unicode_char & 0x3f);
|
||||
}
|
||||
// 21 bits
|
||||
/* This encoder can deal with < 0x00200000, but Unicode only ranges
|
||||
* from 0x0 to 0x10FFFF. Thus we don't accept anything else.
|
||||
*/
|
||||
else if (unicode_char < 0x00110000)
|
||||
{
|
||||
// 0xf0 provides the counting bits: 11110
|
||||
// then append the 3 most significant bits
|
||||
*(next_char++) = 0xf0 | (unicode_char >> 18);
|
||||
// Put the next 18 bits in three bytes of their own
|
||||
*(next_char++) = 0x80 | ((unicode_char >> 12) & 0x3f);
|
||||
*(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f);
|
||||
*(next_char++) = 0x80 | (unicode_char & 0x3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Apparently this character lies outside the 0x0 - 0x10FFFF
|
||||
* Unicode range, so don't accept it.
|
||||
*/
|
||||
ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
|
||||
}
|
||||
|
||||
return next_char;
|
||||
}
|
||||
|
||||
utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char)
|
||||
{
|
||||
utf_32_char decoded;
|
||||
*next_char = utf16_char;
|
||||
|
||||
// Are we dealing with a surrogate pair
|
||||
if (*utf16_char >= 0xD800
|
||||
&& *utf16_char <= 0xDFFF)
|
||||
{
|
||||
ASSERT_START_HEXADECT(utf16_char[0]);
|
||||
ASSERT_FINAL_HEXADECT(utf16_char[1]);
|
||||
|
||||
decoded = (*((*next_char)++) & 0x3ff) << 10;
|
||||
decoded |= *((*next_char)++) & 0x3ff;
|
||||
|
||||
decoded += 0x10000;
|
||||
}
|
||||
// Not a surrogate pair, so it's a valid Unicode codepoint right away
|
||||
else
|
||||
{
|
||||
decoded = *((*next_char)++);
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
/** Encodes a single Unicode character to a UTF-16 encoded string.
|
||||
*
|
||||
* \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded
|
||||
* into UTF-16. This should be a valid Unicode codepoint
|
||||
* (i.e. ranging from 0x0 to 0x10FFFF inclusive).
|
||||
* \param out_char Points to the position in a buffer where the UTF-16
|
||||
* encoded character can be stored.
|
||||
*
|
||||
* \return A pointer pointing to the first byte <em>after</em> the encoded
|
||||
* UTF-16 sequence. This can be used as the \c out_char parameter for a
|
||||
* next invocation of encode_utf16_char().
|
||||
*/
|
||||
static utf_16_char *encode_utf16_char(const utf_32_char unicode_char, utf_16_char *out_char)
|
||||
{
|
||||
utf_16_char *next_char = out_char;
|
||||
|
||||
// 16 bits
|
||||
if (unicode_char < 0x10000)
|
||||
{
|
||||
*(next_char++) = unicode_char;
|
||||
}
|
||||
else if (unicode_char < 0x110000)
|
||||
{
|
||||
const utf_16_char v = unicode_char - 0x10000;
|
||||
|
||||
*(next_char++) = 0xD800 | (v >> 10);
|
||||
*(next_char++) = 0xDC00 | (v & 0x3ff);
|
||||
|
||||
ASSERT_START_HEXADECT(out_char[0]);
|
||||
ASSERT_FINAL_HEXADECT(out_char[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Apparently this character lies outside the 0x0 - 0x10FFFF
|
||||
* Unicode range, and UTF-16 cannot cope with that, so error
|
||||
* out.
|
||||
*/
|
||||
ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
|
||||
}
|
||||
|
||||
return next_char;
|
||||
}
|
||||
|
||||
static size_t utf16_utf8_buffer_length(const utf_16_char* unicode_string)
|
||||
{
|
||||
const utf_16_char* curChar = unicode_string;
|
||||
|
||||
// Determine length of string (in octets) when encoded in UTF-8
|
||||
size_t length = 0;
|
||||
|
||||
while (*curChar)
|
||||
{
|
||||
length += unicode_utf8_char_length(UTF16DecodeChar(curChar, &curChar));
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes)
|
||||
{
|
||||
const utf_16_char* curChar;
|
||||
|
||||
const size_t utf8_length = utf16_utf8_buffer_length(unicode_string);
|
||||
|
||||
// Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char)
|
||||
char* utf8_string = malloc(utf8_length + 1);
|
||||
char* curOutPos = utf8_string;
|
||||
|
||||
if (utf8_string == NULL)
|
||||
{
|
||||
debug(LOG_ERROR, "Out of memory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
curChar = unicode_string;
|
||||
while (*curChar)
|
||||
{
|
||||
curOutPos = encode_utf8_char(UTF16DecodeChar(curChar, &curChar), curOutPos);
|
||||
}
|
||||
|
||||
// Terminate the string with a nul character
|
||||
utf8_string[utf8_length] = '\0';
|
||||
|
||||
// Set the number of bytes allocated
|
||||
if (nbytes)
|
||||
{
|
||||
*nbytes = utf8_length + 1;
|
||||
}
|
||||
|
||||
return utf8_string;
|
||||
}
|
||||
|
||||
static size_t utf8_as_utf16_buf_size(const char* utf8_string)
|
||||
{
|
||||
const char* curChar = utf8_string;
|
||||
|
||||
size_t length = 0;
|
||||
while (*curChar != '\0')
|
||||
{
|
||||
const utf_32_char unicode_char = UTF8DecodeChar(curChar, &curChar);
|
||||
|
||||
if (unicode_char < 0x10000)
|
||||
{
|
||||
length += 1;
|
||||
}
|
||||
else if (unicode_char < 0x110000)
|
||||
{
|
||||
length += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Apparently this character lies outside the 0x0 - 0x10FFFF
|
||||
* Unicode range, and UTF-16 cannot cope with that, so error
|
||||
* out.
|
||||
*/
|
||||
ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint too large (%u > 0x10FFFF) for the UTF-16 encoding", (unsigned int)unicode_char);
|
||||
}
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
utf_16_char *UTF8toUTF16(const char* utf8_string, size_t *nbytes)
|
||||
{
|
||||
const char* curChar = utf8_string;
|
||||
const size_t unicode_length = utf8_as_utf16_buf_size(utf8_string);
|
||||
|
||||
// Allocate memory to hold the UTF-16 encoded string (plus a terminating nul)
|
||||
utf_16_char* unicode_string = malloc(sizeof(utf_16_char) * (unicode_length + 1));
|
||||
utf_16_char* curOutPos = unicode_string;
|
||||
|
||||
if (unicode_string == NULL)
|
||||
{
|
||||
debug(LOG_ERROR, "Out of memory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (*curChar != '\0')
|
||||
{
|
||||
curOutPos = encode_utf16_char(UTF8DecodeChar(curChar, &curChar), curOutPos);
|
||||
}
|
||||
|
||||
// Terminate the string with a nul
|
||||
unicode_string[unicode_length] = '\0';
|
||||
|
||||
// Set the number of bytes allocated
|
||||
if (nbytes)
|
||||
{
|
||||
*nbytes = sizeof(utf_16_char) * (unicode_length + 1);
|
||||
}
|
||||
|
||||
return unicode_string;
|
||||
}
|
||||
|
||||
utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index)
|
||||
{
|
||||
while (*utf16_string != '\0'
|
||||
&& index != 0)
|
||||
{
|
||||
// Move to the next character
|
||||
UTF16DecodeChar(utf16_string, &utf16_string);
|
||||
|
||||
--index;
|
||||
}
|
||||
|
||||
if (*utf16_string == '\0')
|
||||
return NULL;
|
||||
|
||||
return (utf_16_char*)utf16_string;
|
||||
}
|
||||
|
||||
|
||||
static size_t utf32_utf8_buffer_length(const utf_32_char* unicode_string)
|
||||
{
|
||||
const utf_32_char* curChar;
|
||||
|
||||
// Determine length of string (in octets) when encoded in UTF-8
|
||||
size_t length = 0;
|
||||
for (curChar = unicode_string; *curChar != '\0'; ++curChar)
|
||||
{
|
||||
length += unicode_utf8_char_length(*curChar);
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes)
|
||||
{
|
||||
const utf_32_char* curChar;
|
||||
|
||||
const size_t utf8_length = utf32_utf8_buffer_length(unicode_string);
|
||||
|
||||
// Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char)
|
||||
char* utf8_string = malloc(utf8_length + 1);
|
||||
char* curOutPos = utf8_string;
|
||||
|
||||
if (utf8_string == NULL)
|
||||
{
|
||||
debug(LOG_ERROR, "Out of memory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (curChar = unicode_string; *curChar != 0; ++curChar)
|
||||
{
|
||||
curOutPos = encode_utf8_char(*curChar, curOutPos);
|
||||
}
|
||||
|
||||
// Terminate the string with a nul character
|
||||
utf8_string[utf8_length] = '\0';
|
||||
|
||||
// Set the number of bytes allocated
|
||||
if (nbytes)
|
||||
{
|
||||
*nbytes = utf8_length + 1;
|
||||
}
|
||||
|
||||
return utf8_string;
|
||||
}
|
||||
|
||||
utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes)
|
||||
{
|
||||
const char* curChar = utf8_string;
|
||||
const size_t unicode_length = UTF8CharacterCount(utf8_string);
|
||||
|
||||
// Allocate memory to hold the UTF-32 encoded string (plus a terminating nul)
|
||||
utf_32_char* unicode_string = malloc(sizeof(utf_32_char) * (unicode_length + 1));
|
||||
utf_32_char* curOutPos = unicode_string;
|
||||
|
||||
if (unicode_string == NULL)
|
||||
{
|
||||
debug(LOG_ERROR, "Out of memory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (*curChar != '\0')
|
||||
{
|
||||
*(curOutPos++) = UTF8DecodeChar(curChar, &curChar);
|
||||
}
|
||||
|
||||
// Terminate the string with a nul
|
||||
unicode_string[unicode_length] = '\0';
|
||||
|
||||
// Set the number of bytes allocated
|
||||
if (nbytes)
|
||||
{
|
||||
*nbytes = sizeof(utf_32_char) * (unicode_length + 1);
|
||||
}
|
||||
|
||||
return unicode_string;
|
||||
}
|
||||
|
||||
size_t utf32len(const utf_32_char *unicode_string)
|
||||
{
|
||||
size_t ret = 0;
|
||||
while (*unicode_string++)
|
||||
++ret;
|
||||
return ret;
|
||||
}
|
|
@ -41,10 +41,10 @@ elseif(PLATFORM_WINDOWS)
|
|||
set(PLATFORM_LIBS "-lintl")
|
||||
endif()
|
||||
elseif(PLATFORM_GNU)
|
||||
set(PLATFORM_LIBS "-lX11")
|
||||
#set(PLATFORM_LIBS "-lX11")
|
||||
elseif(PLATFORM_LINUX)
|
||||
# for clock_gettime
|
||||
set(PLATFORM_LIBS "-lrt -lX11")
|
||||
set(PLATFORM_LIBS "-lrt") # -lX11")
|
||||
elseif(PLATFORM_MACOSX)
|
||||
find_library(LIBINTL_LIBRARY NAMES intl libintl)
|
||||
find_path(LIBINTL_INCLUDE_PATH NAMES libintl.h)
|
||||
|
@ -271,11 +271,10 @@ set(MAIN_SOURCES
|
|||
# Libraries
|
||||
set(LIBS
|
||||
CBot
|
||||
clipboard
|
||||
localename
|
||||
${SDL_LIBRARY}
|
||||
${SDLIMAGE_LIBRARY}
|
||||
${SDLTTF_LIBRARY}
|
||||
${SDL2_LIBRARY}
|
||||
${SDL2_IMAGE_LIBRARY}
|
||||
${SDL2_TTF_LIBRARY}
|
||||
${OPENGL_LIBRARY}
|
||||
${PNG_LIBRARIES}
|
||||
${GLEW_LIBRARY}
|
||||
|
@ -297,15 +296,14 @@ set(LOCAL_INCLUDES
|
|||
)
|
||||
|
||||
set(SYSTEM_INCLUDES
|
||||
${SDL_INCLUDE_DIR}
|
||||
${SDLIMAGE_INCLUDE_DIR}
|
||||
${SDLTTF_INCLUDE_DIR}
|
||||
${SDL2_INCLUDE_DIR}
|
||||
${SDL2_IMAGE_INCLUDE_DIR}
|
||||
${SDL2_TTF_INCLUDE_DIR}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
${GLEW_INCLUDE_PATH}
|
||||
${Boost_INCLUDE_DIRS}
|
||||
${LIBSNDFILE_INCLUDE_DIR}
|
||||
${LOCALENAME_INCLUDE_DIR}
|
||||
${CLIPBOARD_INCLUDE_DIR}
|
||||
${PHYSFS_INCLUDE_PATH}
|
||||
${LIBINTL_INCLUDE_PATH}
|
||||
${OPTIONAL_INCLUDES}
|
||||
|
|
232
src/app/app.cpp
232
src/app/app.cpp
|
@ -79,8 +79,10 @@ Uint32 JoystickTimerCallback(Uint32 interval, void *);
|
|||
*/
|
||||
struct ApplicationPrivate
|
||||
{
|
||||
//! Display surface
|
||||
SDL_Surface *surface;
|
||||
//! Main game window
|
||||
SDL_Window *window;
|
||||
//! Main game OpenGL context
|
||||
SDL_GLContext glcontext;
|
||||
//! Currently handled event
|
||||
SDL_Event currentEvent;
|
||||
//! Mouse motion event to be handled
|
||||
|
@ -94,9 +96,9 @@ struct ApplicationPrivate
|
|||
{
|
||||
SDL_memset(¤tEvent, 0, sizeof(SDL_Event));
|
||||
SDL_memset(&lastMouseMotionEvent, 0, sizeof(SDL_Event));
|
||||
surface = nullptr;
|
||||
window = nullptr;
|
||||
joystick = nullptr;
|
||||
joystickTimer = nullptr;
|
||||
joystickTimer = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -203,10 +205,16 @@ CApplication::~CApplication()
|
|||
m_private->joystick = nullptr;
|
||||
}
|
||||
|
||||
if (m_private->surface != nullptr)
|
||||
if (m_private->glcontext != nullptr)
|
||||
{
|
||||
SDL_FreeSurface(m_private->surface);
|
||||
m_private->surface = nullptr;
|
||||
SDL_GL_DeleteContext(m_private->glcontext);
|
||||
m_private->glcontext = nullptr;
|
||||
}
|
||||
|
||||
if (m_private->window != nullptr)
|
||||
{
|
||||
SDL_DestroyWindow(m_private->window);
|
||||
m_private->window = nullptr;
|
||||
}
|
||||
|
||||
IMG_Quit();
|
||||
|
@ -526,7 +534,7 @@ bool CApplication::Create()
|
|||
// GetVideoResolutionList() has to be called here because it is responsible
|
||||
// for list of resolutions in options menu, not calling it results in empty list
|
||||
std::vector<Math::IntPoint> modes;
|
||||
GetVideoResolutionList(modes, true, true);
|
||||
GetVideoResolutionList(modes);
|
||||
|
||||
if ( GetConfigFile().GetStringProperty("Setup", "Resolution", sValue) && !m_resolutionOverride )
|
||||
{
|
||||
|
@ -560,7 +568,7 @@ bool CApplication::Create()
|
|||
if (! CreateVideoSurface())
|
||||
return false; // dialog is in function
|
||||
|
||||
if (m_private->surface == nullptr)
|
||||
if (m_private->window == nullptr)
|
||||
{
|
||||
m_errorMessage = std::string("SDL error while setting video mode:\n") +
|
||||
std::string(SDL_GetError());
|
||||
|
@ -568,13 +576,9 @@ bool CApplication::Create()
|
|||
m_exitCode = 4;
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
|
||||
}
|
||||
|
||||
// Enable translating key codes of key press events to unicode chars
|
||||
SDL_EnableUNICODE(1);
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); //TODO: ?
|
||||
|
||||
// Don't generate joystick events
|
||||
SDL_JoystickEventState(SDL_IGNORE);
|
||||
|
@ -651,7 +655,7 @@ bool CApplication::Create()
|
|||
|
||||
bool CApplication::CreateVideoSurface()
|
||||
{
|
||||
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
|
||||
/*const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
|
||||
if (videoInfo == nullptr)
|
||||
{
|
||||
m_errorMessage = std::string("SDL error while getting video info:\n ") +
|
||||
|
@ -659,23 +663,23 @@ bool CApplication::CreateVideoSurface()
|
|||
GetLogger()->Error(m_errorMessage.c_str());
|
||||
m_exitCode = 7;
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
|
||||
Uint32 videoFlags = SDL_WINDOW_OPENGL; // | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE
|
||||
|
||||
// Use hardware surface if available
|
||||
if (videoInfo->hw_available)
|
||||
videoFlags |= SDL_HWSURFACE;
|
||||
/*if (videoInfo->hw_available)
|
||||
videoFlags |= SDL_HWSURFACE;*/
|
||||
|
||||
// Enable hardware blit if available
|
||||
if (videoInfo->blit_hw)
|
||||
videoFlags |= SDL_HWACCEL;
|
||||
/*if (videoInfo->blit_hw)
|
||||
videoFlags |= SDL_HWACCEL;*/
|
||||
|
||||
if (m_deviceConfig.fullScreen)
|
||||
videoFlags |= SDL_FULLSCREEN;
|
||||
videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||
|
||||
if (m_deviceConfig.resizeable)
|
||||
videoFlags |= SDL_RESIZABLE;
|
||||
videoFlags |= SDL_WINDOW_RESIZABLE;
|
||||
|
||||
// Set OpenGL attributes
|
||||
|
||||
|
@ -694,8 +698,12 @@ bool CApplication::CreateVideoSurface()
|
|||
if (m_deviceConfig.hardwareAccel)
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
|
||||
m_private->surface = SDL_SetVideoMode(m_deviceConfig.size.x, m_deviceConfig.size.y,
|
||||
m_deviceConfig.bpp, videoFlags);
|
||||
m_private->window = SDL_CreateWindow(m_windowTitle.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
m_deviceConfig.size.x, m_deviceConfig.size.y,
|
||||
videoFlags);
|
||||
|
||||
m_private->glcontext = SDL_GL_CreateContext(m_private->window);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -707,8 +715,8 @@ bool CApplication::ChangeVideoConfig(const Gfx::DeviceConfig &newConfig)
|
|||
m_lastDeviceConfig = m_deviceConfig;
|
||||
m_deviceConfig = newConfig;
|
||||
|
||||
|
||||
SDL_FreeSurface(m_private->surface);
|
||||
SDL_GL_DeleteContext(m_private->glcontext); //TODO: refactor this
|
||||
SDL_DestroyWindow(m_private->window); // TODO: ?
|
||||
|
||||
if (! CreateVideoSurface())
|
||||
{
|
||||
|
@ -717,7 +725,7 @@ bool CApplication::ChangeVideoConfig(const Gfx::DeviceConfig &newConfig)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (m_private->surface == nullptr)
|
||||
if (m_private->window == nullptr)
|
||||
{
|
||||
if (! restore)
|
||||
{
|
||||
|
@ -899,14 +907,14 @@ int CApplication::Run()
|
|||
}
|
||||
|
||||
// To be sure no old event remains
|
||||
m_private->currentEvent.type = SDL_NOEVENT;
|
||||
m_private->currentEvent.type = SDL_LASTEVENT;
|
||||
|
||||
// Call SDL_PumpEvents() only once here
|
||||
// (SDL_PeepEvents() doesn't call it)
|
||||
if (m_active)
|
||||
SDL_PumpEvents();
|
||||
|
||||
m_private->lastMouseMotionEvent.type = SDL_NOEVENT;
|
||||
m_private->lastMouseMotionEvent.type = SDL_LASTEVENT;
|
||||
|
||||
bool haveEvent = true;
|
||||
while (haveEvent)
|
||||
|
@ -917,7 +925,7 @@ int CApplication::Run()
|
|||
// Use SDL_PeepEvents() if the app is active, so we can use idle time to
|
||||
// render the scene. Else, use SDL_WaitEvent() to avoid eating CPU time.
|
||||
if (m_active)
|
||||
count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS);
|
||||
count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
|
||||
else
|
||||
count = SDL_WaitEvent(&m_private->currentEvent);
|
||||
|
||||
|
@ -949,7 +957,7 @@ int CApplication::Run()
|
|||
}
|
||||
|
||||
// Now, process the last received mouse motion
|
||||
if (m_private->lastMouseMotionEvent.type != SDL_NOEVENT)
|
||||
if (m_private->lastMouseMotionEvent.type != SDL_LASTEVENT)
|
||||
{
|
||||
m_private->currentEvent = m_private->lastMouseMotionEvent;
|
||||
|
||||
|
@ -1048,13 +1056,32 @@ Event CApplication::ProcessSystemEvent()
|
|||
{
|
||||
event.type = EVENT_SYS_QUIT;
|
||||
}
|
||||
else if (m_private->currentEvent.type == SDL_VIDEORESIZE)
|
||||
else if (m_private->currentEvent.type == SDL_WINDOWEVENT)
|
||||
{
|
||||
Gfx::DeviceConfig newConfig = m_deviceConfig;
|
||||
newConfig.size.x = m_private->currentEvent.resize.w;
|
||||
newConfig.size.y = m_private->currentEvent.resize.h;
|
||||
if (newConfig.size != m_deviceConfig.size)
|
||||
ChangeVideoConfig(newConfig);
|
||||
if (m_private->currentEvent.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
Gfx::DeviceConfig newConfig = m_deviceConfig;
|
||||
newConfig.size.x = m_private->currentEvent.window.data1;
|
||||
newConfig.size.y = m_private->currentEvent.window.data2;
|
||||
if (newConfig.size != m_deviceConfig.size)
|
||||
ChangeVideoConfig(newConfig);
|
||||
}
|
||||
// TODO: EVENT_ACTIVE
|
||||
/*{
|
||||
event.type = EVENT_ACTIVE;
|
||||
|
||||
auto data = MakeUnique<ActiveEventData>();
|
||||
|
||||
if (m_private->currentEvent.active.type & SDL_APPINPUTFOCUS)
|
||||
data->flags |= ACTIVE_INPUT;
|
||||
if (m_private->currentEvent.active.type & SDL_APPMOUSEFOCUS)
|
||||
data->flags |= ACTIVE_MOUSE;
|
||||
if (m_private->currentEvent.active.type & SDL_APPACTIVE)
|
||||
data->flags |= ACTIVE_APP;
|
||||
|
||||
data->gain = m_private->currentEvent.active.gain == 1;
|
||||
|
||||
event.data = std::move(data);
|
||||
}*/
|
||||
}
|
||||
else if ( (m_private->currentEvent.type == SDL_KEYDOWN) ||
|
||||
(m_private->currentEvent.type == SDL_KEYUP) )
|
||||
|
@ -1068,7 +1095,7 @@ Event CApplication::ProcessSystemEvent()
|
|||
|
||||
data->virt = false;
|
||||
data->key = m_private->currentEvent.key.keysym.sym;
|
||||
data->unicode = m_private->currentEvent.key.keysym.unicode;
|
||||
data->unicode = m_private->currentEvent.key.keysym.sym; // TODO: use SDL_TEXTINPUT for this, and remove this field
|
||||
event.kmodState = m_private->currentEvent.key.keysym.mod;
|
||||
|
||||
// Some keyboards return numerical enter keycode instead of normal enter
|
||||
|
@ -1079,47 +1106,38 @@ Event CApplication::ProcessSystemEvent()
|
|||
if (data->key == KEY(TAB) && ((event.kmodState & KEY_MOD(ALT)) != 0))
|
||||
{
|
||||
GetLogger()->Debug("Minimize to taskbar\n");
|
||||
SDL_WM_IconifyWindow();
|
||||
SDL_MinimizeWindow(m_private->window);
|
||||
event.type = EVENT_NULL;
|
||||
}
|
||||
|
||||
event.data = std::move(data);
|
||||
}
|
||||
else if (m_private->currentEvent.type == SDL_MOUSEWHEEL)
|
||||
{
|
||||
event.type = EVENT_MOUSE_WHEEL;
|
||||
|
||||
auto data = MakeUnique<MouseWheelEventData>();
|
||||
|
||||
if (m_private->currentEvent.wheel.y < 0) // TODO: properly use this value
|
||||
data->dir = WHEEL_DOWN;
|
||||
else
|
||||
data->dir = WHEEL_UP;
|
||||
|
||||
event.data = std::move(data);
|
||||
}
|
||||
else if ( (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) ||
|
||||
(m_private->currentEvent.type == SDL_MOUSEBUTTONUP) )
|
||||
{
|
||||
if ((m_private->currentEvent.button.button == SDL_BUTTON_WHEELUP) ||
|
||||
(m_private->currentEvent.button.button == SDL_BUTTON_WHEELDOWN))
|
||||
{
|
||||
auto data = MakeUnique<MouseButtonEventData>();
|
||||
|
||||
if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) // ignore the following up event
|
||||
{
|
||||
event.type = EVENT_MOUSE_WHEEL;
|
||||
|
||||
auto data = MakeUnique<MouseWheelEventData>();
|
||||
|
||||
if (m_private->currentEvent.button.button == SDL_BUTTON_WHEELDOWN)
|
||||
data->dir = WHEEL_DOWN;
|
||||
else
|
||||
data->dir = WHEEL_UP;
|
||||
|
||||
event.data = std::move(data);
|
||||
}
|
||||
|
||||
}
|
||||
if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN)
|
||||
event.type = EVENT_MOUSE_BUTTON_DOWN;
|
||||
else
|
||||
{
|
||||
auto data = MakeUnique<MouseButtonEventData>();
|
||||
event.type = EVENT_MOUSE_BUTTON_UP;
|
||||
|
||||
if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN)
|
||||
event.type = EVENT_MOUSE_BUTTON_DOWN;
|
||||
else
|
||||
event.type = EVENT_MOUSE_BUTTON_UP;
|
||||
data->button = static_cast<MouseButton>(1 << m_private->currentEvent.button.button);
|
||||
|
||||
data->button = static_cast<MouseButton>(1 << m_private->currentEvent.button.button);
|
||||
|
||||
event.data = std::move(data);
|
||||
}
|
||||
event.data = std::move(data);
|
||||
}
|
||||
else if (m_private->currentEvent.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
|
@ -1148,23 +1166,6 @@ Event CApplication::ProcessSystemEvent()
|
|||
data->button = m_private->currentEvent.jbutton.button;
|
||||
event.data = std::move(data);
|
||||
}
|
||||
else if (m_private->currentEvent.type == SDL_ACTIVEEVENT)
|
||||
{
|
||||
event.type = EVENT_ACTIVE;
|
||||
|
||||
auto data = MakeUnique<ActiveEventData>();
|
||||
|
||||
if (m_private->currentEvent.active.type & SDL_APPINPUTFOCUS)
|
||||
data->flags |= ACTIVE_INPUT;
|
||||
if (m_private->currentEvent.active.type & SDL_APPMOUSEFOCUS)
|
||||
data->flags |= ACTIVE_MOUSE;
|
||||
if (m_private->currentEvent.active.type & SDL_APPACTIVE)
|
||||
data->flags |= ACTIVE_APP;
|
||||
|
||||
data->gain = m_private->currentEvent.active.gain == 1;
|
||||
|
||||
event.data = std::move(data);
|
||||
}
|
||||
|
||||
return event;
|
||||
}
|
||||
|
@ -1307,7 +1308,7 @@ void CApplication::Render()
|
|||
|
||||
StartPerformanceCounter(PCNT_SWAP_BUFFERS);
|
||||
if (m_deviceConfig.doubleBuf)
|
||||
SDL_GL_SwapBuffers();
|
||||
SDL_GL_SwapWindow(m_private->window);
|
||||
StopPerformanceCounter(PCNT_SWAP_BUFFERS);
|
||||
}
|
||||
|
||||
|
@ -1447,47 +1448,17 @@ Gfx::DeviceConfig CApplication::GetVideoConfig() const
|
|||
return m_deviceConfig;
|
||||
}
|
||||
|
||||
VideoQueryResult CApplication::GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
|
||||
bool fullScreen, bool resizeable) const
|
||||
void CApplication::GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions, int display) const
|
||||
{
|
||||
resolutions.clear();
|
||||
|
||||
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
|
||||
if (videoInfo == nullptr)
|
||||
return VIDEO_QUERY_ERROR;
|
||||
for(int i = 0; i < SDL_GetNumDisplayModes(display); i++)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_GetDisplayMode(display, i, &mode);
|
||||
|
||||
Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
|
||||
|
||||
// Use hardware surface if available
|
||||
if (videoInfo->hw_available)
|
||||
videoFlags |= SDL_HWSURFACE;
|
||||
else
|
||||
videoFlags |= SDL_SWSURFACE;
|
||||
|
||||
// Enable hardware blit if available
|
||||
if (videoInfo->blit_hw)
|
||||
videoFlags |= SDL_HWACCEL;
|
||||
|
||||
if (resizeable)
|
||||
videoFlags |= SDL_RESIZABLE;
|
||||
|
||||
if (fullScreen)
|
||||
videoFlags |= SDL_FULLSCREEN;
|
||||
|
||||
|
||||
SDL_Rect **modes = SDL_ListModes(nullptr, videoFlags);
|
||||
|
||||
if (modes == reinterpret_cast<SDL_Rect **>(0) )
|
||||
return VIDEO_QUERY_NONE; // no modes available
|
||||
|
||||
if (modes == reinterpret_cast<SDL_Rect **>(-1) )
|
||||
return VIDEO_QUERY_ALL; // all resolutions are possible
|
||||
|
||||
|
||||
for (int i = 0; modes[i] != nullptr; ++i)
|
||||
resolutions.push_back(Math::IntPoint(modes[i]->w, modes[i]->h));
|
||||
|
||||
return VIDEO_QUERY_OK;
|
||||
resolutions.push_back(Math::IntPoint(mode.w, mode.h));
|
||||
}
|
||||
}
|
||||
|
||||
void CApplication::SetDebugModeActive(DebugMode mode, bool active)
|
||||
|
@ -1541,17 +1512,6 @@ bool CApplication::ParseDebugModes(const std::string& str, int& debugModes)
|
|||
return true;
|
||||
}
|
||||
|
||||
void CApplication::SetGrabInput(bool grab)
|
||||
{
|
||||
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
|
||||
}
|
||||
|
||||
bool CApplication::GetGrabInput() const
|
||||
{
|
||||
int result = SDL_WM_GrabInput(SDL_GRAB_QUERY);
|
||||
return result == SDL_GRAB_ON;
|
||||
}
|
||||
|
||||
void CApplication::SetMouseMode(MouseMode mode)
|
||||
{
|
||||
m_mouseMode = mode;
|
||||
|
@ -1570,7 +1530,7 @@ void CApplication::MoveMouse(Math::Point pos)
|
|||
{
|
||||
Math::IntPoint windowPos = m_engine->InterfaceToWindowCoords(pos);
|
||||
m_input->MouseMove(windowPos);
|
||||
SDL_WarpMouse(windowPos.x, windowPos.y);
|
||||
SDL_WarpMouseInWindow(m_private->window, windowPos.x, windowPos.y);
|
||||
}
|
||||
|
||||
std::vector<JoystickDevice> CApplication::GetJoystickList() const
|
||||
|
@ -1583,7 +1543,7 @@ std::vector<JoystickDevice> CApplication::GetJoystickList() const
|
|||
{
|
||||
JoystickDevice device;
|
||||
device.index = index;
|
||||
device.name = SDL_JoystickName(index);
|
||||
device.name = SDL_JoystickNameForIndex(index);
|
||||
result.push_back(device);
|
||||
}
|
||||
|
||||
|
|
|
@ -71,18 +71,6 @@ struct JoystickDevice
|
|||
: index(-1), axisCount(0), buttonCount(0) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* \enum VideoQueryResult
|
||||
* \brief Result of querying for available video resolutions
|
||||
*/
|
||||
enum VideoQueryResult
|
||||
{
|
||||
VIDEO_QUERY_ERROR,
|
||||
VIDEO_QUERY_NONE,
|
||||
VIDEO_QUERY_ALL,
|
||||
VIDEO_QUERY_OK
|
||||
};
|
||||
|
||||
/**
|
||||
* \enum ParseArgsStatus
|
||||
* \brief State of parsing commandline arguments
|
||||
|
@ -215,8 +203,7 @@ public:
|
|||
const std::string& GetErrorMessage() const;
|
||||
|
||||
//! Returns a list of possible video modes
|
||||
VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
|
||||
bool fullScreen, bool resizeable) const;
|
||||
void GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions, int display = 0) const;
|
||||
|
||||
//! Returns the current video mode
|
||||
Gfx::DeviceConfig GetVideoConfig() const;
|
||||
|
@ -277,12 +264,6 @@ public:
|
|||
//! Updates the mouse position explicitly
|
||||
void UpdateMouse();
|
||||
|
||||
//! Management of the grab mode for input (keyboard & mouse)
|
||||
//@{
|
||||
void SetGrabInput(bool grab);
|
||||
bool GetGrabInput() const;
|
||||
//@}
|
||||
|
||||
//! Management of mouse mode
|
||||
//@{
|
||||
void SetMouseMode(MouseMode mode);
|
||||
|
|
|
@ -135,10 +135,10 @@ void CInput::EventProcess(Event& event)
|
|||
|
||||
if (data->slot == INPUT_SLOT_CAMERA_UP ) m_cameraKeyMotion.z = 1.0f;
|
||||
if (data->slot == INPUT_SLOT_CAMERA_DOWN) m_cameraKeyMotion.z = -1.0f;
|
||||
if (data->key == KEY(KP4) ) m_cameraKeyMotion.x = -1.0f;
|
||||
if (data->key == KEY(KP6) ) m_cameraKeyMotion.x = 1.0f;
|
||||
if (data->key == KEY(KP8) ) m_cameraKeyMotion.y = 1.0f;
|
||||
if (data->key == KEY(KP2) ) m_cameraKeyMotion.y = -1.0f;
|
||||
if (data->key == KEY(KP_4) ) m_cameraKeyMotion.x = -1.0f;
|
||||
if (data->key == KEY(KP_6) ) m_cameraKeyMotion.x = 1.0f;
|
||||
if (data->key == KEY(KP_8) ) m_cameraKeyMotion.y = 1.0f;
|
||||
if (data->key == KEY(KP_2) ) m_cameraKeyMotion.y = -1.0f;
|
||||
}
|
||||
else if (event.type == EVENT_KEY_UP)
|
||||
{
|
||||
|
@ -153,10 +153,10 @@ void CInput::EventProcess(Event& event)
|
|||
|
||||
if (data->slot == INPUT_SLOT_CAMERA_UP ) m_cameraKeyMotion.z = 0.0f;
|
||||
if (data->slot == INPUT_SLOT_CAMERA_DOWN) m_cameraKeyMotion.z = 0.0f;
|
||||
if (data->key == KEY(KP4) ) m_cameraKeyMotion.x = 0.0f;
|
||||
if (data->key == KEY(KP6) ) m_cameraKeyMotion.x = 0.0f;
|
||||
if (data->key == KEY(KP8) ) m_cameraKeyMotion.y = 0.0f;
|
||||
if (data->key == KEY(KP2) ) m_cameraKeyMotion.y = 0.0f;
|
||||
if (data->key == KEY(KP_4) ) m_cameraKeyMotion.x = 0.0f;
|
||||
if (data->key == KEY(KP_6) ) m_cameraKeyMotion.x = 0.0f;
|
||||
if (data->key == KEY(KP_8) ) m_cameraKeyMotion.y = 0.0f;
|
||||
if (data->key == KEY(KP_2) ) m_cameraKeyMotion.y = 0.0f;
|
||||
}
|
||||
else if (event.type == EVENT_JOY_AXIS)
|
||||
{
|
||||
|
@ -253,7 +253,7 @@ void CInput::SetDefaultInputBindings()
|
|||
m_inputBindings[INPUT_SLOT_GUP ].primary = VIRTUAL_KMOD(SHIFT);
|
||||
m_inputBindings[INPUT_SLOT_GDOWN ].primary = VIRTUAL_KMOD(CTRL);
|
||||
m_inputBindings[INPUT_SLOT_CAMERA ].primary = KEY(SPACE);
|
||||
m_inputBindings[INPUT_SLOT_DESEL ].primary = KEY(KP0);
|
||||
m_inputBindings[INPUT_SLOT_DESEL ].primary = KEY(KP_0);
|
||||
m_inputBindings[INPUT_SLOT_ACTION ].primary = KEY(RETURN);
|
||||
m_inputBindings[INPUT_SLOT_ACTION ].secondary = KEY(e);
|
||||
m_inputBindings[INPUT_SLOT_NEAR ].primary = KEY(KP_PLUS);
|
||||
|
|
|
@ -238,7 +238,7 @@ void CImage::ConvertToRGBA()
|
|||
|
||||
void CImage::BlitToNewRGBASurface(int width, int height)
|
||||
{
|
||||
m_data->surface->flags &= (~SDL_SRCALPHA);
|
||||
//m_data->surface->flags &= (~SDL_SRCALPHA); //TODO: ?
|
||||
SDL_Surface* convertedSurface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00,
|
||||
0x000000FF, 0xFF000000);
|
||||
assert(convertedSurface != nullptr);
|
||||
|
|
|
@ -27,8 +27,8 @@ unsigned int GetVirtualKey(unsigned int key)
|
|||
return VIRTUAL_KMOD(SHIFT);
|
||||
if(key == KEY(LALT) || key == KEY(RALT))
|
||||
return VIRTUAL_KMOD(ALT);
|
||||
if(key == KEY(LMETA) || key == KEY(RMETA))
|
||||
return VIRTUAL_KMOD(META);
|
||||
if(key == KEY(LGUI) || key == KEY(RGUI))
|
||||
return VIRTUAL_KMOD(GUI);
|
||||
|
||||
if(key == KEY(KP_ENTER))
|
||||
return KEY(RETURN);
|
||||
|
|
|
@ -25,7 +25,8 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include <SDL_keysym.h>
|
||||
#include <SDL_keycode.h>
|
||||
#define SDLK_LAST (SDLK_SCANCODE_MASK << 1) //TODO
|
||||
|
||||
/* Key definitions are specially defined here so that it is clear in other parts of the code
|
||||
that these are used. It is to avoid having SDL-related enum values or #defines lying around
|
||||
|
@ -51,7 +52,7 @@ enum VirtualKmod
|
|||
VIRTUAL_KMOD_CTRL = SDLK_LAST + 100, //! < control (left or right)
|
||||
VIRTUAL_KMOD_SHIFT = SDLK_LAST + 101, //! < shift (left or right)
|
||||
VIRTUAL_KMOD_ALT = SDLK_LAST + 102, //! < alt (left or right)
|
||||
VIRTUAL_KMOD_META = SDLK_LAST + 103 //! < win key (left or right)
|
||||
VIRTUAL_KMOD_GUI = SDLK_LAST + 103 //! < windows logo (on windows/linux) or command (on mac os) key (left or right)
|
||||
};
|
||||
|
||||
// Just syntax sugar
|
||||
|
|
|
@ -52,11 +52,12 @@ CSDLFileWrapper::CSDLFileWrapper(const std::string& filename)
|
|||
return;
|
||||
}
|
||||
|
||||
m_rwops->type = PHYSFS_RWOPS_TYPE;
|
||||
m_rwops->type = PHYSFS_RWOPS_TYPE; //TODO: Documentation recommends to leave SDL_RWOPS_UNKNOWN here for application-defined RWops. Did that change in SDL2?
|
||||
m_rwops->hidden.unknown.data1 = file;
|
||||
m_rwops->seek = SDLSeek;
|
||||
m_rwops->read = SDLRead;
|
||||
m_rwops->write = SDLWrite;
|
||||
m_rwops->size = SDLSize;
|
||||
// This is safe because SDL_FreeRW will be called in destructor
|
||||
m_rwops->close = SDLCloseWithoutFreeRW;
|
||||
}
|
||||
|
@ -117,7 +118,7 @@ bool CSDLFileWrapper::CheckSDLContext(SDL_RWops *context)
|
|||
return true;
|
||||
}
|
||||
|
||||
int CSDLFileWrapper::SDLSeek(SDL_RWops *context, int offset, int whence)
|
||||
Sint64 CSDLFileWrapper::SDLSeek(SDL_RWops *context, Sint64 offset, int whence)
|
||||
{
|
||||
if (CheckSDLContext(context))
|
||||
{
|
||||
|
@ -151,7 +152,12 @@ int CSDLFileWrapper::SDLSeek(SDL_RWops *context, int offset, int whence)
|
|||
return -1;
|
||||
}
|
||||
|
||||
int CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum)
|
||||
Sint64 CSDLFileWrapper::SDLSize(SDL_RWops *context)
|
||||
{
|
||||
return -1; // Not needed for now
|
||||
}
|
||||
|
||||
size_t CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)
|
||||
{
|
||||
if (CheckSDLContext(context))
|
||||
{
|
||||
|
@ -165,7 +171,8 @@ int CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum
|
|||
return 0;
|
||||
}
|
||||
|
||||
int CSDLFileWrapper::SDLWrite(SDL_RWops *context, const void *ptr, int size, int num)
|
||||
size_t CSDLFileWrapper::SDLWrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)
|
||||
{
|
||||
assert(!!"Writing to CSDLFileWrapper is currently not supported");
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -37,9 +37,10 @@ public:
|
|||
SDL_RWops* GetHandler();
|
||||
|
||||
private:
|
||||
static int SDLSeek(SDL_RWops *context, int offset, int whence);
|
||||
static int SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum);
|
||||
static int SDLWrite(SDL_RWops *context, const void *ptr, int size, int num);
|
||||
static Sint64 SDLSeek(SDL_RWops *context, Sint64 offset, int whence);
|
||||
static Sint64 SDLSize(SDL_RWops *context);
|
||||
static size_t SDLRead(SDL_RWops *context, void *ptr, size_t size, size_t maxnum);
|
||||
static size_t SDLWrite(SDL_RWops *context, const void *ptr, size_t size, size_t num);
|
||||
static int SDLClose(SDL_RWops *context, bool freeRW);
|
||||
static int SDLCloseWithoutFreeRW(SDL_RWops *context);
|
||||
static int SDLCloseWithFreeRW(SDL_RWops *context);
|
||||
|
|
|
@ -866,6 +866,7 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
|
|||
}
|
||||
else
|
||||
{
|
||||
// TODO: fix signed/unsigned comparations
|
||||
if (num == KEY_INVALID)
|
||||
text.clear();
|
||||
else if (num == VIRTUAL_KMOD_CTRL)
|
||||
|
@ -874,8 +875,8 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
|
|||
text = "Shift";
|
||||
else if (num == VIRTUAL_KMOD_ALT)
|
||||
text = "Alt";
|
||||
else if (num == VIRTUAL_KMOD_META)
|
||||
text = "Win";
|
||||
else if (num == VIRTUAL_KMOD_GUI)
|
||||
text = "Win"; // TODO: Better description of this key?
|
||||
else if (num > VIRTUAL_JOY(0))
|
||||
{
|
||||
text = gettext("Button %1");
|
||||
|
@ -883,7 +884,7 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
|
|||
}
|
||||
else
|
||||
{
|
||||
text = SDL_GetKeyName(static_cast<SDLKey>(num));
|
||||
text = SDL_GetKeyName(static_cast<SDL_Keycode>(num));
|
||||
text = boost::regex_replace(text, boost::regex("\\[(.*)\\]"), "\\1");
|
||||
text[0] = toupper(text[0]);
|
||||
}
|
||||
|
|
|
@ -52,9 +52,10 @@ public:
|
|||
using ResourceUPtr = std::unique_ptr<Resource>;
|
||||
using ThreadFunctionPtr = void(*)(ResourceUPtr);
|
||||
|
||||
CResourceOwningThread(ThreadFunctionPtr threadFunction, ResourceUPtr resource)
|
||||
CResourceOwningThread(ThreadFunctionPtr threadFunction, ResourceUPtr resource, std::string name = "")
|
||||
: m_threadFunction(threadFunction),
|
||||
m_resource(std::move(resource))
|
||||
m_resource(std::move(resource)),
|
||||
m_name(name)
|
||||
{}
|
||||
|
||||
void Start()
|
||||
|
@ -72,7 +73,7 @@ public:
|
|||
|
||||
SDL_LockMutex(*mutex);
|
||||
|
||||
SDL_CreateThread(Run, reinterpret_cast<void*>(&data));
|
||||
SDL_CreateThread(Run, !m_name.empty() ? m_name.c_str() : nullptr, reinterpret_cast<void*>(&data));
|
||||
|
||||
while (!condition)
|
||||
{
|
||||
|
@ -114,4 +115,5 @@ private:
|
|||
|
||||
ThreadFunctionPtr m_threadFunction;
|
||||
ResourceUPtr m_resource;
|
||||
std::string m_name;
|
||||
};
|
||||
|
|
|
@ -500,7 +500,7 @@ void CEngine::WriteScreenShot(const std::string& fileName)
|
|||
|
||||
data->fileName = fileName;
|
||||
|
||||
CResourceOwningThread<WriteScreenShotData> thread(CEngine::WriteScreenShotThread, std::move(data));
|
||||
CResourceOwningThread<WriteScreenShotData> thread(CEngine::WriteScreenShotThread, std::move(data), "WriteScreenShot thread");
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
|
|
|
@ -1014,7 +1014,7 @@ CharTexture CText::CreateCharTexture(UTF8Char ch, CachedFont* font)
|
|||
int w = Math::NextPowerOfTwo(textSurface->w);
|
||||
int h = Math::NextPowerOfTwo(textSurface->h);
|
||||
|
||||
textSurface->flags = textSurface->flags & (~SDL_SRCALPHA);
|
||||
//textSurface->flags = textSurface->flags & (~SDL_SRCALPHA); //TODO: ?
|
||||
SDL_Surface* textureSurface = SDL_CreateRGBSurface(0, w, h, 32, 0x00ff0000, 0x0000ff00,
|
||||
0x000000ff, 0xff000000);
|
||||
SDL_BlitSurface(textSurface, nullptr, textureSurface, nullptr);
|
||||
|
|
|
@ -718,8 +718,8 @@ Texture CGL21Device::CreateTexture(ImageData *data, const TextureCreateParams &p
|
|||
SDL_PixelFormat format;
|
||||
format.BytesPerPixel = 4;
|
||||
format.BitsPerPixel = 32;
|
||||
format.alpha = 0;
|
||||
format.colorkey = 0;
|
||||
//format.alpha = 0; //TODO: ?
|
||||
//format.colorkey = 0; //TODO: ?
|
||||
format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
|
||||
format.Amask = 0xFF000000;
|
||||
format.Ashift = 24;
|
||||
|
|
|
@ -745,8 +745,8 @@ Texture CGL33Device::CreateTexture(ImageData *data, const TextureCreateParams &p
|
|||
SDL_PixelFormat format;
|
||||
format.BytesPerPixel = 4;
|
||||
format.BitsPerPixel = 32;
|
||||
format.alpha = 0;
|
||||
format.colorkey = 0;
|
||||
//format.alpha = 0; //TODO: ?
|
||||
//format.colorkey = 0; //TODO: ?
|
||||
format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
|
||||
format.Amask = 0xFF000000;
|
||||
format.Ashift = 24;
|
||||
|
|
|
@ -687,8 +687,8 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
|
|||
SDL_PixelFormat format;
|
||||
format.BytesPerPixel = 4;
|
||||
format.BitsPerPixel = 32;
|
||||
format.alpha = 0;
|
||||
format.colorkey = 0;
|
||||
//format.alpha = 0; //TODO: ?
|
||||
//format.colorkey = 0; //TODO: ?
|
||||
format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
|
||||
format.Amask = 0xFF000000;
|
||||
format.Ashift = 24;
|
||||
|
|
|
@ -107,7 +107,6 @@
|
|||
#include <iomanip>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <clipboard/clipboard.h>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
|
||||
|
@ -931,7 +930,7 @@ bool CRobotMain::ProcessEvent(Event &event)
|
|||
|
||||
std::stringstream ss;
|
||||
ss << line;
|
||||
widgetSetClipboardText(ss.str().c_str());
|
||||
SDL_SetClipboardText(ss.str().c_str());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -40,8 +40,7 @@
|
|||
|
||||
#include "ui/controls/scroll.h"
|
||||
|
||||
#include <clipboard/clipboard.h>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include <cstring>
|
||||
|
@ -2537,7 +2536,7 @@ bool CEdit::Copy(bool memorize_cursor)
|
|||
std::vector<char> text(len + 1, '\0');
|
||||
strncpy(text.data(), m_text.data() + start, len);
|
||||
text[len] = 0;
|
||||
widgetSetClipboardText(text.data());
|
||||
SDL_SetClipboardText(text.data()); //TODO: Move to CApplication
|
||||
|
||||
if (memorize_cursor)
|
||||
{
|
||||
|
@ -2560,7 +2559,7 @@ bool CEdit::Paste()
|
|||
return false;
|
||||
}
|
||||
|
||||
text = widgetGetClipboardText();
|
||||
text = SDL_GetClipboardText(); // TODO: Move to CApplication
|
||||
|
||||
if ( text == nullptr )
|
||||
{
|
||||
|
|
|
@ -105,7 +105,7 @@ bool CKey::EventProcess(const Event &event)
|
|||
|
||||
bool CKey::TestKey(unsigned int key)
|
||||
{
|
||||
if (key == KEY(PAUSE) || key == KEY(PRINT)) return true; // blocked key
|
||||
if (key == KEY(PAUSE)) return true; // blocked key
|
||||
|
||||
for (int i = 0; i < INPUT_SLOT_MAX; i++)
|
||||
{
|
||||
|
@ -210,4 +210,3 @@ InputBinding CKey::GetBinding()
|
|||
|
||||
|
||||
} // namespace Ui
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ void CScreenSetupDisplay::CreateInterface()
|
|||
if ( pw == nullptr ) return;
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
m_app->GetVideoResolutionList(modes);
|
||||
for (auto it = modes.begin(); it != modes.end(); ++it)
|
||||
{
|
||||
if (it->x == m_app->GetVideoConfig().size.x && it->y == m_app->GetVideoConfig().size.y)
|
||||
|
@ -183,7 +183,7 @@ void CScreenSetupDisplay::UpdateDisplayMode()
|
|||
pl->Flush();
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
m_app->GetVideoResolutionList(modes);
|
||||
int i = 0;
|
||||
std::stringstream mode_text;
|
||||
for (Math::IntPoint mode : modes)
|
||||
|
@ -220,7 +220,7 @@ void CScreenSetupDisplay::ChangeDisplay()
|
|||
m_setupFull = bFull;
|
||||
|
||||
std::vector<Math::IntPoint> modes;
|
||||
m_app->GetVideoResolutionList(modes, true, true);
|
||||
m_app->GetVideoResolutionList(modes);
|
||||
|
||||
Gfx::DeviceConfig config = m_app->GetVideoConfig();
|
||||
config.size = modes[m_setupSelMode];
|
||||
|
|
Loading…
Reference in New Issue