702 lines
21 KiB
Lua
702 lines
21 KiB
Lua
-- Internal.lua - The core of mesecons
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--
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-- For more practical developer resources see mesecons.tk
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--
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-- Function overview
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-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
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-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
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-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
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-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
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-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
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-- RECEPTORS
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-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor
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-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
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-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
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-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
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-- EFFECTORS
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-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector
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-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
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-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
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-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
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-- SIGNALS
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-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
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-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
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-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
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-- RULES
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-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
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-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name
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-- CONDUCTORS
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-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
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-- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on
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-- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
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-- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
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-- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
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-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
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-- HIGH-LEVEL Internals
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-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon
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-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff
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-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
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-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- RULES ROTATION helpsers
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-- mesecon:rotate_rules_right(rules)
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-- mesecon:rotate_rules_left(rules)
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-- mesecon:rotate_rules_up(rules)
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-- mesecon:rotate_rules_down(rules)
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-- These functions return rules that have been rotated in the specific direction
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-- General
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function mesecon:get_effector(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector then
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return minetest.registered_nodes[nodename].mesecons.effector
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end
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end
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function mesecon:get_receptor(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.receptor then
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return minetest.registered_nodes[nodename].mesecons.receptor
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end
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end
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function mesecon:get_conductor(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.conductor then
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return minetest.registered_nodes[nodename].mesecons.conductor
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end
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end
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function mesecon:get_any_outputrules (node)
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if mesecon:is_conductor(node.name) then
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return mesecon:conductor_get_rules(node)
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elseif mesecon:is_receptor(node.name) then
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return mesecon:receptor_get_rules(node)
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end
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return false
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end
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function mesecon:get_any_inputrules (node)
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if mesecon:is_conductor(node.name) then
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return mesecon:conductor_get_rules(node)
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elseif mesecon:is_effector(node.name) then
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return mesecon:effector_get_rules(node)
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end
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return false
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end
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-- Receptors
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-- Nodes that can power mesecons
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function mesecon:is_receptor_on(nodename)
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local receptor = mesecon:get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.on then
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return true
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end
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return false
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end
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function mesecon:is_receptor_off(nodename)
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local receptor = mesecon:get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.off then
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return true
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end
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return false
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end
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function mesecon:is_receptor(nodename)
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local receptor = mesecon:get_receptor(nodename)
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if receptor then
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return true
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end
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return false
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end
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function mesecon:receptor_get_rules(node)
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local receptor = mesecon:get_receptor(node.name)
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if receptor then
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local rules = receptor.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- Effectors
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-- Nodes that can be powered by mesecons
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function mesecon:is_effector_on(nodename)
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local effector = mesecon:get_effector(nodename)
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if effector and effector.action_off then
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return true
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end
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return false
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end
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function mesecon:is_effector_off(nodename)
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local effector = mesecon:get_effector(nodename)
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if effector and effector.action_on then
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return true
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end
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return false
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end
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function mesecon:is_effector(nodename)
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local effector = mesecon:get_effector(nodename)
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if effector then
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return true
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end
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return false
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end
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function mesecon:effector_get_rules(node)
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local effector = mesecon:get_effector(node.name)
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if effector then
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local rules = effector.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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--Signals
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function mesecon:activate(pos, node, rulename)
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:activate(pos, node, rule)
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end
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return
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end
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add_action(pos, "on", rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on (pos, node, rulename)
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end
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end
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end
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function mesecon:deactivate(pos, node, rulename)
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:deactivate(pos, node, rule)
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end
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return
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end
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add_action(pos, "off", rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_off then
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effector.action_off (pos, node, rulename)
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end
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end
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end
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function mesecon:changesignal(pos, node, rulename, newstate)
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newstate = newstate or "on"
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--rulename = rulename or mesecon.rules.default
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:changesignal(pos, node, rule, newstate)
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end
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return
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end
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add_action(pos, "c"..newstate, rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_change then
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effector.action_change (pos, node, rulename, newstate)
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end
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end
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end
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function execute_actions(dtime)
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local nactions = mesecon.to_update
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mesecon.to_update = {}
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for _,i in ipairs(nactions) do
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node = minetest.get_node(i.pos)
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if node.name=="ignore" then
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add_action(i.pos, i.action, i.rname)
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else
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effector = mesecon:get_effector(node.name)
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if i.action == "on" then
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if effector and effector.action_on then
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effector.action_on(i.pos, node, i.rname)
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end
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elseif i.action == "off" then
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if effector and effector.action_off then
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effector.action_off(i.pos, node, i.rname)
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end
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elseif i.action == "con" then
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if effector and effector.action_change then
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effector.action_change(i.pos, node, i.rname, "on")
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end
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elseif i.action == "coff" then
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if effector and effector.action_change then
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effector.action_change(i.pos, node, i.rname, "off")
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end
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end
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end
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end
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local nactions = mesecon.r_to_update
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mesecon.r_to_update = {}
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for _,i in ipairs(nactions) do
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if i.action == "on" then
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mesecon:receptor_on_i(i.pos, i.rules)
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else
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mesecon:receptor_off_i(i.pos,i.rules)
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end
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end
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end
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minetest.register_globalstep(execute_actions)
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function add_action(pos, action, rname)
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for _,i in ipairs(mesecon.to_update) do
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if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
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if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
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--nothing
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elseif i.action == "coff" and action == "on" then i.action = "on"
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elseif i.action == "con" and action == "off" then i.action = "off"
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else
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if action == "on" or action == "con" then i.action = "con" end
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if action == "off" or action == "coff" then i.action = "coff" end
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end
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break
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end
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end
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mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
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end
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--Rules
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function mesecon:add_rules(name, rules)
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mesecon.rules[name] = rules
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end
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function mesecon:get_rules(name)
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return mesecon.rules[name]
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end
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-- Conductors
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function mesecon:is_conductor_on(node, rulename)
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local conductor = mesecon:get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.on
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end
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if conductor.states then
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if not rulename then
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return mesecon:getstate(node.name, conductor.states) ~= 1
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end
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local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
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local binstate = mesecon:getbinstate(node.name, conductor.states)
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return mesecon:get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon:is_conductor_off(node, rulename)
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local conductor = mesecon:get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.off
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end
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if conductor.states then
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if not rulename then
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return mesecon:getstate(node.name, conductor.states) == 1
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end
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local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
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local binstate = mesecon:getbinstate(node.name, conductor.states)
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return not mesecon:get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon:is_conductor(nodename)
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local conductor = mesecon:get_conductor(nodename)
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if conductor then
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return true
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end
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return false
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end
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function mesecon:get_conductor_on(node_off, rulename)
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local conductor = mesecon:get_conductor(node_off.name)
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if conductor then
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if conductor.onstate then
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return conductor.onstate
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end
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if conductor.states then
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local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off))
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local binstate = mesecon:getbinstate(node_off.name, conductor.states)
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binstate = mesecon:set_bit(binstate, bit, "1")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return offstate
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end
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function mesecon:get_conductor_off(node_on, rulename)
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local conductor = mesecon:get_conductor(node_on.name)
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if conductor then
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if conductor.offstate then
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return conductor.offstate
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end
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if conductor.states then
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local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on))
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local binstate = mesecon:getbinstate(node_on.name, conductor.states)
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binstate = mesecon:set_bit(binstate, bit, "0")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return onstate
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end
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function mesecon:conductor_get_rules(node)
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local conductor = mesecon:get_conductor(node.name)
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if conductor then
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local rules = conductor.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- some more general high-level stuff
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function mesecon:is_power_on(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then
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return true
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end
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return false
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end
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function mesecon:is_power_off(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then
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return true
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end
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return false
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end
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function mesecon:turnon(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon:is_conductor_off(node, rulename) then
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local rules = mesecon:conductor_get_rules(node)
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if not rulename then
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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if mesecon:connected_to_receptor(pos, rule) then
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mesecon:turnon(pos, rule)
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end
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end
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return
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end
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minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2})
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for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
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local np = mesecon:addPosRule(pos, rule)
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local rulenames = mesecon:rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon:turnon(np, rulename)
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end
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end
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elseif mesecon:is_effector(node.name) then
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mesecon:changesignal(pos, node, rulename, mesecon.state.on)
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if mesecon:is_effector_off(node.name) then
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mesecon:activate(pos, node, rulename)
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end
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end
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end
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function mesecon:turnoff(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon:is_conductor_on(node, rulename) then
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local rules = mesecon:conductor_get_rules(node)
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--[[
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if not rulename then
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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if mesecon:is_powered(pos, rule) then
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mesecon:turnoff(pos, rule)
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end
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end
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return
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end
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--]]
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minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2})
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for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
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local np = mesecon:addPosRule(pos, rule)
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local rulenames = mesecon:rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon:turnoff(np, rulename)
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end
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end
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elseif mesecon:is_effector(node.name) then
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mesecon:changesignal(pos, node, rulename, mesecon.state.off)
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if mesecon:is_effector_on(node.name)
|
|
and not mesecon:is_powered(pos) then
|
|
mesecon:deactivate(pos, node, rulename)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function mesecon:connected_to_receptor(pos, rulename)
|
|
local node = minetest.get_node(pos)
|
|
|
|
-- Check if conductors around are connected
|
|
local rules = mesecon:get_any_inputrules(node)
|
|
if not rules then return false end
|
|
|
|
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
|
local np = mesecon:addPosRule(pos, rule)
|
|
if mesecon:rules_link(np, pos) then
|
|
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rule)) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function mesecon:find_receptor_on(pos, checked, rulename)
|
|
local node = minetest.get_node(pos)
|
|
|
|
if mesecon:is_receptor_on(node.name) then
|
|
-- add current position to checked
|
|
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
|
|
return true
|
|
end
|
|
|
|
if mesecon:is_conductor(node.name) then
|
|
local rules = mesecon:conductor_get_rules(node)
|
|
local metaindex = mesecon:rule2metaindex(rulename, rules)
|
|
-- find out if node has already been checked (to prevent from endless loop)
|
|
for _, cp in ipairs(checked) do
|
|
if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then
|
|
return false, checked
|
|
end
|
|
end
|
|
-- add current position to checked
|
|
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
|
|
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
|
local np = mesecon:addPosRule(pos, rule)
|
|
if mesecon:rules_link(np, pos) then
|
|
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rule)) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
-- find out if node has already been checked (to prevent from endless loop)
|
|
for _, cp in ipairs(checked) do
|
|
if mesecon:cmpPos(cp, pos) then
|
|
return false, checked
|
|
end
|
|
end
|
|
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
|
|
local outputnode = minetest.get_node(output)
|
|
local inputnode = minetest.get_node(input)
|
|
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
|
|
local inputrules = mesecon:get_any_inputrules (inputnode)
|
|
if not outputrules or not inputrules then
|
|
return
|
|
end
|
|
|
|
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
|
|
-- Check if output sends to input
|
|
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
|
|
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
|
|
-- Check if input accepts from output
|
|
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
|
|
if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then
|
|
return true, inputrule
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules
|
|
local input = mesecon:addPosRule(output, rule)
|
|
local inputnode = minetest.get_node(input)
|
|
local inputrules = mesecon:get_any_inputrules (inputnode)
|
|
if not inputrules then
|
|
return {}
|
|
end
|
|
local rules = {}
|
|
|
|
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
|
|
-- Check if input accepts from output
|
|
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
|
|
if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then
|
|
rules[#rules+1] = inputrule
|
|
end
|
|
end
|
|
end
|
|
return rules
|
|
end
|
|
|
|
function mesecon:rules_link_anydir(pos1, pos2)
|
|
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
|
|
end
|
|
|
|
function mesecon:is_powered(pos, rule)
|
|
local node = minetest.get_node(pos)
|
|
local rules = mesecon:get_any_inputrules(node)
|
|
if not rules then return false end
|
|
|
|
if not rule then
|
|
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
|
local np = mesecon:addPosRule(pos, rule)
|
|
local nn = minetest.get_node(np)
|
|
|
|
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
|
|
and mesecon:rules_link(np, pos) then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
local np = mesecon:addPosRule(pos, rule)
|
|
local nn = minetest.get_node(np)
|
|
|
|
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
|
|
and mesecon:rules_link(np, pos) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--Rules rotation Functions:
|
|
function mesecon:rotate_rules_right(rules)
|
|
local nr = {}
|
|
for i, rule in ipairs(rules) do
|
|
if rule.sx then
|
|
table.insert(nr, {
|
|
x = -rule.z,
|
|
y = rule.y,
|
|
z = rule.x,
|
|
sx = -rule.sz,
|
|
sy = rule.sy,
|
|
sz = rule.sx})
|
|
else
|
|
table.insert(nr, {
|
|
x = -rule.z,
|
|
y = rule.y,
|
|
z = rule.x})
|
|
end
|
|
end
|
|
return nr
|
|
end
|
|
|
|
function mesecon:rotate_rules_left(rules)
|
|
local nr = {}
|
|
for i, rule in ipairs(rules) do
|
|
if rule.sx then
|
|
table.insert(nr, {
|
|
x = rule.z,
|
|
y = rule.y,
|
|
z = -rule.x,
|
|
sx = rule.sz,
|
|
sy = rule.sy,
|
|
sz = -rule.sx})
|
|
else
|
|
table.insert(nr, {
|
|
x = rule.z,
|
|
y = rule.y,
|
|
z = -rule.x})
|
|
end
|
|
end
|
|
return nr
|
|
end
|
|
|
|
function mesecon:rotate_rules_down(rules)
|
|
local nr = {}
|
|
for i, rule in ipairs(rules) do
|
|
if rule.sx then
|
|
table.insert(nr, {
|
|
x = -rule.y,
|
|
y = rule.x,
|
|
z = rule.z,
|
|
sx = -rule.sy,
|
|
sy = rule.sx,
|
|
sz = rule.sz})
|
|
else
|
|
table.insert(nr, {
|
|
x = -rule.y,
|
|
y = rule.x,
|
|
z = rule.z})
|
|
end
|
|
end
|
|
return nr
|
|
end
|
|
|
|
function mesecon:rotate_rules_up(rules)
|
|
local nr = {}
|
|
for i, rule in ipairs(rules) do
|
|
if rule.sx then
|
|
table.insert(nr, {
|
|
x = rule.y,
|
|
y = -rule.x,
|
|
z = rule.z,
|
|
sx = rule.sy,
|
|
sy = -rule.sx,
|
|
sz = rule.sz})
|
|
else
|
|
table.insert(nr, {
|
|
x = rule.y,
|
|
y = -rule.x,
|
|
z = rule.z})
|
|
end
|
|
end
|
|
return nr
|
|
end
|