hide all variant from creative inventory
changed all not_in_creative_inventory from 0 to 1master^2
parent
50ef7e5110
commit
d5dae32676
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@ -41,7 +41,7 @@ doors.register_fencegate(":doors:gate_wood_" .. color, {
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description = desc .. " Wooden Fence Gate",
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texture = "default_wood.png".. paint,
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material = "default:fence_wood_" .. color,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 0},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -57,7 +57,7 @@ doors.register_fencegate(":doors:gate_acacia_wood_" .. color, {
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description = desc .. " Acacia Fence Gate",
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texture = "default_acacia_wood.png".. paint,
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material = "default:fence_acacia_wood_" .. color,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 0},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -73,7 +73,7 @@ doors.register_fencegate(":doors:gate_junglewood_" .. color, {
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description = desc .. " Junglewood Fence Gate",
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texture = "default_junglewood.png".. paint,
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material = "default:fence_junglewood_" .. color,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 0},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -89,7 +89,7 @@ doors.register_fencegate(":doors:gate_aspen_wood_" .. color, {
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description = desc .. " Aspen Fence Gate",
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texture = "default_aspen_wood.png".. paint,
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material = "default:fence_aspen_wood_" .. color,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 0},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -105,7 +105,7 @@ doors.register_fencegate(":doors:gate_pine_wood_" .. color, {
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description = desc .. " Pine Fence Gate",
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texture = "default_pine_wood.png".. paint,
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material = "default:fence_pine_wood_" .. color,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 0},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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