Added missing textures and set up groups
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bb45b38b4f
commit
8f1623c9a3
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25
walls.lua
25
walls.lua
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@ -24,18 +24,18 @@ local colbox_type4 = { --corner
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}
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}
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local block_type1 = { -- desc2, typ, obj, colbox, drops
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{"Left", "left", "block1_top_l", colbox_type1, "left"},
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{"Middle", "middle", "block1_top_m", colbox_type1, "middle"},
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{"Right", "right", "block1_top_r", colbox_type1, "right"},
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{"Corner", "corner", "block1_top_c", colbox_type4, "corner"},
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{"Column Top", "column", "column_upper", colbox_type2, "column"},
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local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
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{"Left", "left", "block1_top_l", colbox_type1, "left", {cracky=2,not_in_creative_inventory=1}},
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{"Middle", "middle", "block1_top_m", colbox_type1, "middle", {cracky=2,not_in_creative_inventory=1}},
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{"Right", "right", "block1_top_r", colbox_type1, "right", {cracky=2,not_in_creative_inventory=1}},
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{"Corner", "corner", "block1_top_c", colbox_type4, "corner", {cracky=2,not_in_creative_inventory=1}},
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{"Column Top", "column", "column_upper", colbox_type2, "column", {cracky=2,not_in_creative_inventory=1}},
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{"Left Bot", "bleft", "block1_bot_l", colbox_type3, "left"},
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{"Middle Bot", "bmiddle", "block1_bot_m", colbox_type3, "middle"},
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{"Right Bot", "bright", "block1_bot_r", colbox_type3, "right"},
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{"Corner Bot", "bcorner", "block1_bot_c", colbox_type4, "corner"},
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{"Column Bot", "bcolumn", "column_lower", colbox_type2, "column"},
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{"Left Bot", "bleft", "block1_bot_l", colbox_type3, "left", {not_in_creative_inventory=1}},
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{"Middle Bot", "bmiddle", "block1_bot_m", colbox_type3, "middle", {not_in_creative_inventory=1}},
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{"Right Bot", "bright", "block1_bot_r", colbox_type3, "right", {not_in_creative_inventory=1}},
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{"Corner Bot", "bcorner", "block1_bot_c", colbox_type4, "corner", {not_in_creative_inventory=1}},
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{"Column Bot", "bcolumn", "column_lower", colbox_type2, "column", {not_in_creative_inventory=1}},
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}
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for i in ipairs (block_type1) do
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local desc2 = block_type1[i][1]
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@ -43,6 +43,7 @@ for i in ipairs (block_type1) do
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local obj = block_type1[i][3]
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local colbox = block_type1[i][4]
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local drops = block_type1[i][5]
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local grup = block_type1[i][6]
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local block_mat = { -- desc1, mat, img, img2
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@ -67,7 +68,7 @@ minetest.register_node('mylandscaping:rwall_'..typ..mat, {
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drawtype = 'mesh',
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mesh = 'mylandscaping_'..obj..'.obj',
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tiles = {img..img2},
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groups = {oddly_breakable_by_hand=2},
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groups = grup,
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paramtype = 'light',
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paramtype2 = 'facedir',
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drop = 'mylandscaping:rwall_'..drops..mat,
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