First upload
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default
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local item1 = "default:diamond 3"
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local item2 = "default:steel_ingot 10"
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local item3 = "default:sand 5"
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local item4 = "default:pick_steel"
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local item5 = "default:mese_crystal 3"
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-- if you want to add more items or have less please edit lines 30+
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minetest.register_node("myitemchest:chest", {
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description = "Chest",
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tiles = {
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png",
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"myitemchest_chest_front.png",
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"myitemchest_chest_front.png",
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"myitemchest_chest_front.png",
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"myitemchest_chest_front.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
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}
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},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.set_node(pos, {name="myitemchest:chest_open", param2=node.param2})
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minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item1)
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minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item2)
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minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item3)
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minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item4)
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minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item5)
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end,
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})
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minetest.register_node("myitemchest:chest2", {
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description = "Chest",
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tiles = {
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, 0.3125, 0.375},
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}
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},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.swap_node(pos, {name="myitemchest:chest_open", param2=node.param2})
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end,
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})
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minetest.register_node("myitemchest:chest_open", {
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description = "Chest Open",
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tiles = {
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"myitemchest_chest_open_top.png",
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"myitemchest_chest_open_top.png",
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"myitemchest_chest_open_side.png",
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"myitemchest_chest_open_side.png^[transformFx",
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"myitemchest_chest_top.png",
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"myitemchest_chest_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "myitemchest:chest2",
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groups = {choppy = 2,not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, -0.4375, 0.375},
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{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
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{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
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{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
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{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
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{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
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{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
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{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, -0.4375, 0.375},
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{-0.5, -0.5, 0.3125, 0.5, 0.1875, 0.375},
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{-0.5, -0.5, -0.3125, -0.4375, 0.1875, 0.375},
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{0.4375, -0.5, -0.3125, 0.5, 0.1875, 0.375},
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{-0.5, -0.5, -0.3125, 0.5, 0.1875, -0.25},
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{-0.5, 0.1875, 0.4375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, 0.5, 0.25, 0.5},
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{-0.5, 0.8125, 0.375, 0.5, 0.875, 0.5},
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{-0.5, 0.1875, 0.375, -0.4375, 0.875, 0.5},
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{0.4375, 0.1875, 0.375, 0.5, 0.875, 0.5},
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}
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},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.swap_node(pos, {name="myitemchest:chest2", param2=node.param2})
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end,
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})
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