mymasonhammer/hammer.lua

113 lines
3.6 KiB
Lua

local USES = 200
local mode = {}
local count = 0
local function parti(pos)
minetest.add_particlespawner(25, 0.3,
pos, pos,
{x=2, y=0.2, z=2}, {x=-2, y=2, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.2, 1,
0.2, 2,
true, "mymasonhammer_parti.png")
end
mode = "1"
minetest.register_tool( "mymasonhammer:hammer",{
description = "Mason Hammer",
inventory_image = "mymasonhammer_hammer.png",
wield_image = "mymasonhammer_hammer.png",
wield_scale = {x=1,y=1,z=3},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local default_material = {
{"default:cobble", "default_cobble", "Cobble","stairs:stair_cobble"},
{"default:desert_cobble","default_desert_cobble", "Desert Cobble","stairs:stair_desert_cobble"},
{"default:stone","default_stone", "Stone","stairs:stair_stone"},
{"default:desert_stone","default_desert_stone", "Desert Stone","stairs:stair_desert_stone"},
{"default:stonebrick","default_stone_brick", "Stone Brick","stairs:stair_stonebrick"},
{"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick","stairs:stair_desert_stonebrick"},
}
for i in ipairs (default_material) do
local item = default_material [i][1]
local mat = default_material [i][2]
local desc = default_material [i][3]
local stair = default_material [i][4]
if pointed_thing.type ~= "node" then
return
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
if mode == "1" then
if node.name == item then
count = count + 1
parti(pos)
if count >= 3 then
minetest.set_node(pos,{name = stair, param2=minetest.dir_to_facedir(user:get_look_dir())})
count = 0
end
end
end
if mode == "2" then
if node.name == item then
minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
elseif node.name == "mymasonhammer:"..mat.."_ladder2" then
minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
elseif node.name == "mymasonhammer:"..mat.."_ladder3" then
minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_ladder", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "3" then
if node.name == item then
minetest.set_node(pos,{name = "mymasonhammer:"..mat.."_foot", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
local usr = user:get_player_name()
if mode == "1" then
mode = "2"
minetest.chat_send_player(usr,"Ladder Hammer")
elseif mode == "2" then
mode = "3"
minetest.chat_send_player(usr,"Foot Hold Hammer")
elseif mode == "3" then
mode = "1"
minetest.chat_send_player(usr,"Stair Hammer")
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end
})
minetest.register_craft({
output = "mymasonhammer:hammer",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "wool:blue", "default:steel_ingot"},
{"", "wool:blue", ""},
},
})
minetest.register_craft({
output = "mymasonhammer:hammer",
recipe = {
{"mymasonhammer:hammer", "default:steel_ingot"},
},
})