mylandscaping/toppers.lua

48 lines
1.7 KiB
Lua

local block_type1 = { -- desc2, obj, texture
{'Sphere', 'sphere', 'concrete'},
{'Suzanne', 'suzanne', 'concrete'},
{'Dragon', 'dragon', 'dragon'},
{'Cross', 'cross', 'concrete'},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
local obj = block_type1[i][2]
local tex = block_type1[i][3]
local color_tab = {
{'black', 'Black', '^[colorize:black:150'},
{'blue', 'Blue', '^[colorize:#0404B4:100'},
{'brown', 'Brown', '^[colorize:#190B07:100'},
{'cyan', 'Cyan', '^[colorize:cyan:100'},
{'dark_green', 'Dark Green', '^[colorize:#071907:150'},
{'dark_grey', 'Dark Grey', '^[colorize:black:150'},
{'green', 'Green', '^[colorize:green:100'},
{'grey', 'Grey', '^[colorize:black:100'},
{'magenta', 'Magenta', '^[colorize:magenta:100'},
{'orange', 'Orange', '^[colorize:orange:100'},
{'pink', 'Pink', '^[colorize:#FE2E9A:100'},
{'red', 'Red', '^[colorize:#B40404:100'},
{'violet', 'Violet', '^[colorize:#2F0B3A:100'},
{'white', 'White', '^[colorize:white:100'},
{'yellow', 'Yellow', '^[colorize:yellow:100'},
{'cement', 'Concrete', ''},
}
for i in ipairs (color_tab) do
local col = color_tab[i][1]
local coldesc = color_tab[i][2]
local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:column_t_'..obj..'_'..col, {
description = desc2..' topper',
drawtype = 'mesh',
mesh = 'mylandscaping_column_t_'..obj..'.obj',
tiles = {name='mylandscaping_'..tex..'.png'..alpha},
groups = {cracky=2, not_in_creative_inventory=ml_visible, ml=1},
paramtype = 'light',
paramtype2 = 'facedir',
sounds = default.node_sound_stone_defaults(),
})
end
end