mylandscaping/walls_freeport.lua

108 lines
4.9 KiB
Lua

local colbox_type1 = { --top blocks
type = 'fixed',
fixed = {{-.49, -.5, 0.05, .5, .5, .52}}
}
local colbox_type2 = { --columns
type = 'fixed',
fixed = {{-.2, -.5, -.2, .5, .5, .5}}
}
local colbox_type3 = { --bottom blocks
type = 'fixed',
fixed = {{-.5, -.5, -.16, .5, .5, .25}}
}
local colbox_type4 = { --corner
type = 'fixed',
fixed = {{-.5, -.5, 0, .5, .5, .5},
{0, -.5, -.5, .5, .5, .5}}
}
local colbox_type5 = { --corner
type = 'fixed',
fixed = {{-.5, -.5, -.5, .5, .5, .5},}
}
local colbox_type6 = { --corner
type = 'fixed',
fixed = {{-.5, -.5, -.3, .5, .5, .5},}
}
local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{'Freeport Left', 'left', 'blockf_l_t', colbox_type1, 'left', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Freeport Middle', 'middle', 'blockf_m_t', colbox_type1, 'middle', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Freeport Right', 'right', 'blockf_r_t', colbox_type1, 'right', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Freeport Inside Corner', 'corner', 'blockf_c_t', colbox_type4, 'corner', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Hax0r', 'bleft', 'blockf_l_b', colbox_type3, 'left', {not_in_creative_inventory=1}},
{'Hax0r', 'bmiddle', 'blockf_m_b', colbox_type3, 'middle', {not_in_creative_inventory=1}},
{'Hax0r', 'bright', 'blockf_r_b', colbox_type3, 'right', {not_in_creative_inventory=1}},
{'Hax0r', 'bcorner', 'blockf_c_b', colbox_type4, 'corner', {not_in_creative_inventory=1}},
{'Freeport Column (IC)', 'column_ic_t', 'columnf_ic_t', colbox_type5, 'column_ic_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Freeport Column (OC)', 'column_oc_t', 'columnf_oc_t', colbox_type2, 'column_oc_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Freeport Column (M)', 'column_m_t', 'columnf_m_t', colbox_type6, 'column_m_t', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
{'Hax0r', 'bcolumn_ic_t', 'columnf_ic_b', colbox_type5, 'column_ic_b', {not_in_creative_inventory=1}},
{'Hax0r', 'bcolumn_oc_t', 'columnf_oc_b', colbox_type2, 'column_oc_b', {not_in_creative_inventory=1}},
{'Hax0r', 'bcolumn_m_t', 'columnf_m_b', colbox_type6, 'column_m_b', {not_in_creative_inventory=1}},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
local typ = block_type1[i][2]
local obj = block_type1[i][3]
local colbox = block_type1[i][4]
local drops = block_type1[i][5]
local grup = block_type1[i][6]
local color_tab = {
{'black', 'Black', '^[multiply:#2c2c2c'},
{'blue', 'Blue', '^[multiply:#0041f4'},
{'brown', 'Brown', '^[multiply:#6c3800'},
{'cyan', 'Cyan', '^[multiply:cyan'},
{'dark_green', 'Dark Green', '^[multiply:#2b7b00'},
{'dark_grey', 'Dark Grey', '^[multiply:#464646'},
{'green', 'Green', '^[multiply:#67eb1c'},
{'grey', 'Grey', '^[multiply:#818181'},
{'magenta', 'Magenta', '^[multiply:#d80481'},
{'orange', 'Orange', '^[multiply:#e0601a'},
{'pink', 'Pink', '^[multiply:#ffa5a5'},
{'red', 'Red', '^[multiply:#c91818'},
{'violet', 'Violet', '^[multiply:#480680'},
{'white', 'White', '^[multiply:white'},
{'yellow', 'Yellow', '^[multiply:#fcf611'},
{'cement', 'Concrete', ''},
}
for i in ipairs (color_tab) do
local col = color_tab[i][1]
local coldesc = color_tab[i][2]
local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:fwall_'..typ..'_'..col, {
description = desc2..' '..coldesc,
drawtype = 'mesh',
mesh = 'mylandscaping_'..obj..'.obj',
tiles = {{name='mylandscaping_block_smooth.png'..alpha}, {name='mylandscaping_block_split.png'..alpha}},
groups = grup,
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'mylandscaping:fwall_'..drops..'_'..col,
selection_box = colbox,
collision_box = colbox,
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if nodeu.name == 'mylandscaping:fwall_'..typ..'_'..col then
minetest.swap_node(pos,{name='mylandscaping:fwall_'..typ..'_'..col,param2=nodeu.param2})
minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:fwall_b'..typ..'_'..col,param2=nodeu.param2})
end
if nodea.name == 'mylandscaping:fwall_'..typ..'_'..col then
minetest.swap_node(pos,{name='mylandscaping:fwall_b'..typ..'_'..col,param2=nodea.param2})
end
end,
after_destruct = function(pos, oldnode)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if nodeu.name == 'mylandscaping:fwall_b'..typ..'_'..col then
minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:fwall_'..typ..'_'..col,param2=nodeu.param2})
end
end,
})
end
end