First upload
|
@ -0,0 +1,6 @@
|
|||
#myregenchest
|
||||
|
||||
Chests that will spawn items when the chest is opened. The chest will close after a set amount of time. After it closes you can open again and the items will spawn again.
|
||||
|
||||
Licence - DWYWPL
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||||
|
|
@ -0,0 +1,130 @@
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|||
local time_between_regen = 120 --time in seconds between the time the chest is opened and when it closes to be used again
|
||||
|
||||
|
||||
local items = { --the number is the chance of spawning. 1 means everytime. 3 means 1 in3 chance of spawning
|
||||
{5, "3d_armor:helmet_wood"},
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||||
{5, "3d_armor:chestplate_wood"},
|
||||
{5, "3d_armor:leggings_wood"},
|
||||
{5, "3d_armor:boots_wood"},
|
||||
{500, "3d_armor:chestplate_diamond"},
|
||||
}
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||||
|
||||
|
||||
|
||||
|
||||
local item_spawn = function(pos, node)
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||||
|
||||
for i in ipairs(items)do
|
||||
local r = items[i][1]
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||||
local i = items[i][2]
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||||
local rand = math.random(r)
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||||
if rand == 1 then minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, i) end
|
||||
end
|
||||
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||||
minetest.set_node(pos, {name="myregenchest:armor_chest_open", param2=node.param2})
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||||
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||||
local timer = minetest.get_node_timer(pos)
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||||
timer:start(time_between_regen)
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||||
minetest.swap_node(pos, {name="myregenchest:armor_chest_open", param2=node.param2})
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||||
end
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||||
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||||
local check_air = function(itemstack, placer, pointed_thing)
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||||
local pos = pointed_thing.above
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||||
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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||||
if nodea.name ~= "air" then
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||||
minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
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||||
return
|
||||
end
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||||
return minetest.item_place(itemstack, placer, pointed_thing)
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||||
end
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||||
|
||||
local dig_it = function(pos, node, digger)
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||||
if minetest.get_player_privs(digger:get_player_name()).myregenchest ~= true then
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||||
minetest.chat_send_player( digger:get_player_name(), "You do not have the privelege to remove the chest" )
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||||
return
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||||
end
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||||
end
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||||
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||||
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||||
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||||
local closed_box = {
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||||
type = "fixed",
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||||
fixed = {
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||||
{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
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||||
}
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||||
}
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||||
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||||
local open_box = {
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||||
type = "fixed",
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||||
fixed = {
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{-0.5, -0.5, -0.3125, 0.5, -0.1875, 0.375},
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||||
{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
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||||
{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
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||||
{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
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{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
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||||
{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
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||||
{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
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||||
{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
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||||
}
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||||
}
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||||
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minetest.register_node("myregenchest:armor_chest", {
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||||
description = "Armor Chest",
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||||
tiles = {
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||||
"myitemchest_chest_top.png",
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||||
"myitemchest_chest_top.png",
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||||
"myitemchest_chest_side.png^[transformFX",
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||||
"myitemchest_chest_side.png",
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"myitemchest_chest_back.png",
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"myitemchest_chest_front.png"
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},
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drawtype = "nodebox",
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||||
paramtype = "light",
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||||
paramtype2 = "facedir",
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||||
groups = {choppy = 2},
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||||
sounds = default.node_sound_wood_defaults(),
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||||
node_box = closed_box,
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selection_box = closed_box,
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||||
on_place = check_air,
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on_rightclick = item_spawn,
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on_dig = dig_it,
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})
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minetest.register_node("myregenchest:armor_chest_open", {
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description = "Armor Chest Open",
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tiles = {
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"myitemchest_chest_open_top.png",
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||||
"myitemchest_chest_open_top.png",
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"myitemchest_chest_side.png^[transformFx",
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"myitemchest_chest_side.png",
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"myitemchest_chest_back.png",
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"myitemchest_chest_front_open.png"
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||||
},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "myregenchest:armor_chest",
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groups = {not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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node_box = open_box,
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selection_box = open_box,
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on_timer = function(pos, elapsed)
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local timer = minetest.get_node_timer(pos)
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name = "myregenchest:armor_chest", param2=node.param2})
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local all_objects = minetest.get_objects_inside_radius(pos, 0.5)
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||||
local players = {}
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local _,obj
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||||
for _,obj in ipairs(all_objects) do
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||||
if obj:is_player() == false then
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obj:remove()
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||||
end
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||||
end
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||||
end,
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||||
})
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@ -0,0 +1,3 @@
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default
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farming
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3d_armor?
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@ -0,0 +1 @@
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A chest the spawns items when opened.
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@ -0,0 +1,130 @@
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local time_between_regen = 120 --time in seconds between the time the chest is opened and when it closes to be used again
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||||
|
||||
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||||
local items = { --the number is the chance of spawning. 1 means everytime. 3 means 1 in3 chance of spawning
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{1, "default:apple 4"},
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{3, "default:apple 4"},
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{1, "farming:bread 1"},
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||||
{10, "farming:bread 2"},
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||||
{500, "default:axe_steel"},
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||||
}
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||||
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||||
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||||
|
||||
|
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local item_spawn = function(pos, node)
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for i in ipairs(items)do
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local r = items[i][1]
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local i = items[i][2]
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local rand = math.random(r)
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||||
if rand == 1 then minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, i) end
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||||
end
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||||
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minetest.set_node(pos, {name="myregenchest:food_chest_open", param2=node.param2})
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||||
local timer = minetest.get_node_timer(pos)
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timer:start(time_between_regen)
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minetest.swap_node(pos, {name="myregenchest:food_chest_open", param2=node.param2})
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||||
end
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||||
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||||
local check_air = function(itemstack, placer, pointed_thing)
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||||
local pos = pointed_thing.above
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||||
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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||||
if nodea.name ~= "air" then
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||||
minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
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||||
return
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||||
end
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||||
return minetest.item_place(itemstack, placer, pointed_thing)
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||||
end
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||||
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||||
local dig_it = function(pos, node, digger)
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||||
if minetest.get_player_privs(digger:get_player_name()).myregenchest ~= true then
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||||
minetest.chat_send_player( digger:get_player_name(), "You do not have the privelege to remove the chest" )
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||||
return
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||||
end
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||||
end
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||||
|
||||
|
||||
|
||||
local closed_box = {
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||||
type = "fixed",
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||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
|
||||
}
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||||
}
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||||
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||||
local open_box = {
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type = "fixed",
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||||
fixed = {
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{-0.5, -0.5, -0.3125, 0.5, -0.1875, 0.375},
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||||
{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
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||||
{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
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||||
{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
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||||
{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
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||||
{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
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||||
{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
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||||
{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
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||||
{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
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||||
}
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||||
}
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||||
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minetest.register_node("myregenchest:food_chest", {
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||||
description = "Food Chest",
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||||
tiles = {
|
||||
"myitemchest_chest_top.png",
|
||||
"myitemchest_chest_top.png",
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"myitemchest_chest_side.png^[transformFX",
|
||||
"myitemchest_chest_side.png",
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||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
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||||
groups = {choppy = 2},
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||||
sounds = default.node_sound_wood_defaults(),
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||||
node_box = closed_box,
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||||
selection_box = closed_box,
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||||
on_place = check_air,
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||||
on_rightclick = item_spawn,
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||||
on_dig = dig_it,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("myregenchest:food_chest_open", {
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||||
description = "Food Chest Open",
|
||||
tiles = {
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_side.png^[transformFx",
|
||||
"myitemchest_chest_side.png",
|
||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front_open.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drop = "myregenchest:chest",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = open_box,
|
||||
selection_box = open_box,
|
||||
on_timer = function(pos, elapsed)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.swap_node(pos, {name = "myregenchest:food_chest", param2=node.param2})
|
||||
|
||||
local all_objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
local players = {}
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() == false then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
dofile(minetest.get_modpath("myregenchest").."/food_chest.lua")
|
||||
dofile(minetest.get_modpath("myregenchest").."/tools_chest.lua")
|
||||
dofile(minetest.get_modpath("myregenchest").."/weapons_chest.lua")
|
||||
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
dofile(minetest.get_modpath("myregenchest").."/armor_chest.lua")
|
||||
end
|
||||
|
||||
--priv to destroy chest
|
||||
minetest.register_privilege("myregenchest", {
|
||||
description = "Only people with priv can destroy chest",
|
||||
give_to_singleplayer = false
|
||||
})
|
|
@ -0,0 +1,13 @@
|
|||
DO WHAT YOU WANT TO PUBLIC LICENSE
|
||||
or abbreviated DWYWPL
|
||||
|
||||
December 2nd 2015
|
||||
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
|
||||
www.sandboxgamemaker.com/DWYWPL/
|
||||
|
||||
DO WHAT YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
1. You are allowed to do whatever you want to with what content is using this license.
|
||||
2. This content is provided 'as-is', without any express or implied warranty. In no event
|
||||
will the authors be held liable for any damages arising from the use of this content.
|
After Width: | Height: | Size: 154 KiB |
After Width: | Height: | Size: 262 B |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 2.0 KiB |
|
@ -0,0 +1,130 @@
|
|||
local time_between_regen = 120 --time in seconds between the time the chest is opened and when it closes to be used again
|
||||
|
||||
|
||||
local items = { --the number is the chance of spawning. 1 means everytime. 3 means 1 in3 chance of spawning
|
||||
{1, "default:axe_wood"},
|
||||
{3, "default:pick_wood"},
|
||||
{1, "default:sword_wood"},
|
||||
{10, "default:shovel_wood"},
|
||||
{100, "default:axe_steel"},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
local item_spawn = function(pos, node)
|
||||
|
||||
for i in ipairs(items)do
|
||||
local r = items[i][1]
|
||||
local i = items[i][2]
|
||||
local rand = math.random(r)
|
||||
if rand == 1 then minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, i) end
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="myregenchest:tools_chest_open", param2=node.param2})
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(time_between_regen)
|
||||
minetest.swap_node(pos, {name="myregenchest:tools_chest_open", param2=node.param2})
|
||||
end
|
||||
|
||||
local check_air = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if nodea.name ~= "air" then
|
||||
minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
|
||||
return
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
local dig_it = function(pos, node, digger)
|
||||
if minetest.get_player_privs(digger:get_player_name()).myregenchest ~= true then
|
||||
minetest.chat_send_player( digger:get_player_name(), "You do not have the privelege to remove the chest" )
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local closed_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
|
||||
}
|
||||
}
|
||||
|
||||
local open_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, 0.5, -0.1875, 0.375},
|
||||
{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
|
||||
{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
|
||||
{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
|
||||
{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
|
||||
{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
|
||||
{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
|
||||
{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
|
||||
{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("myregenchest:tools_chest", {
|
||||
description = "Tools Chest",
|
||||
tiles = {
|
||||
"myitemchest_chest_top.png",
|
||||
"myitemchest_chest_top.png",
|
||||
"myitemchest_chest_side.png^[transformFX",
|
||||
"myitemchest_chest_side.png",
|
||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = closed_box,
|
||||
selection_box = closed_box,
|
||||
on_place = check_air,
|
||||
on_rightclick = item_spawn,
|
||||
on_dig = dig_it,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("myregenchest:tools_chest_open", {
|
||||
description = "Tools Chest Open",
|
||||
tiles = {
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_side.png^[transformFx",
|
||||
"myitemchest_chest_side.png",
|
||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front_open.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drop = "myregenchest:chest",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = open_box,
|
||||
selection_box = open_box,
|
||||
on_timer = function(pos, elapsed)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.swap_node(pos, {name = "myregenchest:tools_chest", param2=node.param2})
|
||||
|
||||
local all_objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
local players = {}
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() == false then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
@ -0,0 +1,129 @@
|
|||
local time_between_regen = 120 --time in seconds between the time the chest is opened and when it closes to be used again
|
||||
|
||||
|
||||
local items = { --the number is the chance of spawning. 1 means everytime. 3 means 1 in3 chance of spawning
|
||||
{1, "default:sword_wood"},
|
||||
{10, "default:sword_steel"},
|
||||
{10, "default:sword_bronze"},
|
||||
{50, "default:sword_diamond"},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
local item_spawn = function(pos, node)
|
||||
|
||||
for i in ipairs(items)do
|
||||
local r = items[i][1]
|
||||
local i = items[i][2]
|
||||
local rand = math.random(r)
|
||||
if rand == 1 then minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, i) end
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="myregenchest:weapons_chest_open", param2=node.param2})
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(time_between_regen)
|
||||
minetest.swap_node(pos, {name="myregenchest:weapons_chest_open", param2=node.param2})
|
||||
end
|
||||
|
||||
local check_air = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if nodea.name ~= "air" then
|
||||
minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
|
||||
return
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
local dig_it = function(pos, node, digger)
|
||||
if minetest.get_player_privs(digger:get_player_name()).myregenchest ~= true then
|
||||
minetest.chat_send_player( digger:get_player_name(), "You do not have the privelege to remove the chest" )
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local closed_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
|
||||
}
|
||||
}
|
||||
|
||||
local open_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3125, 0.5, -0.1875, 0.375},
|
||||
{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
|
||||
{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
|
||||
{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
|
||||
{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
|
||||
{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
|
||||
{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
|
||||
{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
|
||||
{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("myregenchest:weapons_chest", {
|
||||
description = "Weapons Chest",
|
||||
tiles = {
|
||||
"myitemchest_chest_top.png",
|
||||
"myitemchest_chest_top.png",
|
||||
"myitemchest_chest_side.png^[transformFX",
|
||||
"myitemchest_chest_side.png",
|
||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = closed_box,
|
||||
selection_box = closed_box,
|
||||
on_place = check_air,
|
||||
on_rightclick = item_spawn,
|
||||
on_dig = dig_it,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("myregenchest:weapons_chest_open", {
|
||||
description = "Weapons Chest Open",
|
||||
tiles = {
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_open_top.png",
|
||||
"myitemchest_chest_side.png^[transformFx",
|
||||
"myitemchest_chest_side.png",
|
||||
"myitemchest_chest_back.png",
|
||||
"myitemchest_chest_front_open.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drop = "myregenchest:chest",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = open_box,
|
||||
selection_box = open_box,
|
||||
on_timer = function(pos, elapsed)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.swap_node(pos, {name = "myregenchest:weapons_chest", param2=node.param2})
|
||||
|
||||
local all_objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
local players = {}
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() == false then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|