mydeck/machine.lua

203 lines
5.9 KiB
Lua

minetest.register_node("mydeck:machine", {
description = "Deck Machine",
tiles = {
"mydeck_hwood.png",
"mydeck_hwood.png",
"mydeck_machs.png",
"mydeck_machs.png^[transformFX",
"mydeck_machf.png",
"mydeck_machf.png",
},
inventory_image = "mydeck_mach_inv.png",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, -0.375, -0.25},
{-0.5, -0.5, -0.1875, 1.5, -0.375, 0.125},
{-0.5, -0.5, 0.1875, 1.5, -0.375, 0.5},
{-0.375, -0.375, -0.5, -0.25, -0.3125, 0.5},
{0.25, -0.375, -0.5, 0.375, -0.3125, 0.5},
{-0.5, -0.3125, -0.5, 1.5, -0.1875, -0.25},
{-0.5, -0.3125, -0.1875, 1.5, -0.1875, 0.125},
{-0.5, -0.3125, 0.1875, 1.5, -0.1875, 0.5},
{-0.375, -0.1875, -0.5, -0.25, -0.125, 0.5},
{0.25, -0.1875, -0.5, 0.375, -0.125, 0.5},
{-0.5, -0.125, -0.5, 1.5, 0, -0.25},
{-0.5, -0.125, -0.1875 , 1.5, 0, 0.125},
{-0.5, -0.125, 0.1875, 1.5, 0, 0.5},
{1.25, -0.1875, -0.5, 1.375, -0.125, 0.5},
{1.375, -0.375, -0.5, 1.25, -0.3125, 0.5},
}
},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
meta:set_string("owner", (placer:get_player_name() or ""));
meta:set_string("infotext", "Deck Machine (owned by " .. (placer:get_player_name() or "") .. ")");
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("ingot") and inv:is_empty("res")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "invsize[9,10;]"..
"background[-0.15,-0.25;9.3,10.75;mydeck_background.png]"..
"label[6,4;Wood:]"..
"list[current_name;ingot;6,4.5;1,1;]"..
"label[7.5,4;Output:]"..
"list[current_name;res;7.5,4.5;1,1;]"..
"label[0.5,0.5;Joists]"..
"item_image_button[0.5,1;1,1;mydeck:joists;joists; ]"..
"item_image_button[1.5,1;1,1;mydeck:joists_side;joistside; ]"..
"item_image_button[2.5,1;1,1;mydeck:joists_end;joistend; ]"..
"item_image_button[3.5,1;1,1;mydeck:joists_side_end;joistsidend; ]"..
"item_image_button[4.5,1;1,1;mydeck:joists_endr;joistendr; ]"..
"item_image_button[5.5,1;1,1;mydeck:joists_side_endr;joistsidendr; ]"..
"label[7.5,0.5;Pile]"..
"item_image_button[7.5,1;1,1;mydeck:pile;pile; ]"..
"label[7.5,2;Requires]"..
"label[7.5,2.5;Stone]"..
"label[0.5,2;Pile Post Beam and Stairs]"..
"item_image_button[0.5,2.5;1,1;mydeck:post;post; ]"..
"item_image_button[1.5,2.5;1,1;mydeck:beam;beam; ]"..
"item_image_button[2.5,2.5;1,1;mydeck:stairs;stairs; ]"..
"item_image_button[3.5,2.5;1,1;mydeck:stairs_ocorner;stairso; ]"..
"item_image_button[4.5,2.5;1,1;mydeck:stairs_icorner;stairsi; ]"..
"item_image_button[5.5,2.5;1,1;mydeck:stairs_raill;sraill; ]"..
"item_image_button[6.5,2.5;1,1;mydeck:stairs_railr;srailr; ]"..
"label[0.5,3.5;Deck Boards and Rail]"..
"item_image_button[0.5,4;1,1;mydeck:deck_boards;deckb; ]"..
"item_image_button[1.5,4;1,1;mydeck:rail;rail; ]"..
"item_image_button[2.5,4;1,1;mydeck:rail_corner;railc; ]"..
"item_image_button[3.5,4;1,1;mydeck:rail_icorner;railic; ]"..
"item_image_button[4.5,4;1,1;mydeck:lattice;lattice; ]"..
"list[current_player;main;0.5,6;8,4;]")
meta:set_string("infotext", "Deck Machine")
local inv = meta:get_inventory()
inv:set_size("ingot", 1)
inv:set_size("res", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "res" then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local material_group = "wood"
local ingotstack = inv:get_stack("ingot", 1)
local resstack = inv:get_stack("res", 1)
local anzahl = 0
local shape
if fields["joists"] then
anzahl = "2"
shape = "mydeck:joists"
elseif fields["joistside"] then
anzahl = "2"
shape = "mydeck:joists_side"
elseif fields["joistend"] then
anzahl = "2"
shape = "mydeck:joists_end"
elseif fields["joistsidend"] then
anzahl = "2"
shape = "mydeck:joists_side_endr"
elseif fields["joistendr"] then
anzahl = "2"
shape = "mydeck:joists_endr"
elseif fields["joistsidendr"] then
anzahl = "2"
shape = "mydeck:joists_side_end"
elseif fields["post"] then
anzahl = "4"
shape = "mydeck:post"
elseif fields["beam"] then
anzahl = "1"
shape = "mydeck:beam"
elseif fields["stairs"] then
anzahl = "1"
shape = "mydeck:stairs"
elseif fields["stairso"] then
anzahl = "1"
shape = "mydeck:stairs_ocorner"
elseif fields["stairsi"] then
anzahl = "1"
shape = "mydeck:stairs_icorner"
elseif fields["sraill"] then
anzahl = "3"
shape = "mydeck:stairs_raill"
elseif fields["srailr"] then
anzahl = "3"
shape = "mydeck:stairs_railr"
elseif fields["deckb"] then
anzahl = "4"
shape = "mydeck:deck_boards"
elseif fields["rail"] then
anzahl = "2"
shape = "mydeck:rail"
elseif fields["railc"] then
anzahl = "1"
shape = "mydeck:rail_corner"
elseif fields["railic"] then
anzahl = "4"
shape = "mydeck:rail_icorner"
elseif fields["lattice"] then
anzahl = "4"
shape = "mydeck:lattice"
elseif fields["pile"] then
anzahl = "1"
shape = "mydeck:pile"
material_group = "stone"
else
return false
end
if ingotstack:is_empty() or minetest.get_item_group(ingotstack:get_name(), material_group) == 0 then
return true
end
if not resstack:is_empty() and resstack:get_name() ~= shape then
return true
end
for i = 0, anzahl-1 do
inv:add_item("res", shape)
end
if minetest.setting_getbool("creative_mode") ~= true then
ingotstack:take_item()
end
inv:set_stack("ingot" ,1, ingotstack)
end
})
minetest.register_craft({
output = 'mydeck:machine',
recipe = {
{'', '', ''},
{'group:wood', 'group:tree', 'group:wood'},
{'group:tree', "group:wood", 'group:tree'},
}
})