Added missing textures and set up groups

master
DonBatman 2015-04-28 10:17:26 -07:00
parent bb45b38b4f
commit 8f1623c9a3
4 changed files with 13 additions and 12 deletions

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@ -24,18 +24,18 @@ local colbox_type4 = { --corner
}
}
local block_type1 = { -- desc2, typ, obj, colbox, drops
{"Left", "left", "block1_top_l", colbox_type1, "left"},
{"Middle", "middle", "block1_top_m", colbox_type1, "middle"},
{"Right", "right", "block1_top_r", colbox_type1, "right"},
{"Corner", "corner", "block1_top_c", colbox_type4, "corner"},
{"Column Top", "column", "column_upper", colbox_type2, "column"},
local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{"Left", "left", "block1_top_l", colbox_type1, "left", {cracky=2,not_in_creative_inventory=1}},
{"Middle", "middle", "block1_top_m", colbox_type1, "middle", {cracky=2,not_in_creative_inventory=1}},
{"Right", "right", "block1_top_r", colbox_type1, "right", {cracky=2,not_in_creative_inventory=1}},
{"Corner", "corner", "block1_top_c", colbox_type4, "corner", {cracky=2,not_in_creative_inventory=1}},
{"Column Top", "column", "column_upper", colbox_type2, "column", {cracky=2,not_in_creative_inventory=1}},
{"Left Bot", "bleft", "block1_bot_l", colbox_type3, "left"},
{"Middle Bot", "bmiddle", "block1_bot_m", colbox_type3, "middle"},
{"Right Bot", "bright", "block1_bot_r", colbox_type3, "right"},
{"Corner Bot", "bcorner", "block1_bot_c", colbox_type4, "corner"},
{"Column Bot", "bcolumn", "column_lower", colbox_type2, "column"},
{"Left Bot", "bleft", "block1_bot_l", colbox_type3, "left", {not_in_creative_inventory=1}},
{"Middle Bot", "bmiddle", "block1_bot_m", colbox_type3, "middle", {not_in_creative_inventory=1}},
{"Right Bot", "bright", "block1_bot_r", colbox_type3, "right", {not_in_creative_inventory=1}},
{"Corner Bot", "bcorner", "block1_bot_c", colbox_type4, "corner", {not_in_creative_inventory=1}},
{"Column Bot", "bcolumn", "column_lower", colbox_type2, "column", {not_in_creative_inventory=1}},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
@ -43,6 +43,7 @@ for i in ipairs (block_type1) do
local obj = block_type1[i][3]
local colbox = block_type1[i][4]
local drops = block_type1[i][5]
local grup = block_type1[i][6]
local block_mat = { -- desc1, mat, img, img2
@ -67,7 +68,7 @@ minetest.register_node('mylandscaping:rwall_'..typ..mat, {
drawtype = 'mesh',
mesh = 'mylandscaping_'..obj..'.obj',
tiles = {img..img2},
groups = {oddly_breakable_by_hand=2},
groups = grup,
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'mylandscaping:rwall_'..drops..mat,