mobs_war/defender_vehicle.lua

110 lines
3.0 KiB
Lua

mobs:register_mob("mobs_war:defender_vehicle", {
type = "npc",
passive = false,
damage = 3,
pathfinding = 1,
attack_type = "shoot",
attacks_monsters = true,
group_attack = true,
specific_attack = shooters,
reach = 2,
shoot_interval = 0.1,
arrow = "mobs_war:cannon_shot",
shoot_offset = 1,
hp_min = 220,
hp_max = 550,
armor = 500,
collisionbox = {-1.5, 0, -1.5, 1.5, 1.5, 1.5},
visual = "mesh",
mesh = "ute.b3d",
textures = {"vehicles_ute.png"},
--blood_texture = "mobs_blood.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_war_engine",
war_cry = "mobs_war_engine",
death = "mobs_war_explode",
attack = "mobs_war_engine",
shoot_attack = "mobs_war_cannon5",
distance = 50,
},
replace_what = {
{"air", "mobs_war:marker_defender", 0},
{"mobs_war:marker_shooter", "mobs_war:marker_defender", 0},
{"default:dirt_with_grass", "default:dirt", -1.5},
{"default:dirt_with_dry_grass","default:dirt", -1.5},
{"default:dirt_with_snow","default:dirt", -1.5}
},
replace_rate = 1,
walk_chance = 10,
walk_velocity = 8,
run_velocity = 15,
runaway = true,
jump = false,
--jump_height = 1,
knock_back = 0,
drops = {
{name = "tnt:gunpowder", chance = 3, min = 1, max = 50},
},
on_die = function(self, pos)
local below = {x = pos.x, y = pos.y -1, z = pos.z}
minetest.set_node(below, {name = "default:steelblock"})
minetest.set_node(pos, {name = "fire:basic_flame"})
end,
water_damage = 1,
lava_damage = 2,
light_damage = 0,
view_range = 20,
fear_height = 3,
floats = 0,
follow = {"tnt:gunpowder", "tnt:tnt", "mobs_war:defender_rifle", "mobs_war:defender_machinegun", "mobs_war:bazooka", "mobs_war:flamethrower", "mobs_war:landmine",},
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal
if mobs:feed_tame(self, clicker, 1, false, true) then
self.order = stand
self.nametag = "Vehicle"
self.object:set_properties({walk_chance = 0})
minetest.chat_send_player(clicker:get_player_name(),
"Vehicle ready and standing ground commander!")
return
end
--order to stand
if self.tamed and self.owner == clicker:get_player_name() then
if clicker:get_wielded_item():get_name() ~= "default:torch" then
self.order = stand
self.object:set_properties({walk_chance = 0})
minetest.chat_send_player(clicker:get_player_name(),
"Vehicle holding ground commander!")
return
end
end
--order to follow
if self.tamed and self.owner == clicker:get_player_name() then
if clicker:get_wielded_item():get_name() == "default:torch" then
self.order = follow
self.object:set_properties({walk_chance = 200})
minetest.chat_send_player(clicker:get_player_name(),
"Vehicle following commander!")
return
end
end
end
})
mobs:register_egg("mobs_war:defender_vehicle", "Vehicle Defender", "mobs_war_drone_launcher.png", 1)