Added Nodes and Machine
|
@ -0,0 +1,10 @@
|
|||
minetest.register_node("mylandscaping:concrete", {
|
||||
description = "Concrete",
|
||||
drawtype = "normal",
|
||||
tiles = {"mylandscaping_cement.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=1},
|
||||
-- sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
})
|
2
init.lua
|
@ -1,4 +1,6 @@
|
|||
--Load File
|
||||
dofile(minetest.get_modpath('mylandscaping')..'/walls.lua')
|
||||
dofile(minetest.get_modpath('mylandscaping')..'/stones.lua')
|
||||
dofile(minetest.get_modpath('mylandscaping')..'/concrete.lua')
|
||||
dofile(minetest.get_modpath('mylandscaping')..'/machine.lua')
|
||||
|
||||
|
|
186
machine.lua
|
@ -1,3 +1,12 @@
|
|||
local material = {}
|
||||
local block = {}
|
||||
local make_ok = {}
|
||||
local anzahl = {}
|
||||
local material2 = {}
|
||||
local stone = {}
|
||||
local make_ok2 = {}
|
||||
local anzahl2 = {}
|
||||
|
||||
minetest.register_node('mylandscaping:machine', {
|
||||
description = 'landscaping machine',
|
||||
drawtype = 'mesh',
|
||||
|
@ -23,4 +32,181 @@ minetest.register_node('mylandscaping:machine', {
|
|||
{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec", "invsize[10,10;]"..
|
||||
"background[-0.15,-0.25;10.40,10.75;mylandscaping_background.png]"..
|
||||
"label[1.5,0.5;Retaining Wall]"..
|
||||
--Styles of blocks
|
||||
"image_button[1,1.5;1,1;mylandscaping_wall1.png;wall1; ]"..
|
||||
"image_button[2,1.5;1,1;mylandscaping_wall2.png;wall2; ]"..
|
||||
"image_button[3,1.5;1,1;mylandscaping_wall3.png;wall3; ]"..
|
||||
"image_button[1.5,2.5;1,1;mylandscaping_wall4.png;wall4; ]"..
|
||||
"image_button[2.5,2.5;1,1;mylandscaping_wall5.png;column; ]"..
|
||||
|
||||
"label[6.5,0.5;Patio Stones]"..
|
||||
--Styles of blocks
|
||||
"image_button[6,1.5;1,1;mylandscaping_square.png;patio1; ]"..
|
||||
"image_button[7,1.5;1,1;mylandscaping_square_sm.png;patio2; ]"..
|
||||
"image_button[8,1.5;1,1;mylandscaping_pavers.png;patio3; ]"..
|
||||
|
||||
--Input
|
||||
"label[3,4; Input]"..
|
||||
"list[current_name;input;3,4.5;1,1;]"..
|
||||
--Output
|
||||
"label[6,4;Output]"..
|
||||
"list[current_name;output;6,4.5;1,1;]"..
|
||||
--Players Inven
|
||||
"list[current_player;main;1,6;8,4;]")
|
||||
meta:set_string("infotext", "Concrete Mixer")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if fields["wall1"]
|
||||
or fields["wall2"]
|
||||
or fields["wall3"]
|
||||
or fields["wall4"]
|
||||
or fields["column"]
|
||||
then
|
||||
|
||||
if fields["wall1"] then
|
||||
make_ok = "0"
|
||||
anzahl = "2"
|
||||
block = "mylandscaping:rwall_left"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["wall2"] then
|
||||
make_ok = "0"
|
||||
anzahl = "2"
|
||||
block = "mylandscaping:rwall_middle"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["wall3"] then
|
||||
make_ok = "0"
|
||||
anzahl = "2"
|
||||
block = "mylandscaping:rwall_right"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["wall4"] then
|
||||
make_ok = "0"
|
||||
anzahl = "2"
|
||||
block = "mylandscaping:rwall_corner"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["column"] then
|
||||
make_ok = "0"
|
||||
anzahl = "2"
|
||||
block = "mylandscaping:rwall_column"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local ingotstack = inv:get_stack("input", 1)
|
||||
local outstack = inv:get_stack("output", 1)
|
||||
|
||||
----------------------------------------------------------------------
|
||||
----------------------------------------------------------------------
|
||||
|
||||
if ingotstack:get_name()== "mylandscaping:concrete" then
|
||||
material = "cement"
|
||||
make_ok = "1"
|
||||
end
|
||||
if ingotstack:get_name()== "default:wood" then
|
||||
material = "wood"
|
||||
make_ok = "1"
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------
|
||||
----------------------------------------------------------------------
|
||||
|
||||
if make_ok == "1" then
|
||||
local give = {}
|
||||
for i = 0, anzahl-1 do
|
||||
give[i+1]=inv:add_item("output",block..material)
|
||||
end
|
||||
ingotstack:take_item()
|
||||
inv:set_stack("input",1,ingotstack)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------
|
||||
if fields["patio1"]
|
||||
or fields["patio2"]
|
||||
or fields["patio3"]
|
||||
then
|
||||
|
||||
if fields["patio1"] then
|
||||
make_ok2 = "0"
|
||||
anzahl2 = "2"
|
||||
stone = "mylandscaping:stone_square"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["patio2"] then
|
||||
make_ok2 = "0"
|
||||
anzahl2 = "2"
|
||||
stone = "mylandscaping:stone_square_sm"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields["patio3"] then
|
||||
make_ok2 = "0"
|
||||
anzahl2 = "2"
|
||||
stone = "mylandscaping:stone_pavers"
|
||||
if inv:is_empty("input") then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local ingotstack = inv:get_stack("input", 1)
|
||||
local outstack = inv:get_stack("output", 1)
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
----------------------------------------------------------------------
|
||||
|
||||
if ingotstack:get_name()== "mylandscaping:concrete" then
|
||||
make_ok2 = "1"
|
||||
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------
|
||||
----------------------------------------------------------------------
|
||||
|
||||
if make_ok2 == "1" then
|
||||
local give = {}
|
||||
for i = 0, anzahl2-1 do
|
||||
give[i+1]=inv:add_item("output",stone)
|
||||
end
|
||||
ingotstack:take_item()
|
||||
inv:set_stack("input",1,ingotstack)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
local stone_types = { --style, desc, img1, img2
|
||||
{"square", "Square", "concrete", "square"},
|
||||
{"square_sm", "Small Square", "concrete", "square_sm"},
|
||||
{"pavers", "Paver", "concrete", "pavers"},
|
||||
}
|
||||
for i in ipairs (stone_types) do
|
||||
local style = stone_types[i][1]
|
||||
local desc = stone_types[i][2]
|
||||
local img1 = stone_types[i][3]
|
||||
local img2 = stone_types[i][4]
|
||||
|
||||
minetest.register_node("mylandscaping:stone_"..style,{
|
||||
description = desc.." Patio Stone",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mylandscaping_"..img1..".png^mylandscaping_"..img2..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {cracky = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.125, 0.5},
|
||||
}
|
||||
},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
|
||||
local nodeu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
|
||||
if nodeu == "default:sand" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "mylandscaping:stone_"..style.."_sand"})
|
||||
minetest.set_node(pos,{name = "air"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
minetest.register_node("mylandscaping:stone_"..style.."_sand",{
|
||||
description = desc.." Patio Stone in Sand",
|
||||
drawtype = "normal",
|
||||
tiles = {
|
||||
"mylandscaping_"..img1..".png^mylandscaping_"..img2..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
"mylandscaping_"..img1..".png",
|
||||
},
|
||||
drop = "mylandscaping:stone"..style,
|
||||
paramtype = "light",
|
||||
groups = {cracky = 2, not_in_creative_inventory = 1},
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos,{name = "default:sand"})
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 633 B |
After Width: | Height: | Size: 109 B |
After Width: | Height: | Size: 176 B |
After Width: | Height: | Size: 218 B |
After Width: | Height: | Size: 163 B |
After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 173 B |
After Width: | Height: | Size: 185 B |
After Width: | Height: | Size: 336 B |
87
walls.lua
|
@ -1,23 +1,74 @@
|
|||
minetest.register_node('mylandscaping:block1_wall', {
|
||||
description = 'block 1 wall', --we should probably name the block styles
|
||||
local colbox_type1 = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-.5, -.5, -.25, .5, .5, .5}
|
||||
}
|
||||
}
|
||||
local colbox_type2 = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-.25, -.5, -.25, .5, .5, .5}
|
||||
}
|
||||
}
|
||||
|
||||
local block_type1 = { -- desc2, typ, obj, colbox, drops
|
||||
{"Left", "left", "block1_top_l", colbox_type1, ""},
|
||||
{"Middle", "middle", "block1_top_m", colbox_type1, ""},
|
||||
{"Right", "right", "block1_top_r", colbox_type1, ""},
|
||||
{"Corner", "corner", "block1_top_c", colbox_type1, ""},
|
||||
{"Column Top", "column", "column_upper", colbox_type2, ""},
|
||||
|
||||
{"Left Bot", "bleft", "block1_bot_l", colbox_type1, "mylandscaping:rwall_cement_left"},
|
||||
{"Middle Bot", "bmiddle", "block1_bot_m", colbox_type1, "mylandscaping:rwall_cement_middle"},
|
||||
{"Right Bot", "bright", "block1_bot_r", colbox_type1, "mylandscaping:rwall_cement_right"},
|
||||
{"Corner Bot", "bcorner", "block1_bot_c", colbox_type1, "mylandscaping:rwall_cement_corner"},
|
||||
{"Column Bot", "bcolumn", "column_lower", colbox_type2, "mylandscaping:rwall_cement_column"},
|
||||
}
|
||||
for i in ipairs (block_type1) do
|
||||
local desc2 = block_type1[i][1]
|
||||
local typ = block_type1[i][2]
|
||||
local obj = block_type1[i][3]
|
||||
local colbox = block_type1[i][4]
|
||||
local drops = block_type1[i][5]
|
||||
|
||||
|
||||
local block_mat = { -- desc1, mat, img
|
||||
{"Cement", "cement", "mylandscaping_cement"},
|
||||
{"Wood", "wood", "default_wood"},
|
||||
}
|
||||
for i in ipairs (block_mat) do
|
||||
local desc1 = block_mat[i][1]
|
||||
local mat = block_mat[i][2]
|
||||
local img = block_mat[i][3]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_node('mylandscaping:rwall_'..typ..mat, {
|
||||
description = desc1..' Retaining Wall '..desc2,
|
||||
drawtype = 'mesh',
|
||||
mesh = 'mylandscaping_block1_bot_c.obj',
|
||||
tiles = {'mylandscaping_cement.png'},
|
||||
mesh = 'mylandscaping_'..obj..'.obj',
|
||||
tiles = {img..'.png'},
|
||||
groups = {oddly_breakable_by_hand=2},
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
selection_box = {
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-.5, -.5, -.4, .3, .5, .3}, -- Right, Bottom, Back, Left, Top, Front
|
||||
{-1., -.5, -.1, -.5, .5, .3}
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-.5, -.5, -.4, .3, .5, .3}, -- Right, Bottom, Back, Left, Top, Front
|
||||
{-1., -.5, -.1, -.5, .5, .3}
|
||||
}
|
||||
},
|
||||
drop = drops,
|
||||
selection_box = colbox,
|
||||
collision_box = colbox,
|
||||
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
local node = minetest.get_node(pos)
|
||||
if nodeu.name == "mylandscaping:rwall_"..typ..mat then
|
||||
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:rwall_b"..typ..mat,param2=node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
|