Added storm and snowstorm
parent
c0d41e992e
commit
60b0fa4d6d
41
abms.lua
41
abms.lua
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@ -1,15 +1,26 @@
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--Places Snow on ground
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minetest.register_abm({
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nodenames = {"group:leaves","default:dirt","default:dirt_with_grass"},
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neighbors = {"air"},
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interval = 10.0,
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chance = 80,
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neighbors = {"air","mymonths:puddle"},
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interval = 5.0,
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chance = 20,
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action = function (pos, node, active_object_count, active_object_count_wider)
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if mymonths.weather2 == "snow" then
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if mymonths.weather2 == "snow" and
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math.random(1,8) == 1 then
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local na = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if minetest.get_node_light({x=pos.x,y=pos.y+1,z=pos.z}, 0.5) == 15
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and na.name == "air" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="mymonths:snow_cover_1"})
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elseif minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) == "mymonths:puddle" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="mymonths:snow_cover_1"})
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end
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elseif mymonths.weather2 == "snowstorm" then
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local na = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if minetest.get_node_light({x=pos.x,y=pos.y+1,z=pos.z}, 0.5) == 15
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and na.name == "air" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="mymonths:snow_cover_1"})
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elseif minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) == "mymonths:puddle" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="mymonths:snow_cover_1"})
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end
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end
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end
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@ -18,10 +29,21 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"mymonths:snow_cover_1","mymonths:snow_cover_2","mymonths:snow_cover_3","mymonths:snow_cover_4"},
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neighbors = {"default:dirt","default:dirt_with_grass"},
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interval = 10.0,
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chance = 80,
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interval = 5.0,
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chance = 20,
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action = function (pos, node, active_object_count, active_object_count_wider)
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if mymonths.weather2 == "snow" then
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if mymonths.weather2 == "snow" and
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math.random(1,8) == 1 then
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if node.name == "mymonths:snow_cover_1" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_2"})
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elseif node.name == "mymonths:snow_cover_2" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_3"})
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elseif node.name == "mymonths:snow_cover_3" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_4"})
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elseif node.name == "mymonths:snow_cover_4" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_5"})
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end
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elseif mymonths.weather2 == "snowstorm" then
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if node.name == "mymonths:snow_cover_1" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_2"})
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elseif node.name == "mymonths:snow_cover_2" then
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@ -85,12 +107,13 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"mymonths:puddle"},
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neighbors = {},
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interval = 10.0,
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interval = 5.0,
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chance = 10,
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action = function (pos, node, active_object_count, active_object_count_wider)
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if mymonths.weather == "none" then
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minetest.remove_node(pos)
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elseif mymonths.weather2 == "snow" then
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elseif mymonths.weather2 == "snow" or
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mymonths.weather2 == "snowstorm" then
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minetest.set_node(pos,{name = "mymonths:snow_cover_1"})
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end
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end
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@ -53,13 +53,20 @@ minetest.register_chatcommand("setmonth", {
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})
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--Weather
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-- Set weather
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minetest.register_chatcommand("weather", {
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minetest.register_chatcommand("w", {
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params = "",
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description = "Set weather to rain, snow, wind or none",
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func = function(name, param)
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minetest.chat_send_player(name,"The weather is "..mymonths.weather)
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end
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})
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minetest.register_chatcommand("w2", {
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params = "",
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description = "Set weather to rain, snow, wind or none",
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func = function(name, param)
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minetest.chat_send_player(name,"The weather is "..mymonths.weather2)
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end
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})
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--Time and Date
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minetest.register_chatcommand("date", {
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params = "",
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2
init.lua
2
init.lua
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@ -196,6 +196,8 @@ minetest.register_globalstep(function(dtime)
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elseif mymonths.month_counter == 6 then --June
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if math.random(1, 20000) == 1 then
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mymonths.weather = "rain"
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elseif math.random(1, 50000) == 1 then
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mymonths.weather = "storm"
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minetest.chat_send_all("Might be a rainy day")
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save_table()
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end
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111
weather.lua
111
weather.lua
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@ -2,21 +2,23 @@ addvectors = function (v1, v2)
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return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
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end
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local t = 0
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minetest.register_globalstep(function(dtime)
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t = t + dtime
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if t >= 1 then
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mymonths.weather2 = mymonths.weather
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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local person = player
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local nodeu = minetest.get_node({x=ppos.x,y=ppos.y-1,z=ppos.z})
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local biome_jungle = minetest.find_node_near(ppos, 5, "default:jungletree","default:junglegrass")
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local biome_desert = minetest.find_node_near(ppos, 5, "default:desert_sand","default:desert_stone")
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local biome_snow = minetest.find_node_near(ppos, 5, "default:snow","default:snowblock","default:dirt_with_snow","default:ice")
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--print(person)
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local minp = addvectors(ppos, {x=-7, y=7, z=-7})
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local maxp = addvectors(ppos, {x= 7, y=7, z= 7})
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local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
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@ -25,28 +27,62 @@ minetest.register_globalstep(function(dtime)
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local acc_rain = {x=0, y=-9.81, z=0}
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local vel_snow = {x=0, y= -0.4, z=0}
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local acc_snow = {x=0, y= -0.5, z=0}
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local ran_s = math.random(1,6)
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if minetest.get_node_light(ppos, 0.5) ~= 15 then return end
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if minetest.get_node_light(ppos, 0.5) ~= 15 then return end
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if mymonths.weather2 == "none" then return end
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if mymonths.weather2 == "none" then return end
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if biome_jungle ~= nil and
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mymonths.weather == "snow" then
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mymonths.weather2 = "rain"
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elseif biome_desert ~= nil and
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mymonths.weather == "snow" then
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mymonths.weather2 = "none"
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elseif biome_desert ~= nil and
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mymonths.weather == "rain" then
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mymonths.weather2 = "none"
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elseif biome_snow ~= nil and
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mymonths.weather == "rain" then
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mymonths.weather2 = "snow"
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else
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mymonths.weather2 = mymonths.weather
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end
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if biome_jungle ~= nil and
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mymonths.weather == "snow" then
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mymonths.weather2 = "rain"
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elseif biome_jungle ~= nil and
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mymonths.weather == "snowstorm" then
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mymonths.weather2 = "storm"
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elseif biome_desert ~= nil and
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mymonths.weather == "snow" then
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mymonths.weather2 = "none"
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elseif biome_desert ~= nil and
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mymonths.weather == "rain" then
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mymonths.weather2 = "none"
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elseif biome_desert ~= nil and
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mymonths.weather == "storm" then
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mymonths.weather2 = "none"
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elseif biome_desert ~= nil and
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mymonths.weather == "snowstorm" then
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mymonths.weather2 = "none"
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elseif biome_snow ~= nil and
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mymonths.weather == "rain" then
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mymonths.weather2 = "snow"
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elseif biome_snow ~= nil and
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mymonths.weather == "storm" then
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mymonths.weather2 = "snowstorm"
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else
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mymonths.weather2 = mymonths.weather
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end
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if mymonths.weather2 == "storm" then
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local ran_t = math.random(1,200)
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--storm
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minetest.add_particlespawner({amount=40, time=0.5,
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minpos=minp, maxpos=maxp,
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minvel=vel_rain, maxvel=vel_rain,
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minacc=acc_rain, maxacc=acc_rain,
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minexptime=0.8, maxexptime=0.8,
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minsize=25, maxsize=40,
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collisiondetection=false, vertical=true, texture="weather_rain_dark.png", player:get_player_name()
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})
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if ran_t == 1 then
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minetest.sound_play("mymonths_thunder", {
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pos = ppos,
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max_hear_distance = 10,
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gain = 10.0,
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})
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end
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end
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if mymonths.weather2 == "rain" then
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--light rain
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minetest.add_particlespawner({amount=15, time=0.5,
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minpos=minp, maxpos=maxp,
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minvel=vel_rain, maxvel=vel_rain,
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@ -72,12 +108,44 @@ minetest.register_globalstep(function(dtime)
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15, 25,
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false, "weather_snow.png", player:get_player_name())
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end
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if mymonths.weather2 == "snowstorm" then
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minetest.add_particlespawner(25, 0.5,
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minp, maxp,
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vel_snow, vel_snow,
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acc_snow, acc_snow,
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4, 6,
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15, 35,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(25, 0.5,
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minp_deep, maxp_deep,
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vel_snow, vel_snow,
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acc_snow, acc_snow,
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4, 6,
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15, 25,
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false, "weather_snow.png", player:get_player_name())
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end
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biome_jungle = nil
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biome_snow = nil
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biome_desert = nil
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end
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end
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end)
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t2 = 0
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minetest.register_globalstep(function(dtime)
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t2 = t2 + dtime
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if t2 >= 1 and
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mymonths.weather2 == "rain" then
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t2=0
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minetest.sound_play("mymonths_rain1", {
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pos = ppos,
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max_hear_distance = 10,
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gain = 2.0,
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})
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end
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end)
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--Puddle node
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local puddle_box =
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@ -120,9 +188,10 @@ minetest.register_node(itm, {
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drawtype = "nodebox",
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paramtype = "light",
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buildable_to = true,
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walkable = false,
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node_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, box, 0.5}},
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, box, 0.5}},
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groups = {not_in_creative_inventory = 0, crumbly = 3, attached_node = 1},
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groups = {not_in_creative_inventory = 0, crumbly = 3, attached_node = 0, falling_node = 1},
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drop = "default:snow "..num
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})
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end
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