Merge pull request #16 from NathanSalapat/master

All Adaridge blocks present
master
Nathan Salapat 2015-09-22 09:18:22 -05:00
commit 2a6effcda7
40 changed files with 2238 additions and 75 deletions

BIN
blends/Adaridge_walls.blend Normal file

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blends/Deco_wall.blend Normal file

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View File

@ -21,20 +21,33 @@ retaining_walls =
'label[0,1.75;Freeport]'.. 'label[0,1.75;Freeport]'..
'label[0,2.75;Madison]'.. 'label[0,2.75;Madison]'..
'label[0,3.75;Adaridge]'.. 'label[0,3.75;Adaridge]'..
--Freeport walls
'label[1.5,1;Wall Blocks]'.. 'label[1.5,1;Wall Blocks]'..
'item_image_button[2,1.5;1,1;mylandscaping:rwall_left_cement;wall1; ]'.. 'item_image_button[2,1.5;1,1;mylandscaping:fwall_left_cement;fwall1; ]'..
'item_image_button[3,1.5;1,1;mylandscaping:rwall_middle_cement;wall2; ]'.. 'item_image_button[3,1.5;1,1;mylandscaping:fwall_middle_cement;fwall2; ]'..
'item_image_button[4,1.5;1,1;mylandscaping:rwall_right_cement;wall3; ]'.. 'item_image_button[4,1.5;1,1;mylandscaping:fwall_right_cement;fwall3; ]'..
'item_image_button[5,1.5;1,1;mylandscaping:rwall_corner_cement;wall4; ]'.. 'item_image_button[5,1.5;1,1;mylandscaping:fwall_corner_cement;fwall4; ]'..
--Styles of columns --Freeport columns
'label[6,1;Columns]'.. 'label[6,1;Columns]'..
'item_image_button[6.5,1.5;1,1;mylandscaping:rwall_column_m_t_cement;column2; ]'.. 'item_image_button[6.5,1.5;1,1;mylandscaping:fwall_column_m_t_cement;fcolumn2; ]'..
'item_image_button[7.5,1.5;1,1;mylandscaping:rwall_column_ic_t_cement;column3; ]'.. 'item_image_button[7.5,1.5;1,1;mylandscaping:fwall_column_ic_t_cement;fcolumn3; ]'..
'item_image_button[8.5,1.5;1,1;mylandscaping:rwall_column_oc_t_cement;column4; ]'.. 'item_image_button[8.5,1.5;1,1;mylandscaping:fwall_column_oc_t_cement;fcolumn4; ]'..
--Madison walls
--Madison columns
--Adaridge walls
'item_image_button[2,3.5;1,1;mylandscaping:awall_left_cement;awall1; ]'..
'item_image_button[3,3.5;1,1;mylandscaping:awall_middle_cement;awall2; ]'..
'item_image_button[4,3.5;1,1;mylandscaping:awall_right_cement;awall3; ]'..
'item_image_button[5,3.5;1,1;mylandscaping:awall_icorner_cement;awall4; ]'..
'item_image_button[6,3.5;1,1;mylandscaping:awall_ocorner_cement;awall5; ]'..
--Adaridge colums
input input
patio_pavers = patio_pavers =
form.. form..
'label[1,1.5;Place pavers on top of sand]'..
'label[1,2;to achieve best fit, and to be]'..
'label[1,2.5;able to place patio decorations.]'..
'item_image_button[5.5,1.5;1,1;mylandscaping:stone_squarecement;patio1; ]'.. 'item_image_button[5.5,1.5;1,1;mylandscaping:stone_squarecement;patio1; ]'..
'item_image_button[6.5,1.5;1,1;mylandscaping:stone_square_smcement;patio2; ]'.. 'item_image_button[6.5,1.5;1,1;mylandscaping:stone_square_smcement;patio2; ]'..
'item_image_button[7.5,1.5;1,1;mylandscaping:stone_square_xsmcement;patio7; ]'.. 'item_image_button[7.5,1.5;1,1;mylandscaping:stone_square_xsmcement;patio7; ]'..
@ -47,13 +60,13 @@ patio_pavers =
deco_walls = deco_walls =
form.. form..
'image_button[2,1.5;1,1;mylandscaping_deco_scallop.png;deco1;]'.. 'image_button[2,1.5;1,1;mylandscaping_deco_scallop.png;deco1;]'..
'tooltip[deco1;'..('Scalloped decorative wall')..']'.. 'tooltip[deco1;Scalloped decorative wall]'..
'image_button[3,1.5;1,1;mylandscaping_deco_flat.png;deco2;]'.. 'image_button[3,1.5;1,1;mylandscaping_deco_flat.png;deco2;]'..
'tooltip[deco2;'..('Flat decorative wall')..']'.. 'tooltip[deco2;Flat decorative wall]'..
'image_button[4,1.5;1,1;mylandscaping_deco_peak.png;deco3;]'.. 'image_button[4,1.5;1,1;mylandscaping_deco_peak.png;deco3;]'..
'tooltip[deco3;'..('Peaked decorative wall')..']'.. 'tooltip[deco3;Peaked decorative wall]'..
'image_button[5,1.5;1,1;mylandscaping_deco_random.png;deco4;]'.. 'image_button[5,1.5;1,1;mylandscaping_deco_random.png;deco4;]'..
'tooltip[deco4;'..('Random decorative wall')..']'.. 'tooltip[deco4;Random decorative wall]'..
'image_button[6,1.5;1,1;mylandscaping_deco_column.png;deco5;]'.. 'image_button[6,1.5;1,1;mylandscaping_deco_column.png;deco5;]'..
'tooltip[deco5;'..('Decorative column')..']'.. 'tooltip[deco5;Decorative column]'..
input input

View File

@ -3,7 +3,9 @@
visible = 1 visible = 1
--Load File --Load File
dofile(minetest.get_modpath('mylandscaping')..'/walls.lua') dofile(minetest.get_modpath('mylandscaping')..'/walls_freeport.lua')
--dofile(minetest.get_modpath('mylandscaping')..'/walls_madison.lua') these aren't made yet
dofile(minetest.get_modpath('mylandscaping')..'/walls_adaridge.lua')
dofile(minetest.get_modpath('mylandscaping')..'/stones.lua') dofile(minetest.get_modpath('mylandscaping')..'/stones.lua')
dofile(minetest.get_modpath('mylandscaping')..'/recipes.lua') dofile(minetest.get_modpath('mylandscaping')..'/recipes.lua')
dofile(minetest.get_modpath("mylandscaping").."/machine.lua") dofile(minetest.get_modpath("mylandscaping").."/machine.lua")

View File

@ -73,7 +73,7 @@ after_place_node = function(pos, placer, itemstack)
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", retaining_wall) meta:set_string("formspec", retaining_walls)
meta:set_string("infotext", "Concrete Mixer") meta:set_string("infotext", "Concrete Mixer")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("input", 1) inv:set_size("input", 1)
@ -99,68 +99,173 @@ local col = color_tab[i][1]
local coldesc = color_tab[i][2] local coldesc = color_tab[i][2]
local dyecol = color_tab[i][3] local dyecol = color_tab[i][3]
if fields["wall1"] if fields["awall1"]
or fields["wall2"] or fields["awall2"]
or fields["wall3"] or fields["awall3"]
or fields["wall4"] or fields["awall4"]
or fields["column"] or fields["awall5"]
or fields["column2"] or fields["acolumn"]
or fields["column3"] or fields["acolumn2"]
or fields["column4"] or fields["acolumn3"]
or fields["acolumn4"]
then then
if fields["wall1"] then if fields["awall1"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 2
block = "mylandscaping:rwall_left_" block = "mylandscaping:awall_left_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["wall2"] then if fields["awall2"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 2
block = "mylandscaping:rwall_middle_" block = "mylandscaping:awall_middle_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["wall3"] then if fields["awall3"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 2
block = "mylandscaping:rwall_right_" block = "mylandscaping:awall_right_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["wall4"] then if fields["awall4"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 2
block = "mylandscaping:rwall_corner_" block = "mylandscaping:awall_icorner_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["column2"] then if fields["awall5"] then
make_ok = false
anzahl = 2
block = "mylandscaping:awall_ocorner_"
if inv:is_empty("input") then
return
end
end
if fields["acolumn2"] then
make_ok = false make_ok = false
anzahl = 1 anzahl = 1
block = "mylandscaping:rwall_column_m_t_" block = "mylandscaping:awall_column_m_t_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["column3"] then if fields["acolumn3"] then
make_ok = false make_ok = false
anzahl = 1 anzahl = 1
block = "mylandscaping:rwall_column_ic_t_" block = "mylandscaping:awall_column_ic_t_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
end end
if fields["column4"] then if fields["acolumn4"] then
make_ok = false make_ok = false
anzahl = 1 anzahl = 1
block = "mylandscaping:rwall_column_oc_t_" block = "mylandscaping:awall_column_oc_t_"
if inv:is_empty("input") then
return
end
end
local instack = inv:get_stack("input", 1)
local outstack = inv:get_stack("output", 1)
local dyestack = inv:get_stack("dye", 1)
----------------------------------------------------------------------
if instack:get_name()== "mylandscaping:concrete_bag" and
dyestack:get_name()== dyecol then
material = col
make_ok = true
end
if instack:get_name()== "myconcrete:concrete" and
dyestack:get_name()== dyecol then
material = col
make_ok = true
end
----------------------------------------------------------------------
if make_ok == true then
local give = {}
for i = 0, anzahl-1 do
give[i+1]=inv:add_item("output",block..col)
end
instack:take_item()
inv:set_stack("input",1,instack)
if dyestack:get_name() == "dye:"..col then
dyestack:take_item()
inv:set_stack("dye",1,dyestack)
end
end
end
if fields["fwall1"]
or fields["fwall2"]
or fields["fwall3"]
or fields["fwall4"]
or fields["fcolumn"]
or fields["fcolumn2"]
or fields["fcolumn3"]
or fields["fcolumn4"]
then
if fields["fwall1"] then
make_ok = false
anzahl = 2
block = "mylandscaping:fwall_left_"
if inv:is_empty("input") then
return
end
end
if fields["fwall2"] then
make_ok = false
anzahl = 2
block = "mylandscaping:fwall_middle_"
if inv:is_empty("input") then
return
end
end
if fields["fwall3"] then
make_ok = false
anzahl = 2
block = "mylandscaping:fwall_right_"
if inv:is_empty("input") then
return
end
end
if fields["fwall4"] then
make_ok = false
anzahl = 2
block = "mylandscaping:fwall_corner_"
if inv:is_empty("input") then
return
end
end
if fields["fcolumn2"] then
make_ok = false
anzahl = 1
block = "mylandscaping:fwall_column_m_t_"
if inv:is_empty("input") then
return
end
end
if fields["fcolumn3"] then
make_ok = false
anzahl = 1
block = "mylandscaping:fwall_column_ic_t_"
if inv:is_empty("input") then
return
end
end
if fields["fcolumn4"] then
make_ok = false
anzahl = 1
block = "mylandscaping:fwall_column_oc_t_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
end end
@ -206,7 +311,7 @@ then
if fields["patio1"] then if fields["patio1"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_square" stone = "mylandscaping:stone_square"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -214,7 +319,7 @@ then
end end
if fields["patio2"] then if fields["patio2"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_square_sm" stone = "mylandscaping:stone_square_sm"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -222,7 +327,7 @@ then
end end
if fields["patio7"] then if fields["patio7"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_square_xsm" stone = "mylandscaping:stone_square_xsm"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -230,7 +335,7 @@ then
end end
if fields["patio3"] then if fields["patio3"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_pavers" stone = "mylandscaping:stone_pavers"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -238,7 +343,7 @@ then
end end
if fields["patio4"] then if fields["patio4"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_ashlar" stone = "mylandscaping:stone_ashlar"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -246,7 +351,7 @@ then
end end
if fields["patio5"] then if fields["patio5"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_flagstone" stone = "mylandscaping:stone_flagstone"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -254,7 +359,7 @@ then
end end
if fields["patio6"] then if fields["patio6"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 3
stone = "mylandscaping:stone_pinwheel" stone = "mylandscaping:stone_pinwheel"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -296,7 +401,7 @@ then
if fields["deco1"] then if fields["deco1"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 4
deco = "mylandscaping:deco_wall_r_" deco = "mylandscaping:deco_wall_r_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -304,7 +409,7 @@ then
end end
if fields["deco2"] then if fields["deco2"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 4
deco = "mylandscaping:deco_wall_f_" deco = "mylandscaping:deco_wall_f_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -312,7 +417,7 @@ then
end end
if fields["deco3"] then if fields["deco3"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 4
deco = "mylandscaping:deco_wall_p_" deco = "mylandscaping:deco_wall_p_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -320,7 +425,7 @@ then
end end
if fields["deco4"] then if fields["deco4"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 4
deco = "mylandscaping:deco_wall_ra_" deco = "mylandscaping:deco_wall_ra_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return
@ -328,7 +433,7 @@ then
end end
if fields["deco5"] then if fields["deco5"] then
make_ok = false make_ok = false
anzahl = 2 anzahl = 4
deco = "mylandscaping:deco_column_" deco = "mylandscaping:deco_column_"
if inv:is_empty("input") then if inv:is_empty("input") then
return return

View File

@ -0,0 +1,200 @@
# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_C_B_Cube.016
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vt 0.666667 0.625000
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vt 1.000000 -0.000000
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vt 0.250000 1.000000
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vn 0.000000 -0.000000 1.000000
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vn -1.000000 0.000000 0.000000
g Adaridge_C_B_Cube.016_Face1
s off
f 6/1/1 7/2/1 22/3/1 26/4/1
f 17/5/2 15/6/2 9/7/2 23/8/2
f 15/2/3 16/9/3 24/10/3 9/11/3
f 9/11/3 24/10/3 30/12/3 27/1/3
f 11/13/3 9/6/3 27/14/3 28/15/3
f 26/13/1 22/16/1 29/17/1 35/18/1
f 3/19/4 4/5/4 1/2/4 2/20/4
f 6/20/4 17/2/4 8/1/4 7/21/4
f 9/22/4 11/23/4 20/9/4 10/6/4
f 12/9/4 14/2/4 8/5/4 13/6/4
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View File

@ -0,0 +1,256 @@
# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_C_T_Cube.020
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g Adaridge_C_T_Cube.020_Face1
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View File

@ -0,0 +1,223 @@
# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_L_B_Cube.002
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g Adaridge_L_B_Cube.002_Face1
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View File

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# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
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g Adaridge_L_T_Cube.003_Face1
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f 59/1/1 20/2/1 75/3/1 76/4/1
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l 60 43

View File

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# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_M_B_Cube.004
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g Adaridge_M_B_Cube.004_Face1
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View File

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# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_M_T_Cube.001
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g Adaridge_M_T_Cube.001_Face1
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View File

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# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
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g Adaridge_OC_B_Cube.005_Face1
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View File

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# Blender v2.76 (sub 1) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_OC_T_Cube.014
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g Adaridge_OC_T_Cube.014_Face1
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l 52 43

View File

@ -0,0 +1,181 @@
# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
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vt 0.166667 0.857143
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vt 0.666667 1.000000
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vt 1.000000 0.785714
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vt 1.000000 0.428571
vt 0.333333 1.000000
vt 0.333333 0.857143
vt 0.166667 0.714286
vt 0.333333 0.625000
vt 0.666667 0.625000
vt 0.500000 0.571429
vt 0.500000 0.714286
vt 0.166667 1.000000
vt -0.000000 1.000000
vt 0.250000 0.714286
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vt 0.750000 1.000000
vt 0.750000 0.714286
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vt 0.833333 0.142857
vt 0.833333 0.000000
vt 1.000000 -0.000000
vt 1.000000 0.071429
vt 1.000000 0.142857
vt 1.000000 0.089286
vt 0.833333 0.053571
vt 0.916667 0.285714
vt 0.916667 0.428571
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vt 0.916667 0.142857
vt 0.083333 0.339286
vt 0.916667 0.339286
vn 0.000000 0.000000 -1.000000
vn -1.000000 -0.000000 -0.000000
vn 1.000000 -0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
g Adaridge_R_B_Cube.007_Face1
s off
f 12/1/1 14/2/1 15/3/1 13/4/1
f 26/5/2 18/6/2 21/7/2 16/8/2
f 22/9/3 20/10/3 27/11/3 28/12/3
f 13/3/2 15/4/2 11/13/2 19/14/2
f 15/3/4 14/2/4 30/15/4 11/16/4
f 12/17/5 13/18/5 19/19/5 35/20/5
f 19/21/5 17/22/5 37/15/5 38/23/5
f 35/24/5 19/25/5 38/26/5 47/27/5
f 36/2/2 29/1/2 41/28/2 49/29/2
f 5/30/1 2/31/1 3/4/1 1/3/1
f 4/18/1 5/30/1 1/3/1 7/17/1
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f 9/1/1 10/2/1 6/3/1 8/4/1
f 11/21/1 30/22/1 24/1/1 28/32/1
f 17/25/1 19/33/1 27/17/1 18/22/1
f 20/18/1 22/30/1 16/3/1 21/17/1
f 10/34/5 9/8/5 25/35/5 28/17/5
f 7/3/5 10/30/5 28/31/5 24/4/5
f 4/2/5 7/3/5 24/4/5 23/1/5
f 20/22/5 21/17/5 18/36/5 27/37/5
f 50/17/1 52/3/1 56/38/1 55/39/1
f 5/17/3 4/34/3 23/8/3 34/35/3
f 2/8/3 5/40/3 34/41/3 33/7/3
f 14/3/3 12/17/3 35/42/3 30/14/3
f 33/4/3 34/3/3 46/43/3 45/44/3
f 34/2/3 23/22/3 39/45/3 46/29/3
f 31/25/2 36/22/2 49/45/2 42/46/2
f 24/21/3 30/24/3 48/47/3 40/48/3
f 51/30/1 32/31/1 53/49/1 54/50/1
f 30/2/3 35/22/3 47/45/3 48/29/3
f 44/51/6 43/52/6 45/53/6 46/54/6 39/55/6
f 41/52/6 40/53/6 48/56/6 49/57/6
f 48/56/6 47/55/6 42/51/6 49/57/6
f 51/30/5 54/31/5 58/49/5 57/50/5
f 55/4/2 56/3/2 62/30/2 61/31/2
f 54/3/2 53/17/2 59/18/2 60/30/2
f 64/17/5 66/3/5 65/2/5 63/22/5
f 33/58/4 45/59/4 62/44/4 56/60/4 2/61/4
f 40/59/4 41/44/4 68/62/4 67/63/4

View File

@ -0,0 +1,162 @@
# Blender v2.75 (sub 4) OBJ File: 'Retaining_wall.blend'
# www.blender.org
o Adaridge_R_T_Cube.008
v -0.500000 0.500000 0.513086
v -0.500000 0.600000 0.513086
v -0.500000 0.500000 0.015393
v -0.500000 0.600000 0.015393
v 0.493328 0.500000 0.513086
v 0.493328 0.600000 0.513086
v 0.493328 0.500000 0.015393
v 0.493328 0.600000 0.015393
v -0.500000 0.500000 0.051369
v 0.300000 -0.500000 -0.048631
v 0.700000 -0.500000 -0.048631
v 0.300000 -0.100000 -0.048631
v 0.700000 -0.100000 -0.048631
v -0.300000 -0.100000 0.151369
v -0.300000 0.300000 0.151369
v 0.100000 0.300000 0.151369
v -0.300000 -0.500000 -0.048631
v 0.100000 -0.500000 -0.048631
v -0.300000 -0.100000 -0.048631
v 0.100000 -0.100000 -0.048631
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v 0.100000 0.300000 0.051369
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v -0.500000 -0.100000 0.051369
v -0.300000 -0.100000 0.051369
v -0.500000 0.100000 0.051369
v -0.300000 0.100000 0.051369
v 0.100000 0.500000 0.051369
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v 0.300000 0.100000 0.051369
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v 0.300000 -0.100000 0.051369
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v 0.300000 -0.100000 0.451369
v 0.700000 -0.100000 0.351369
v 0.100000 0.500000 0.151369
v 0.100000 0.100000 0.151369
v -0.300000 0.500000 0.151369
v -0.300000 0.100000 0.151369
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v -0.500000 -0.500000 0.351369
v -0.500000 -0.100000 0.351369
v -0.500000 0.500000 0.451369
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vt 0.000000 0.428571
vt 0.000000 0.142857
vt 0.833333 0.142857
vt 0.666667 0.714286
vt 0.666667 1.000000
vt 0.333333 1.000000
vt 0.333333 0.714286
vt 1.000000 0.714286
vt 0.666667 0.428571
vt 0.166667 0.857143
vt 0.166667 0.714286
vt 0.333333 0.857143
vt 0.999900 0.999900
vt 1.000000 1.000000
vt 0.333333 0.571429
vt -0.000000 0.571429
vt -0.000000 0.714286
vt 0.666667 0.571429
vt 0.333333 0.428571
vt 0.000000 1.000000
vt 0.000000 0.857143
vt 0.166667 1.000000
vt 0.166667 0.910714
vt 0.333333 0.910714
vt 0.333333 0.535714
vt 0.666667 0.535714
vt 0.333333 0.678571
vt 0.666667 0.678571
vt 0.208333 0.857143
vt 0.208333 0.714286
vt 0.000000 0.464286
vt 0.333333 0.464286
vt 0.500000 1.000000
vt 0.500000 0.714286
vt 1.000000 0.000000
vt 0.833333 0.053571
vt 1.000000 0.053571
vt 0.083333 0.321429
vt 0.916667 0.321429
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
g Adaridge_R_T_Cube.008_Face1
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/5/2 8/6/2 7/7/2 3/8/2
f 8/9/3 6/10/3 5/11/3 7/12/3
f 6/13/4 2/12/4 1/5/4 5/6/4
f 1/10/5 3/4/5 7/3/5 5/9/5
f 6/3/6 8/4/6 4/10/6 2/9/6
f 10/14/2 12/15/2 13/16/2 11/17/2
f 17/1/2 19/18/2 20/14/2 18/19/2
f 50/20/2 51/21/2 27/17/2 25/22/2
f 61/15/6 36/14/6 13/18/6 12/23/6
f 43/18/1 58/24/1 57/15/1 42/14/1
f 24/25/1 45/26/1 46/27/1 26/17/1
f 51/25/2 52/28/2 23/14/2 27/17/2
f 14/17/2 15/14/2 16/15/2 32/16/2
f 28/26/2 22/11/2 21/29/2 23/25/2
f 10/25/2 18/29/2 20/19/2 12/28/2
f 28/28/2 29/14/2 30/17/2 31/25/2
f 30/30/2 33/31/2 34/20/2 31/32/2
f 19/25/6 14/29/6 32/19/6 20/28/6
f 20/32/6 34/33/6 33/34/6 12/16/6
f 34/29/1 32/35/1 38/36/1 31/19/1
f 31/25/1 38/37/1 37/38/1 28/28/1
f 27/22/3 40/39/3 14/40/3 25/17/3
f 23/26/3 39/41/3 40/42/3 27/25/3
f 22/14/5 16/28/5 15/25/5 21/17/5
f 13/18/3 36/14/3 41/19/3 11/1/3
f 29/18/3 47/14/3 48/19/3 30/1/3
f 30/25/3 48/26/3 35/11/3 33/29/3
f 26/1/1 46/19/1 44/14/1 9/18/1
f 56/22/6 58/20/6 60/21/6 59/17/6
f 52/43/6 54/44/6 49/14/6 23/15/6
f 43/13/4 42/7/4 41/45/4 36/2/4
f 46/46/4 48/47/4 47/2/4 44/13/4
f 46/46/4 45/7/4 35/45/4 48/47/4
f 55/25/2 57/29/2 58/19/2 56/28/2
f 42/10/5 57/9/5 11/3/5 41/4/5
f 35/4/5 45/10/5 63/48/5 62/49/5
l 53 43
l 53 50

View File

@ -9,7 +9,7 @@ Left block is leftmost in a wall
Right block is rightmost in a wall Right block is rightmost in a wall
Middle block is two full blocks, offset on top Middle block is two full blocks, offset on top
Corner block is inside corner Corner block is inside corner
Full block is full on bottom, and two halves on top, only takes up one node. Full block is full on bottom, and two halves on top, only takes up one node. [not used much]
Columns don't follow same scheme, rather they use this. Columns don't follow same scheme, rather they use this.
mylandscaping = name of mod mylandscaping = name of mod

View File

@ -6,7 +6,7 @@ Don -- code, graphics and bug fixing
This is a Minetest mod that adds retaining walls and column nodes. This is a Minetest mod that adds retaining walls and column nodes.
## Forum Topic ## Forum Topic
- soon - https://forum.minetest.net/viewtopic.php?f=11&t=12094
## Licensing ## Licensing
- WTFPL - WTFPL
@ -18,4 +18,4 @@ This is a Minetest mod that adds retaining walls and column nodes.
# #
Please Note: Please Note:
If you don't want all the blocks showing in creative inventory modify the walls.lua file and change the first line to say visible = 0 If you don't want all the blocks showing in creative inventory modify the walls.lua file and change the first line to say visible = 0, (this is the default setting.)

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After

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123
walls_adaridge.lua Normal file
View File

@ -0,0 +1,123 @@
local colbox_type1 = { --top blocks
type = "fixed",
fixed = {{-.49, -.5, 0.05, .5, .6, .52}}
}
local colbox_type2 = { --outside corner columns
type = "fixed",
fixed = {{-.2, -.5, -.2, .5, .5, .5}}
}
local colbox_type3 = { --bottom blocks
type = "fixed",
fixed = {{-.5, -.5, -.16, .5, .5, .25}}
}
local colbox_type4 = { --inside corner
type = "fixed",
fixed = {{-.5, -.5, 0, .5, .5, .5},
{0, -.5, -.5, .5, .5, .5}}
}
local colbox_type5 = { --inside corner column
type = "fixed",
fixed = {{-.5, -.5, -.5, .5, .5, .5},}
}
local colbox_type6 = { --middle column
type = "fixed",
fixed = {{-.5, -.5, -.3, .5, .5, .5},}
}
local colbox_type7 = { --outside corner
type = 'fixed',
fixed = {{-.5, -.5, -.3, .5, .5, .5},}
}
local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{"Retaining Wall Left", "left", "blocka_l_t", colbox_type1, "left", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Middle", "middle", "blocka_m_t", colbox_type1, "middle", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Right", "right", "blocka_r_t", colbox_type1, "right", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Inside Corner", "icorner", "blocka_ic_t", colbox_type4, "icorner", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Outside Corner", "ocorner", "blocka_oc_t", colbox_type2, "ocorner", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Left Bot", "bleft", "blocka_l_b", colbox_type3, "left", {not_in_creative_inventory=visible}},
{"Retaining Wall Middle Bot", "bmiddle", "blocka_m_b", colbox_type3, "middle", {not_in_creative_inventory=visible}},
{"Retaining Wall Right Bot", "bright", "blocka_r_b", colbox_type3, "right", {not_in_creative_inventory=visible}},
{"Retaining Wall Inside Corner Bot", "bicorner", "blocka_ic_b", colbox_type4, "icorner", {not_in_creative_inventory=visible}},
{"Retaining Wall Outside Corner Bot", "bocorner", "blocka_oc_b", colbox_type2, "ocorner", {not_in_creative_inventory=visible}},
{"Column Inside Corner", "column_ic_t", "columna_ic_t", colbox_type5, "column_ic_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Outside Corner", "column_oc_t", "columna_oc_t", colbox_type2, "column_oc_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Middle", "column_m_t", "columna_m_t", colbox_type6, "column_m_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Inside Corner Bot", "bcolumn_ic_t", "columna_ic_b", colbox_type5, "column_ic_b", {not_in_creative_inventory=visible}},
{"Column Outside Corner Bot", "bcolumn_oc_t", "columna_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=visible}},
{"Column Middle Bot", "bcolumn_m_t", "columna_m_b", colbox_type6, "column_m_b", {not_in_creative_inventory=visible}},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
local typ = block_type1[i][2]
local obj = block_type1[i][3]
local colbox = block_type1[i][4]
local drops = block_type1[i][5]
local grup = block_type1[i][6]
local color_tab = {
{"black", "Black", "^[colorize:black:150"},
{"blue", "Blue", "^[colorize:#0404B4:100"},
{"brown", "Brown", "^[colorize:#190B07:100"},
{"cyan", "Cyan", "^[colorize:cyan:100"},
{"dark_green", "Dark Green", "^[colorize:#071907:150"},
{"dark_grey", "Dark Grey", "^[colorize:black:150"},
{"green", "Green", "^[colorize:green:100"},
{"grey", "Grey", "^[colorize:black:100"},
{"magenta", "Magenta", "^[colorize:magenta:100"},
{"orange", "Orange", "^[colorize:orange:100"},
{"pink", "Pink", "^[colorize:#FE2E9A:100"},
{"red", "Red", "^[colorize:#B40404:100"},
{"violet", "Violet", "^[colorize:#2F0B3A:100"},
{"white", "White", "^[colorize:white:100"},
{"yellow", "Yellow", "^[colorize:yellow:100"},
{"cement", "Concrete", ""},
}
for i in ipairs (color_tab) do
local col = color_tab[i][1]
local coldesc = color_tab[i][2]
local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:awall_'..typ.."_"..col, {
description = desc2.." "..coldesc,
drawtype = 'mesh',
mesh = 'mylandscaping_'..obj..'.obj',
tiles = {name='mylandscaping_adaridge_tex.png'..alpha},
groups = grup,
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'mylandscaping:awall_'..drops.."_"..col,
selection_box = colbox,
collision_box = colbox,
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if nodeu.name == "mylandscaping:awall_"..typ.."_"..col then
minetest.set_node(pos,{name="mylandscaping:awall_"..typ.."_"..col,param2=nodeu.param2})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:awall_b"..typ.."_"..col,param2=nodeu.param2})
end
if nodea.name == "mylandscaping:awall_"..typ..col then
minetest.set_node(pos,{name="mylandscaping:awall_b"..typ.."_"..col,param2=node.param2})
end
end,
after_destruct = function(pos, oldnode)
local node = minetest.get_node(pos).name
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if nodeu.name == "mylandscaping:awall_b"..typ.."_"..col and
nodea.name == "air" then
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:awall_"..typ.."_"..col,param2=nodeu.param2})
end
end,
})
end
end

View File

@ -25,20 +25,20 @@ local colbox_type6 = { --corner
} }
local block_type1 = { -- desc2, typ, obj, colbox, drops, grup local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{"Retaining Wall Left", "left", "block1_l_t", colbox_type1, "left", {cracky=2,not_in_creative_inventory=visible}}, {"Retaining Wall Left", "left", "blockf_l_t", colbox_type1, "left", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Middle", "middle", "block1_m_t", colbox_type1, "middle", {cracky=2,not_in_creative_inventory=visible}}, {"Retaining Wall Middle", "middle", "blockf_m_t", colbox_type1, "middle", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Right", "right", "block1_r_t", colbox_type1, "right", {cracky=2,not_in_creative_inventory=visible}}, {"Retaining Wall Right", "right", "blockf_r_t", colbox_type1, "right", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Corner", "corner", "block1_c_t", colbox_type4, "corner", {cracky=2,not_in_creative_inventory=visible}}, {"Retaining Wall Corner", "corner", "blockf_c_t", colbox_type4, "corner", {cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Left Bot", "bleft", "block1_l_b", colbox_type3, "left", {not_in_creative_inventory=visible}}, {"Retaining Wall Left Bot", "bleft", "blockf_l_b", colbox_type3, "left", {not_in_creative_inventory=visible}},
{"Retaining Wall Middle Bot", "bmiddle", "block1_m_b", colbox_type3, "middle", {not_in_creative_inventory=visible}}, {"Retaining Wall Middle Bot", "bmiddle", "blockf_m_b", colbox_type3, "middle", {not_in_creative_inventory=visible}},
{"Retaining Wall Right Bot", "bright", "block1_r_b", colbox_type3, "right", {not_in_creative_inventory=visible}}, {"Retaining Wall Right Bot", "bright", "blockf_r_b", colbox_type3, "right", {not_in_creative_inventory=visible}},
{"Retaining Wall Corner Bot", "bcorner", "block1_c_b", colbox_type4, "corner", {not_in_creative_inventory=visible}}, {"Retaining Wall Corner Bot", "bcorner", "blockf_c_b", colbox_type4, "corner", {not_in_creative_inventory=visible}},
{"Column Inside Corner", "column_ic_t", "column_ic_t", colbox_type5, "column_ic_t", {cracky=2,not_in_creative_inventory=visible}}, {"Column Inside Corner", "column_ic_t", "columnf_ic_t", colbox_type5, "column_ic_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Outside Corner", "column_oc_t", "column_oc_t", colbox_type2, "column_oc_t", {cracky=2,not_in_creative_inventory=visible}}, {"Column Outside Corner", "column_oc_t", "columnf_oc_t", colbox_type2, "column_oc_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Middle", "column_m_t", "column_m_t", colbox_type6, "column_m_t", {cracky=2,not_in_creative_inventory=visible}}, {"Column Middle", "column_m_t", "columnf_m_t", colbox_type6, "column_m_t", {cracky=2,not_in_creative_inventory=visible}},
{"Column Inside Corner Bot", "bcolumn_ic_t", "column_ic_b", colbox_type5, "column_ic_b", {not_in_creative_inventory=visible}}, {"Column Inside Corner Bot", "bcolumn_ic_t", "columnf_ic_b", colbox_type5, "column_ic_b", {not_in_creative_inventory=visible}},
{"Column Outside Corner Bot", "bcolumn_oc_t", "column_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=visible}}, {"Column Outside Corner Bot", "bcolumn_oc_t", "columnf_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=visible}},
{"Column Middle Bot", "bcolumn_m_t", "column_m_b", colbox_type6, "column_m_b", {not_in_creative_inventory=visible}}, {"Column Middle Bot", "bcolumn_m_t", "columnf_m_b", colbox_type6, "column_m_b", {not_in_creative_inventory=visible}},
} }
for i in ipairs (block_type1) do for i in ipairs (block_type1) do
local desc2 = block_type1[i][1] local desc2 = block_type1[i][1]
@ -71,7 +71,7 @@ local col = color_tab[i][1]
local coldesc = color_tab[i][2] local coldesc = color_tab[i][2]
local alpha = color_tab[i][3] local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:rwall_'..typ.."_"..col, { minetest.register_node('mylandscaping:fwall_'..typ.."_"..col, {
description = desc2.." "..coldesc, description = desc2.." "..coldesc,
drawtype = 'mesh', drawtype = 'mesh',
mesh = 'mylandscaping_'..obj..'.obj', mesh = 'mylandscaping_'..obj..'.obj',
@ -79,7 +79,7 @@ minetest.register_node('mylandscaping:rwall_'..typ.."_"..col, {
groups = grup, groups = grup,
paramtype = 'light', paramtype = 'light',
paramtype2 = 'facedir', paramtype2 = 'facedir',
drop = 'mylandscaping:rwall_'..drops.."_"..col, drop = 'mylandscaping:fwall_'..drops.."_"..col,
selection_box = colbox, selection_box = colbox,
collision_box = colbox, collision_box = colbox,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -88,12 +88,12 @@ after_place_node = function(pos, placer, itemstack, pointed_thing)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if nodeu.name == "mylandscaping:rwall_"..typ.."_"..col then if nodeu.name == "mylandscaping:fwall_"..typ.."_"..col then
minetest.set_node(pos,{name="mylandscaping:rwall_"..typ.."_"..col,param2=nodeu.param2}) minetest.set_node(pos,{name="mylandscaping:fwall_"..typ.."_"..col,param2=nodeu.param2})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:rwall_b"..typ.."_"..col,param2=nodeu.param2}) minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:fwall_b"..typ.."_"..col,param2=nodeu.param2})
end end
if nodea.name == "mylandscaping:rwall_"..typ..col then if nodea.name == "mylandscaping:fwall_"..typ..col then
minetest.set_node(pos,{name="mylandscaping:rwall_b"..typ.."_"..col,param2=node.param2}) minetest.set_node(pos,{name="mylandscaping:fwall_b"..typ.."_"..col,param2=node.param2})
end end
end, end,
@ -102,9 +102,9 @@ after_destruct = function(pos, oldnode)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if nodeu.name == "mylandscaping:rwall_b"..typ.."_"..col and if nodeu.name == "mylandscaping:fwall_b"..typ.."_"..col and
nodea.name == "air" then nodea.name == "air" then
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:rwall_"..typ.."_"..col,param2=nodeu.param2}) minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:fwall_"..typ.."_"..col,param2=nodeu.param2})
end end
end, end,

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walls_madison.lua Normal file
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