mobs_war/shooter_tank.lua

84 lines
1.9 KiB
Lua

mobs:register_mob("mobs_war:shooter_tank", {
type = "monster",
passive = false,
damage = 3,
pathfinding = 1,
attack_type = "shoot",
group_attack = true,
specific_attack = defenders,
reach = 2,
shoot_interval = 2,
arrow = "mobs_war:shot_bazooka",
shoot_offset = 1,
hp_min = 1000,
hp_max = 2000,
armor = 700,
collisionbox = {-1.7, 0, -1.7, 1.7, 2.6, 1.7},
visual = "mesh",
mesh = "tank.b3d",
textures = {"vehicles_tank2.png"},
--blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_war_tank_engine",
war_cry = "mobs_war_tank_engine",
death = "mobs_war_explode",
attack = "mobs_war_tank_engine",
shoot_attack = "mobs_war_shot_tank",
distance = 50,
},
replace_what = {
{"air", "mobs_war:marker_shooter", 0},
{"mobs_war:marker_defender", "mobs_war:marker_shooter", 0},
{"default:dirt_with_grass", "default:dirt", -1.5},
{"default:dirt_with_dry_grass","default:dirt", -1.5},
{"default:dirt_with_snow","default:dirt", -1.5},
},
replace_rate = 1,
walk_chance = 8,
walk_velocity = 1,
run_velocity = 2,
runaway = false,
jump = false,
--jump_height = 1,
knock_back = 0,
drops = {
{name = "tnt:tnt", chance = 1, min = 1, max = 50},
},
on_die = function(self, pos)
local below = {x = pos.x, y = pos.y -1, z = pos.z}
minetest.set_node(below, {name = "default:steelblock"})
minetest.set_node(pos, {name = "fire:basic_flame"})
end,
water_damage = 1,
lava_damage = 2,
light_damage = 0,
view_range = 20,
fear_height = 2,
floats = 0,
animation = {
stand_start = 1,
stand_end = 1,
walk_start = 3,
walk_end = 8,
run_start = 3,
run_end = 8,
punch_start = 1,
punch_end = 1,
shoot_start = 1,
shoot_end = 11,
speed_normal = 35,
speed_run = 35,
},
})
mobs:register_egg("mobs_war:shooter_tank", "Tank Shooter", "mobs_war_shot.png", 1)