8f0d765ffeMerge pull request #19 from VanessaE/master
Jeija
2012-08-11 14:56:35 -0700
d950f0d169Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons
Vanessa Ezekowitz
2012-08-11 17:52:11 -0400
d2aeeb3e94Reverted back to old mesecons wire image for inventory
Vanessa Ezekowitz
2012-08-11 17:51:36 -0400
8b62511615Add some wires to mesecon_conductor_craftable group
Jeija
2012-08-11 23:45:51 +0200
1f6e1fa7abMesecons only connect to blocks with group mesecon > 1
Jeija
2012-08-11 23:39:28 +0200
6b1941a380Add new nodebox style wires. Can be activated by setting NEW_STYLE_WIRES to true (in mesecons/settings.lua)
Jeija
2012-08-11 22:58:00 +0200
a57b8f4a07Merge pull request #17 from VanessaE/master
VanessaE
2012-08-11 04:26:44 -0700
0214dbc582added mesecon = 1 to groups for torches also.
Vanessa Ezekowitz
2012-08-11 07:12:55 -0400
c060e56e1dMerge pull request #16 from VanessaE/master
Anthony
2012-08-10 16:04:23 -0700
0891b9e5afreworked the mesecons object detector textures. Much better now.
Vanessa Ezekowitz
2012-08-10 18:35:27 -0400
fa1213134adid the same for buttons and up/down pistons
Vanessa Ezekowitz
2012-08-10 17:59:52 -0400
39db9cf01cAdded "mesecon = 1" to the groups setting for most objects, so that they'll visibly connect to neighboring wires.
Vanessa Ezekowitz
2012-08-10 17:35:54 -0400
b0a0387722Make Delayer use facedir
Jeija
2012-08-10 22:58:48 +0200
9fa033db7bRemove dead timer
Jeija
2012-08-10 08:23:55 +0200
a41bc07d11Merge pull request #14 from VanessaE/master
Jeija
2012-08-09 23:12:41 -0700
e19a31b865thickened soloar panel slightly for consistency with floor-objects (though that means it's inconsistent with wall levers/buttons when placed next to those, but it still looks good)
Vanessa Ezekowitz
2012-08-09 21:44:05 -0400
368a7c1edathickened up pressure plates slightly for consistency
Vanessa Ezekowitz
2012-08-09 21:35:34 -0400
6d0e2b04c6made mesecons delayer thinner to better match the other floor devices
Vanessa Ezekowitz
2012-08-09 21:29:33 -0400
4559828953thickened base of wall button to match that of wall lever (for consistency)
Vanessa Ezekowitz
2012-08-09 21:24:31 -0400
90fd7977a7Re-added nodebox-based wall levers, this time making sure to check that they can actually rotate and activate nearby mesecons :-) These look a little better than the last try anyway.
Vanessa Ezekowitz
2012-08-09 20:00:36 -0400
6b5c789204Fix Typo in mesecon:nodeupdate
sfan5
2012-08-08 12:27:45 +0200
dd1921c03aAdd mesecon:nodeupdate Function
sfan5
2012-08-08 12:16:28 +0200
55e74c04edTrigger Block Update when retracting Piston
sfan5
2012-08-08 11:44:12 +0200
98fc808c68Merge pull request #8 from Kotolegokot/master
Anthony
2012-08-07 09:37:51 -0700
31c01b0425Merge pull request #10 from VanessaE/master
sfan5
2012-08-07 02:31:50 -0700
43ca443510Tweaked the new textures for better contrast, added some light antialiasing to the "and" symbol.
Vanessa Ezekowitz
2012-08-07 05:12:28 -0400
e73dde5a03New textures for Whiskers75's andblock, turned it into a nodebox using the definitions from the delayers.
Vanessa Ezekowitz
2012-08-07 05:08:12 -0400
9453e9ac07Merge pull request #9 from VanessaE/master
sfan5
2012-08-07 01:43:49 -0700
6aa2f2d5bedarkened wall button sides texture a bit, for better contrast.
Vanessa Ezekowitz
2012-08-07 03:41:56 -0400
c3ebe6c308Better textures for mesecons delayer: Redrew my previously-submitted ones at a larger size to properly fit in with the new nodebox-based delayers, and added a "sides" texture to go with them. Fixed deprecated tile_images lines.
Vanessa Ezekowitz
2012-08-07 03:40:04 -0400
f502cbd801use normal piston textures on sides of sticky piston plunger. Also fixes deprecated tile_images bits.
Vanessa Ezekowitz
2012-08-07 03:11:36 -0400
ddbe33ed56Better wall button nodeboxes. Also fixed the deprecated time_images lines (now "tiles"). This also restores the textures I added a few months ago, since the ones I made are needed for a nodebox of this sort.
Vanessa Ezekowitz
2012-08-07 02:56:40 -0400
df7edcb35cMake lamps and pressure plates walkable
Jeija
2012-08-05 13:37:20 +0200
278a705cbaExperimental battery - not finished yet
Jeija
2012-07-21 10:47:42 +0200
aa8ad0fde9Fix off-by-one error in piston length calculation and change the node pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid.
Anthony Zhang
2012-07-20 22:15:49 -0400
9736b0f61eNodebox piston pushers! Fix a few piston bugs such as pistons pushing pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers).
Anthony Zhang
2012-07-20 16:27:43 -0400
d3a4c2cb34Change Water Turbine to the new nodebox model
Jeija
2012-07-20 15:26:13 +0200
40d5df5855Fix stone pressure plate nodebox
Jeija
2012-07-19 16:28:24 +0200
02d4e05d3eMake solar panels diggable (instead of pull request)
Jeija
2012-07-19 13:38:59 +0200
64a452da24Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings.
Anthony Zhang
2012-07-18 23:38:59 -0400
04bcc458d9Several bugfixes and cleanups for movestones
Jeija
2012-06-23 13:24:03 +0200
bc80efd685Fix detector player name lookup
Jeija
2012-06-23 12:39:35 +0200
d62a9269acFix wall lever bug.
Anthony Zhang
2012-06-22 14:35:42 -0400
39ed74bef7AND block changed! Now in its own dir. Also, auto power on (NOT off) has been added.
Whiskers75 -
2012-06-22 17:49:26 +0100
51539ef173Experimental 3D plugs and sockets/inverters, fix a few things with Whiskers75's code.
Anthony Zhang
2012-06-21 20:56:16 -0400