Removed sample from extras
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# mypaint_dirt
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Paint all the default dirt nodes.
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Requires mypaint.
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Licence - DWYWPL
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Allows you to paint dirt.
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# mypaint
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A sample mod for mypaint.
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Requires mypaint mod.
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Licence - DWYWPL
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default
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mypaint?
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A sample mod for mypaint.
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mypaint_sample = {}
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mypaint_sample.colors = {
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{"black", "Black", "#000000b0"},
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{"blue", "Blue", "#015dbb70"},
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{"brown", "Brown", "#a78c4570"},
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{"cyan", "Cyan", "#01ffd870"},
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{"darkgreen", "Dark Green", "#005b0770"},
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{"darkgrey", "Dark Grey", "#303030b0"},
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{"green", "Green", "#61ff0170"},
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{"grey", "Grey", "#5b5b5bb0"},
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{"magenta", "Magenta", "#ff05bb70"},
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{"orange", "Orange", "#ff840170"},
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{"pink", "Pink", "#ff65b570"},
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{"red", "Red", "#ff000070"},
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{"violet", "Violet", "#2000c970"},
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{"white", "White", "#abababc0"},
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{"yellow", "Yellow", "#e3ff0070"},
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}
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local paintables = {
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"mypaint_sample:sand"
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}
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for _, entry in ipairs(mypaint_sample.colors) do
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local color = entry[1]
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local desc = entry[2]
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local paint = "^[colorize:"..entry[3]
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minetest.register_node("mypaint_sample:sand_" .. color, {
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description = desc .. " Sample Block",
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tiles = {"default_sand.png".. paint},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2,cracky = 2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "mypaint_sample:sand_".. color .. " 2",
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recipe = {
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{"group:sand","group:sand"},
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}
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})
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end
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if minetest.get_modpath("mypaint") then
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local colors = {}
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for _, entry in ipairs(mypaint_sample.colors) do
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table.insert(colors, entry[1])
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end
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mypaint.register(paintables, colors)
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end
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name = mypaint_sample
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