0a9bcf26caMerge pull request #96 from VanessaE/master
Anthony
2013-04-22 09:50:13 -0700
b3fb406727Minor tweak to allow vertical wires with caps to use the "vertical" texture for the sides (still uses the "full" for the top/bottom of the caps).
Vanessa Ezekowitz
2013-04-21 22:16:17 -0400
e45a2a511eSanity checks for commandblock commands.
Anthony Zhang
2013-04-02 17:14:48 -0400
63a18f1a51Don't push objects into walls and fix bug in previous commit
Jeija
2013-04-02 12:09:59 +0200
57e1547515Make pistons and movestones move objects (push only yet)
Jeija
2013-04-02 11:56:37 +0200
3b38bbcaf2Make pistons and movestones move objects (push only yet)
Jeija
2013-04-02 11:56:37 +0200
e789794c75Experimental fix for issue #85 by removing ignored ports from the luacontroller
Jeija
2013-04-01 22:24:01 +0200
2cc38909a1Add /tellme command to command block.
Anthony Zhang
2013-03-27 21:20:26 -0400
36bcce57b0Add table.* to luacontroller sandbox
Jeija
2013-03-26 15:12:56 +0100
21550b3727Explicit tables of luacontroller environment.
Anthony Zhang
2013-03-23 18:41:44 -0400
6983db6d82Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox.
Anthony Zhang
2013-03-23 17:49:25 -0400
1ff437b7b0Don't forget sticky movestones!
Anthony Zhang
2013-03-16 21:18:36 -0400
5f9e655c13Add MOVESTONE_MAXIMUM_PUSH setting.
Anthony Zhang
2013-03-15 19:53:09 -0400
3c3e45c7eaAvoid corrupting metadata.
Anthony Zhang
2013-03-15 17:46:59 -0400
5fd1cf5c80Use formspec_escape when available.
Anthony Zhang
2013-03-15 17:21:16 -0400
e1211729ccAvoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping.
Anthony Zhang
2013-03-15 17:07:15 -0400
588e41c786Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
Anthony Zhang
2013-03-14 14:19:02 -0400
79bb4a3433Lots of bugs in movestones fixed:
Anthony Zhang
2013-03-14 13:44:49 -0400
e1577eba46Revert additional piston rules.
Anthony Zhang
2013-03-11 17:49:07 -0400
4406654fa4Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
Anthony Zhang
2013-03-11 17:37:50 -0400
db90c1cb4bAdd /hp command to set the HP of a given player, requires the ban privelege.
Anthony Zhang
2013-03-07 16:47:32 -0500
3792b692aaDigging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
Anthony Zhang
2013-03-06 20:51:57 -0500
84d5546df1Merge pull request #82 from Jat15/patch-1
Jeija
2013-03-05 09:36:07 -0800
629a52af11Fix bug texture in mesewire for 0.4 stable
Jat
2013-03-04 19:56:43 +0100
4c0988ceabMerge pull request #80 from khonkhortisan/master
khonkhortisan
2013-03-02 22:24:29 -0800
ac23eb070aMake vertical piston pusher selection boxes match their horizontal equivalents
khonkhortisan
2013-03-02 22:22:43 -0800
e707afef1aDon't totally force deactivation of block two below the pressure plate if connected to a receptor
Jeija
2013-02-24 19:09:07 +0100
2848df007eBugfix: Also deactivate the block two below when digging a pressure plate
Jeija
2013-02-24 19:02:38 +0100
c9e89189ebImproved object detector craft recipe, picture soon available on mesecons.net
Jeija
2013-02-22 19:47:01 +0100
36263d481aAdd (shaped) craft recipe for vertical mesecons * Craft them from three wires in a vertical row * Craft them back into mesecons by just putting one of them in the grid
Jeija
2013-02-22 19:37:05 +0100
a0920104fcObject Detector, cleanup and different behaviour: * Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
Jeija
2013-02-22 19:20:23 +0100
cc41f136ccMore distinguishable inventory image for the luacontroller (not wield item, just top)
Jeija
2013-02-19 16:58:17 +0100
10ea3c971bMerge branch 'master' into luacontroller
Jeija
2013-02-11 08:03:08 +0100
591e2d7cdeLuaController: Queue setting the ports (wait for pending operations)
Jeija
2013-02-10 23:08:59 +0100
7cc803b0d7Merge pull request #74 from khonkhortisan/eghoststone
Anthony
2013-02-08 17:01:13 -0800
536c77330bFix sticky piston crafting recipe.
Anthony Zhang
2013-02-08 19:50:20 -0500
fb45ee1d77Remove ghoststone shadow when active.
Kyle
2013-02-08 16:49:27 -0800
5b5e919683Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
Anthony Zhang
2013-02-08 14:36:20 -0500
4714c908acFix#73 - receiver wire drops down one node when connected button is dug.
Anthony Zhang
2013-02-08 14:18:42 -0500
ccb3430540Merge pull request #70 from khonkhortisan/eghoststone
Jeija
2013-02-07 08:49:24 -0800
2b30360da2Bugfix for the luacontroller that occured when two events occur at the same time (output connected to input). The behaviour of the controller can now be described this way: The luacontroller sets port A, then B, then C, then D; if it is interrupted by another event during that time it stops and let the second event do the job.
Jeija
2013-01-22 18:26:27 +0100
18da94006aLots of bugfixes concerning the luacontroller - Bug when using NOT-Gates - Moved error label a little downwards - On digiline event, msg and channel are now in event.*, not in event.iid.*
Jeija
2013-01-20 17:48:43 +0100
5c2959826eFix piston bug: up piston pushing sand won't drop the sand anymore
Jeija
2013-01-20 13:01:40 +0100
ef087f2bb6Fix Bug: Wrong usage of action_on/action_off instead of action_change
Jeija
2013-01-19 22:18:28 +0100
62ddebaecbAdd support in luacontroller for a not yet released mod called 'digilines'
Jeija
2013-01-19 21:45:39 +0100
ec517becabTexture the LuaController formspec
Jeija
2013-01-19 12:03:27 +0100
0d44144421Bugfixes and improved stability of the luacontroller
Jeija
2013-01-14 17:58:14 +0100
240fb83e8bImplement interrupt(time, iid): The whole code is called again after a certain amount of time. Whenever it is called, an event is set. Possible events are: program, interrupt, on and off It also contains additional information (on/off -> event.in; interrupt -> event.iid) iid must be an integer or string value, otherwise the interrupt is not active
Jeija
2013-01-13 17:33:16 +0100
e297a02ec2Implement a memory for the controller (accesible via mem.) and cleanup code Based on PilzAdam's code.
Jeija
2013-01-13 11:05:04 +0100
bd749ec4d4Add luacontroller, a microcontroller that you can code in lua. It still misses some functionality such as a persistent memory and a timer, but that is subject to change. The code runs in a sandbox. Speaking long term this will hopefully replace the old controller.
Jeija
2013-01-13 00:18:25 +0100
841bc70b97Fix a bug that occured when using a receptor placed directly next to a gate. We need to call a changesignal even if the gate/other effector is still connected to a power source in a way.
Jeija
2013-01-09 16:56:25 +0100
17579a6aa1Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace.
Anthony Zhang
2013-01-06 14:09:54 -0500
52ddd4bdc9Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone)
Jeija
2012-12-30 09:07:49 +0100
5921f6d46cmade tweaks to the way mese is converted to mesecons. If old mese paradigm is in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to get 18, or cook one mese block to get 162. Avoids conflict with new default recipe that crafts 9 crystals from one mese block.
Vanessa Ezekowitz
2012-12-28 16:51:11 -0500
7e231b99a6Make nr in rules rotation local in order not to pullute the holy global namespace
Jeija
2012-12-28 07:33:16 +0100
ab1966f763Fix server crash when using movestones
Jeija
2012-12-27 22:33:09 +0100
2bbc9dd4b7Rework the next nodes: Pressure Plates
Jeija
2012-12-27 22:28:39 +0100
84ad046533Added a couple of needed textures for curved/corner wires and tweak code to use them. Also fixed the "on" state image for wire ends so that it works for curved wires also.
Vanessa Ezekowitz
2012-12-27 12:48:02 -0500
cdd9a93da9revamped textures for all pistons, tweaked thickness of piston pusher
Vanessa Ezekowitz
2012-12-27 12:13:40 -0500