Removed machine and most dyes

master
DonBatman 2015-08-26 12:59:12 -07:00
parent 9801d5e274
commit 4f8bc4f271
116 changed files with 230 additions and 538 deletions

113
cornertool.lua Normal file
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local USES = 200
local cornerblock = {
{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
{"wood_green", "corners_wood_green.png", "Green Wood"},
{"wood_red", "corners_wood_red.png", "Red Wood"},
{"wood_white", "corners_wood_white.png", "White Wood"},
{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
{"stone_green", "corners_stone_green.png", "Green Stone"},
{"stone_red", "corners_stone_red.png", "Red Stone"},
{"stone_white", "corners_stone_white.png", "White Stone"},
{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
{"stonebrick_green", "corners_stonebrick_green.png", "Green Stone Brick"},
{"stonebrick_red", "corners_stonebrick_red.png", "Red Stone Brick"},
{"stonebrick_white", "corners_stonebrick_white.png", "White Stone Brick"},
}
local default_material = {
{"default:cobble", "default_cobble"},
{"default:sandstone","default_sandstone"},
{"default:clay","default_clay"},
{"default:stone","default_stone"},
{"default:desert_stone","default_desert_stone"},
{"default:wood","default_wood"},
{"default:acacia_wood","default_acacia_wood"},
{"default:pine_wood","default_pine_wood"},
{"default:brick","default_brick"},
{"default:desert_cobble","default_desert_cobble"},
{"default:junglewood","default_junglewood"},
{"default:mossycobble","default_mossycobble"},
{"default:sandstonebrick","default_sandstone_brick"},
{"default:stonebrick","default_stone_brick"},
{"default:desert_stonebrick","default_desert_stone_brick"},
}
minetest.register_tool( "mycorners_light:corner_tool",{
description = "Corner Tool",
inventory_image = "mycorners_cornertool.png",
wield_image = "mycorners_cornertool.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
for i in ipairs(cornerblock) do
local mat = cornerblock[i][1]
local img = cornerblock[i][2]
local desc = cornerblock[i][3]
for i in ipairs(default_material) do
local material = default_material[i][1]
local iname = default_material[i][2]
local beside = user:get_wield_index()+1
local inv = user:get_inventory()
local istack = inv:get_stack("main", beside)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local cornr = "mycorners_light:corner_"..mat
if node.name == material and
istack:get_name() == cornr
then
minetest.set_node(pos,{name = "mycorners_light:cornerblock_"..iname.."_"..mat, param2=minetest.dir_to_facedir(user:get_look_dir())})
user:get_inventory():remove_item("main", cornr.." 1");
break
end
end
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos).name
local para = minetest.get_node(pos).param2
local newpara = para + 1
if newpara > 3 then
newpara = 0
end
minetest.set_node(pos,{name = ""..node, param2 = newpara})
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end,
})
minetest.register_craft({
output = 'mycorners_light:corner_tool',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
{'', "wool:blue", ''},
},
})

123
init.lua
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@ -1,9 +1,120 @@
mycorners = {}
--dofile(minetest.get_modpath("mycorners_light").."/cornertool.lua")
dofile(minetest.get_modpath("mycorners_light").."/nodes.lua")
dofile(minetest.get_modpath("mycorners_light").."/machine.lua")
dofile(minetest.get_modpath("mycorners_light").."/register.lua")
--dofile(minetest.get_modpath("mycorners").."/corners.lua")
local nodes_of_corners = {
{"default:clay","default_clay", "Clay", {cracky = 3,not_in_creative_inventory=1}},
{"default:coalblock","default_coal_block", "Coal Block", {cracky = 3,not_in_creative_inventory=1}},
{"default:cobble","default_cobble", "Cobble", {cracky = 3,not_in_creative_inventory=1}},
{"default:desert_stone","default_desert_stone", "Desert Stone", {cracky = 3,not_in_creative_inventory=1}},
{"default:junglewood","default_junglewood", "Jungle Wood", {choppy = 3,not_in_creative_inventory=1}},
{"default:pine_wood","default_pine_wood", "Pine Wood", {choppy = 3,not_in_creative_inventory=1}},
{"default:acacia_wood","default_acacia_wood", "Acacia Wood", {choppy = 3,not_in_creative_inventory=1}},
{"default:sandstone","default_sandstone", "Sandstone", {cracky = 3,not_in_creative_inventory=1}},
{"default:stone","default_stone", "Stone", {cracky = 3,not_in_creative_inventory=1}},
{"default:wood","default_wood", "Wood", {choppy = 3,not_in_creative_inventory=1}},
}
for i in ipairs (nodes_of_corners) do
local material = nodes_of_corners[i][1]
local image = nodes_of_corners[i][2]
local descr = nodes_of_corners[i][3]
local gro = nodes_of_corners[i][4]
local dye_colors = {
{"dye:brown","brown"},
{"dye:green","green"},
{"dye:red","red"},
{"dye:white","white"},
}
for i in ipairs (dye_colors) do
local dye = dye_colors[i][1]
local dcol = dye_colors[i][2]
local cornerblock = {
{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
{"wood_green", "corners_wood_green.png", "Green Wood"},
{"wood_red", "corners_wood_red.png", "Red Wood"},
{"wood_white", "corners_wood_white.png", "White Wood"},
{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
{"stone_green", "corners_stone_green.png", "Green Stone"},
{"stone_red", "corners_stone_red.png", "Red Stone"},
{"stone_white", "corners_stone_white.png", "White Stone"},
{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
{"stonebrick_green", "corners_stonebrick_green.png", "Green Stone Brick"},
{"stonebrick_red", "corners_stonebrick_red.png", "Red Stone Brick"},
{"stonebrick_white", "corners_stonebrick_white.png", "White Stone Brick"},
}
for i in ipairs(cornerblock) do
local mat = cornerblock[i][1]
local img = cornerblock[i][2]
local desc = cornerblock[i][3]
local other_images = {
{"top","bottom"},
}
for i in ipairs (other_images) do
local top = other_images[i][1]
local bottom = other_images[i][2]
--Makes the craft item corner
minetest.register_craftitem("mycorners_light:corner_"..mat, {
description = desc.." Corner",
inventory_image = img,
groups = {not_in_creative_inventory=1},
})
minetest.register_craft({
output = "mycorners_light:corner_wood_"..dcol.." 8";
recipe = {
{ "default:wood", dye, "", },
{ "", "", "", },
{ "", "", "", },
}
})
minetest.register_craft({
output = "mycorners_light:corner_stone_"..dcol.." 8";
recipe = {
{ "default:stone", dye, "", },
{ "", "", "", },
{ "", "", "", },
}
})
minetest.register_craft({
output = "mycorners_light:corner_stonebrick_"..dcol.." 8";
recipe = {
{ "default:stonebrick", dye, "", },
{ "", "", "", },
{ "", "", "", },
}
})
--Nodes
minetest.register_node("mycorners_light:cornerblock_"..image.."_"..mat, {
description = descr.."_Corner"..desc,
drawtype = "normal",
paramtype = "light",
tiles = {
image..".png^corners_"..mat.."_"..top..".png",
image..".png^corners_"..mat.."_"..bottom..".png",
image..".png",
image..".png^"..img.."^[transformFX",
image..".png",
image..".png^"..img,
},
paramtype = "light",
paramtype2 = "facedir",
groups = gro,
})
dofile(minetest.get_modpath("mycorners_light").."/cornertool.lua")
end
end
end
end

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@ -1,330 +0,0 @@
local material = {}
local matr = {}
local matr2 = {}
local shape = {}
local shape2 = {}
local make_ok = 0
local anzahl = {}
local anzahlz = {}
local dye_colors = {
{"dye:black","black"},
{"dye:blue","blue"},
{"dye:brown","brown"},
-- {"dye:cyan","cyan"},
-- {"dye:dark_green","dark_green"},
-- {"dye:dark_grey","dark_grey"},
{"dye:green","green"},
-- {"dye:grey","grey"},
-- {"dye:magenta","magenta"},
-- {"dye:orange","orange"},
-- {"dye:pink","pink"},
{"dye:red","red"},
-- {"dye:violet","violet"},
{"dye:white","white"},
-- {"dye:yellow","yellow"},
}
local nodes_of_corners = {
{"default:clay","default_clay"},
{"default:coalblock","default_coal_block"},
{"default:cobble","default_cobble"},
{"default:desert_stone","default_desert_stone"},
{"default:junglewood","default_junglewood"},
{"default:pine_wood","default_pine_wood"},
{"default:acacia_wood","default_acacia_wood"},
{"default:sandstone","default_sandstone"},
{"default:stone","default_stone"},
{"default:wood","default_wood"},
}
local corner_items = {
{"_wood_black"},
{"_wood_blue"},
{"_wood_brown"},
-- {"_wood_cyan"},
-- {"_wood_dark_green"},
-- {"_wood_dark_grey"},
{"_wood_green"},
-- {"_wood_grey"},
-- {"_wood_magenta"},
-- {"_wood_orange"},
-- {"_wood_pink"},
{"_wood_red"},
-- {"_wood_violet"},
{"_wood_white"},
-- {"_wood_yellow"},
{"_stone_black"},
{"_stone_blue"},
{"_stone_brown"},
-- {"_stone_cyan"},
-- {"_stone_dark_green"},
-- {"_stone_dark_grey"},
{"_stone_green"},
-- {"_stone_grey"},
-- {"_stone_magenta"},
-- {"_stone_orange"},
-- {"_stone_pink"},
{"_stone_red"},
-- {"_stone_violet"},
{"_stone_white"},
-- {"_stone_yellow"},
{"_stonebrick_black"},
{"_stonebrick_blue"},
{"_stonebrick_brown"},
-- {"_stonebrick_cyan"},
-- {"_stonebrick_dark_green"},
-- {"_stonebrick_dark_grey"},
{"_stonebrick_green"},
-- {"_stonebrick_grey"},
-- {"_stonebrick_magenta"},
-- {"_stonebrick_orange"},
-- {"_stonebrick_pink"},
{"_stonebrick_red"},
-- {"_stonebrick_violet"},
{"_stonebrick_white"},
-- {"_stonebrick_yellow"},
}
minetest.register_node("mycorners_light:machine_corner", {
description = "Corner Machine",
tiles = {
"mycorners_machine_top.png",
"mycorners_machine_bottom.png",
"mycorners_machine_sider.png",
"mycorners_machine_sidel.png",
"mycorners_machine_back.png",
"mycorners_machine_front.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{0.3125, -0.5, -0.5, 0.5, -0.1875, -0.3125},
{0.3125, -0.5, 0.3125, 0.5, -0.1875, 0.5},
{-0.5, -0.5, 0.3125, -0.3125, -0.1875, 0.5},
{-0.5, -0.5, -0.5, -0.3125, -0.1875, -0.3125},
{-0.5, -0.1875, -0.5, 0.5, -0.0625, 0.5},
{-0.0625, -0.0625, -0.25, 0, 0.0625, -0.1875},
{-0.1875, -0.4375, -0.3125, 0.125, -0.1875, -0.125},
{-0.125, -0.4375, -0.375, 0.0625, -0.1875, -0.0625},
{-0.25, -0.0625, -0.1875, 0.1875, 0.125, 0.0625},
{-0.4375, -0.0625, 0.125, 0.4375, 0.0625, 0.25},
{-0.4375, -0.0625, -0, 0.4375, 0.1875, 0.125},
{-0.1875, -0.25, -0.375, 0.125, -0.1875, -0.0625},
}
},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos);
meta:set_string("owner", (placer:get_player_name() or ""));
meta:set_string("infotext", "Corner Machine (owned by " .. (placer:get_player_name() or "") .. ")");
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("matblock") then
return false
elseif not inv:is_empty("dye") then
return false
elseif not inv:is_empty("res") then
return false
end
return true
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[10,11;]"..
"background[-0.15,-0.25;10.40,11.75;mycorners_background.png]"..
"label[0,0;Corner Machine]"..
"label[1.5,0.5;Material:]"..
"list[current_name;matblock;1.5,1;1,1;]"..
"label[3,0.5;Dye:]"..
"list[current_name;dye;3,1;1,1;]"..
"button[4.5,1;1,1;make;Make]"..
"label[6,0.5;Output:]"..
"list[current_name;res;6,1;1,1;]"..
"label[1,2;Material can only be wood, stone or stone brick]"..
-- "label[7.5,0.5;dye colors]"..
"label[7.5,1;dye colors supported]"..
"label[8,1.5;black]"..
"label[8,2;blue]"..
"label[8,2.5;brown]"..
"label[8,3;green]"..
"label[8,3.5;red]"..
"label[8,4;white]"..
"label[1.5,3;Material]"..
"list[current_name;mat;1.5,3.5;1,1; ]"..
"list[current_name;corner1;1.5,4.5;1,1; ]"..
"list[current_name;corner2;2.5,3.5;1,1; ]"..
"button[4.5,3.5;1,1;make2;Make]"..
"label[6,3;Output:]"..
"list[current_name;res2;6,3.5;1,1;]"..
"label[1,5.5;Add a block to the top left and corner items in the other 2]"..
"list[current_player;main;1,7;8,4;]")
meta:set_string("infotext", "Corner Machine")
local inv = meta:get_inventory()
inv:set_size("matblock", 1)
inv:set_size("dye", 1)
inv:set_size("res", 1)
inv:set_size("mat", 1)
inv:set_size("corner1", 1)
inv:set_size("corner2", 1)
inv:set_size("res2", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["make"]
then
make_ok = 0
anzahl = 4
shape = "mycorners_light:corner_"
if inv:is_empty("matblock") or
inv:is_empty("dye") then
return
end
local ingotstack1 = inv:get_stack("matblock", 1)
local ingotstack2 = inv:get_stack("dye", 1)
local resstack = inv:get_stack("res", 1)
----------------------------------------------------------------------------------
--register nodes
----------------------------------------------------------------------------------
for i in ipairs (dye_colors) do
local dyecol = dye_colors[i][1]
local color = dye_colors[i][2]
if ingotstack1:get_name()=="default:wood" and
ingotstack2:get_name()==dyecol then
material = "wood_"..color
make_ok = 1
end
if ingotstack1:get_name()=="default:stone" and
ingotstack2:get_name()==dyecol then
material = "stone_"..color
make_ok = 1
end
if ingotstack1:get_name()=="default:stonebrick" and
ingotstack2:get_name()==dyecol then
material = "stonebrick_"..color
make_ok = 1
end
end
----------------------------------------------------------------------
if make_ok == 1 then
local give = {}
for i = 0, anzahl-1 do
give[i+1]=inv:add_item("res",shape..material)
end
ingotstack1:take_item()
inv:set_stack("matblock",1,ingotstack1)
ingotstack2:take_item()
inv:set_stack("dye",1,ingotstack2)
end
end
------------------------------------------------------------------------
------------------------------------------------------------------------
if fields["make2"]
then
make_ok = 0
anzahlz = 1
shape2 = "mycorners_light:cornerblock_"
if inv:is_empty("mat") or
inv:is_empty("corner1") or
inv:is_empty("corner2") then
return
end
local ingotstack4 = inv:get_stack("mat", 1)
local ingotstack5 = inv:get_stack("corner1", 1)
local ingotstack6 = inv:get_stack("corner2", 1)
local resstack2 = inv:get_stack("res2", 1)
----------------------------------------------------------------------------------
--register nodes
----------------------------------------------------------------------------------
for i in ipairs (nodes_of_corners) do
local nodeitem = nodes_of_corners[i][1]
local nodedesc = nodes_of_corners[i][2]
for i in ipairs (corner_items) do
local ctype = corner_items[i][1]
if ingotstack4:get_name()== nodeitem and
ingotstack5:get_name()=="mycorners_light:corner"..ctype and
ingotstack6:get_name()=="mycorners_light:corner"..ctype then
matr = nodedesc..ctype
make_ok = 1
end
end
end
----------------------------------------------------------------------
----------------------------------------------------------------------
if make_ok == 1 then
local give = {}
for i = 0, anzahlz-1 do
give[i+1]=inv:add_item("res2",shape2..matr)
end
ingotstack4:take_item()
inv:set_stack("mat",1,ingotstack4)
ingotstack5:take_item()
inv:set_stack("corner1",1,ingotstack5)
ingotstack6:take_item()
inv:set_stack("corner2",1,ingotstack6)
end
end
end
})
--Craft
minetest.register_craft({
output = 'mycorners_light:machine_corner',
recipe = {
{'', 'default:steel_ingot', 'default:wood'},
{'default:steelblock', 'default:steelblock', ''},
{'default:steelblock', "default:steelblock", ''},
},
})

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function mycorners.register_all(material, descr, image)
local cornerblock = {
{"wood_black", "corners_wood_black.png", "Black Wood"},
{"wood_blue", "corners_wood_blue.png", "Blue Wood"},
{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
--{"wood_cyan", "corners_wood_cyan.png", "Cyan Wood"},
--{"wood_dark_green", "corners_wood_dark_green.png", "Dark Green Wood"},
--{"wood_dark_grey", "corners_wood_dark_grey.png", "Dark Grey Wood"},
{"wood_green", "corners_wood_green.png", "Green Wood"},
--{"wood_grey", "corners_wood_grey.png", "Grey Wood"},
--{"wood_magenta", "corners_wood_magenta.png", "Magenta Wood"},
--{"wood_orange", "corners_wood_orange.png", "Orange Wood"},
--{"wood_pink", "corners_wood_pink.png", "Pink Wood"},
{"wood_red", "corners_wood_red.png", "Red Wood"},
--{"wood_violet", "corners_wood_violet.png", "Violet Wood"},
{"wood_white", "corners_wood_white.png", "White Wood"},
--{"wood_yellow", "corners_wood_yellow.png", "Yellow Wood"},
{"stone_black", "corners_stone_black.png", "Black Stone"},
{"stone_blue", "corners_stone_blue.png", "Blue Brick"},
{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
--{"stone_cyan", "corners_stone_cyan.png", "Cyan Stone"},
--{"stone_dark_green", "corners_stone_dark_green.png", "Dark Green Stone"},
--{"stone_dark_grey", "corners_stone_dark_grey.png", "Dark Grey Stone"},
{"stone_green", "corners_stone_green.png", "Green Stone"},
--{"stone_grey", "corners_stone_grey.png", "Grey Stone"},
--{"stone_magenta", "corners_stone_magenta.png", "Magenta Stone"},
--{"stone_orange", "corners_stone_orange.png", "Orange Stone"},
--{"stone_pink", "corners_stone_pink.png", "Pink Stone"},
{"stone_red", "corners_stone_red.png", "Red Stone"},
--{"stone_violet", "corners_stone_violet.png", "Violet Stone"},
{"stone_white", "corners_stone_white.png", "White Stone"},
--{"stone_yellow", "corners_stone_yellow.png", "Yellow Stone"},
{"stonebrick_black", "corners_stonebrick_black.png", "Black Stone Brick"},
{"stonebrick_blue", "corners_stonebrick_blue.png", "Blue Stone Brick"},
{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
--{"stonebrick_cyan", "corners_stonebrick_cyan.png", "Cyan Stone Brick"},
--{"stonebrick_dark_green", "corners_stonebrick_dark_green.png", "Dark Green Stone Brick"},
--{"stonebrick_dark_grey", "corners_stonebrick_dark_grey.png", "Dark Grey Stone Brick"},
{"stonebrick_green", "corners_stonebrick_green.png", "Green Stone Brick"},
--{"stonebrick_grey", "corners_stonebrick_grey.png", "Grey Stone Brick"},
--{"stonebrick_magenta", "corners_stonebrick_magenta.png", "Magenta Stone Brick"},
--{"stonebrick_orange", "corners_stonebrick_orange.png", "Orange Stone Brick"},
--{"stonebrick_pink", "corners_stonebrick_pink.png", "Pink Stone Brick"},
{"stonebrick_red", "corners_stonebrick_red.png", "Red Stone Brick"},
--{"stonebrick_violet", "corners_stonebrick_violet.png", "Violet Stone Brick"},
{"stonebrick_white", "corners_stonebrick_white.png", "White Stone Brick"},
--{"stonebrick_yellow", "corners_stonebrick_yellow.png", "Yellow Stone Brick"},
}
for i in ipairs(cornerblock) do
local mat = cornerblock[i][1]
local img = cornerblock[i][2]
local desc = cornerblock[i][3]
--Makes the craft item corner
minetest.register_craftitem("mycorners_light:corner_"..mat, {
description = desc.." Corner",
inventory_image = img,
groups = {not_in_creative_inventory=1},
})
local other_images = {
{"top","bottom"},
}
for i in ipairs (other_images) do
local top = other_images[i][1]
local bottom = other_images[i][2]
minetest.register_node("mycorners_light:cornerblock_"..material.."_"..mat, {
description = descr.."_Corner"..desc,
drawtype = "normal",
paramtype = "light",
tiles = {
image.."^corners_"..mat.."_"..top..".png",
image.."^corners_"..mat.."_"..bottom..".png",
image,
image.."^"..img.."^[transformFX",
image,
image.."^"..img,
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2, not_in_creative_inventory=1},
})
end
end
end

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mycorners.register_all(--material, description, image, groups, craft item
"default_acacia_wood",
"Acacia Wood",
"default_acacia_wood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:acacia_wood",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_clay",
"Clay",
"default_clay.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:clay",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_cobble",
"Cobble",
"default_cobble.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:cobble",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_stone",
"Stone",
"default_stone.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:stone",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_desert_stone",
"Desert Stone",
"default_desert_stone.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:desert_stone",
"normal"
)
mycorners.register_all(--material, description, image, groups, item
"default_wood",
"Wood",
"default_wood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:wood",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_pine_wood",
"Pine Wood",
"default_pine_wood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:pine_wood",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_desert_cobble",
"Desert Cobble",
"default_desert_cobble.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:desert_cobble",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_junglewood",
"Jungle Wood",
"default_junglewood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:junglewood",
"normal"
)
mycorners.register_all(--material, description, image, groups, craft item
"default_sandstone",
"Sandstone",
"default_sandstone.png",
"{cracky = 1, oddly_breakable_by_hand = 1, not_in_creative_inventory=1}",
"default:sandstone",
"normal"
)

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