mobs_nssm/black_widow.lua

61 lines
1.2 KiB
Lua

mobs:register_mob("nssm:black_widow", {
type = "monster",
hp_max = 20,
hp_min = 19,
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "black_widow.x",
textures = {{"black_widow.png"}},
visual_size = {x=2, y=2},
makes_footstep_sound = true,
view_range = 15,
fear_height = 4,
walk_velocity = 1,
run_velocity = 2.5,
rotate = 270,
sounds = {
random = "black_widow",
},
damage = 3,
jump = true,
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 2},
},
armor = 100,
water_damage = 1,
lava_damage = 7,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 1,
stand_end = 70,
walk_start = 80,
walk_end = 120,
run_start = 120,
run_end = 140,
punch_start = 150,
punch_end = 160,
},
do_custom = function(self)
if math.random(1, 50) > 1 then
return
end
local pos = self.object:getpos()
local dx = math.random(1, 3)
local dz = math.random(1, 3)
local p = {x = pos.x + dx, y = pos.y - 1, z = pos.z + dz}
local t = {x = pos.x + dx, y = pos.y, z = pos.z + dz}
if minetest.get_node(p).name ~= "air"
and minetest.get_node(t).name == "air" then
minetest.set_node(t, {name = "nssm:web"})
end
end,
})