mylandscaping/mixer.lua

124 lines
3.6 KiB
Lua

minetest.register_node('mylandscaping:mixer', {
description = 'Concrete Mixer',
drawtype = 'mesh',
mesh = 'mylandscaping_crusher.obj',
tiles = {
{name='mylandscaping_tex1.png'},{name='mylandscaping_supports.png'},
{name='mylandscaping_base.png'},{name='mylandscaping_hopper.png'},
{name='mylandscaping_crusher.png'}},
groups = {oddly_breakable_by_hand=2},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.5, 1.5, 0.5},
}
},
collision_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.5, 1.5, 0.5},
}
},
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if player:get_player_name() == meta:get_string('owner') and
inv:is_empty('cobble') and
inv:is_empty('gravel') and
inv:is_empty('concrete') and
inv:is_empty('sand') then
return true
else
return false
end
end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string('owner',placer:get_player_name())
meta:set_string('infotext','Cement Mixer (owned by '..placer:get_player_name()..')')
timer:start(10)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', 'size[9,10;]'..
'background[-0.15,-0.25;9.40,10.75;mylandscaping_background.png]'..
--Gravel
'label[0.5,1;Cobble]'..
'label[0.5,1.5;Crusher]'..
'label[2.5,2;Cobble]'..
'list[context;cobble;2.5,1;1,1;]'..
'list[context;gravel;5.5,1;1,1;]'..
'label[6.5,1;Gravel]'..
--Concrete
'label[5,0.5;Concrete Mixer]'..
'list[context;sand;5.5,2.5;1,1;]'..
'label[6.5,2.5;Sand]'..
'list[context;concrete;5.5,4.5;1,1;]'..
'label[6.5,4.5;Output]'..
--Players Inven
'list[current_player;main;0.5,6;8,4;]')
meta:set_string('infotext', 'Concrete Mixer')
local inv = meta:get_inventory()
inv:set_size('cobble', 1)
inv:set_size('gravel', 1)
inv:set_size('concrete', 1)
inv:set_size('sand', 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local input = stack:get_name()
if listname == 'cobble' then
if input == 'default:cobble' or minetest.get_item_group(input, 'ml') > 0 then
return 99
else
return 0
end
elseif listname == 'gravel' then
if input ~= 'default:gravel' then
return 0
else
return 99
end
elseif listname == 'sand' then
if minetest.get_item_group(input, 'sand') > 0 then
return 99
else
return 0
end
elseif listname == 'concrete' then
return 0
end
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local cobble = inv:get_stack('cobble', 1)
local gravel = inv:get_stack('gravel', 1)
local sand = inv:get_stack('sand', 1)
local cobble_inv= cobble:get_name()
local sand_inv = sand:get_name()
----------------------------------------------------------------------
if cobble:get_name() == 'default:cobble' or minetest.get_item_group(cobble_inv, 'ml') > 0 then
inv:add_item('gravel','default:gravel')
cobble:take_item()
inv:set_stack('cobble',1,cobble)
end
if gravel:get_name() == 'default:gravel' and minetest.get_item_group(sand_inv, 'sand') > 0 then
inv:add_item('concrete','mylandscaping:concrete_bag')
gravel:take_item()
inv:set_stack('gravel',1,gravel)
sand:take_item()
inv:set_stack('sand',1,sand)
end
timer:start(10)
end,
})