609 lines
15 KiB
Lua
609 lines
15 KiB
Lua
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--make spawning favour the enemy to compensate for spending more time in friendly territory
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local base_spawn_rate = minetest.setting_get("mobs_war_friendly_rate") or 5500
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local base_spawn_rate_hostile = minetest.setting_get("mobs_war_hostile_rate") or 4000
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local spawn_on = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", "default:dirt_with_rainforest_litter", "default:sand", "default:desert_sand", "default:silver_sand", "default:snow", "default:snowblock", "default:gravel", "default:mossycobble",}
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---not currently compatible with squaresville...markers cant get created by regular means...
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if minetest.get_modpath("squaresville") then
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spawn_on = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", "default:dirt_with_rainforest_litter", "default:sand", "default:desert_sand", "default:silver_sand", "default:snow", "default:snowblock", "default:gravel", "default:mossycobble", "squaresville:roof", "squaresville:sidewalk", "squaresville:road", "squaresville:floor_ceiling", "squaresville:concrete_broken", "squaresville:concrete"}
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end
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--Destructive and large mobs only spawn at front lines i.e. neighbouring enemy
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-- DEFENDERS
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mobs:spawn({
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name = "mobs_war:defender_drone",
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nodes = "mobs_war:drone_launcher_defender",
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chance = 5,
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active_object_count = 5,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender",
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nodes = "mobs_war:marker_defender",
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chance = base_spawn_rate,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_cannon",
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nodes = "mobs_war:marker_defender",
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chance = base_spawn_rate * 2,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_bazooka",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 3,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_sniper",
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nodes = "mobs_war:marker_defender",
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chance = base_spawn_rate * 5,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_flamethrower",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 8,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_vehicle",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 8,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_helicopter",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 13,
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active_object_count = 1,
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max_height = 20000,
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min_height = 10,
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})
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mobs:spawn({
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name = "mobs_war:defender_engineer",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 13,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:defender_tank",
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nodes = "mobs_war:marker_defender",
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neighbors = "mobs_war:marker_shooter",
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chance = base_spawn_rate * 21,
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active_object_count = 1,
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max_height = 20000,
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})
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--SHOOTERS
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mobs:spawn({
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name = "mobs_war:shooter_drone",
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nodes = "mobs_war:drone_launcher_shooter",
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chance = 5,
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active_object_count = 5,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter",
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nodes = "mobs_war:marker_shooter",
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chance = base_spawn_rate_hostile,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_cannon",
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nodes = "mobs_war:marker_shooter",
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chance = base_spawn_rate_hostile * 2,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_bazooka",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 3,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_suicide",
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nodes = "mobs_war:marker_shooter",
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chance = base_spawn_rate_hostile * 5,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_flamethrower",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 8,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_vehicle",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 8,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_helicopter",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 11,
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active_object_count = 1,
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max_height = 20000,
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min_height = 10,
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})
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--make a little more common than defender
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mobs:spawn({
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name = "mobs_war:shooter_engineer",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 8,
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active_object_count = 1,
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max_height = 20000,
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})
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mobs:spawn({
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name = "mobs_war:shooter_tank",
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nodes = "mobs_war:marker_shooter",
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neighbors = "mobs_war:marker_defender",
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chance = base_spawn_rate_hostile * 20,
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active_object_count = 1,
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max_height = 20000,
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})
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--MAP SPAWN MARKERS
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--Main blocks... divides up the landscape into seperate zones
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--give shooters a slight advantage for a challange...
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--shooter
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--give them larger areas to compensate for player being better at taking territory
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minetest.register_decoration({
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deco_type = "simple",
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place_on = spawn_on,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 5,
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spread = {x = 300, y = 300, z = 300},
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seed = 666,
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octaves = 4,
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persist = 1
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},
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y_min = -10,
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y_max = 31000,
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decoration = "mobs_war:marker_shooter",
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})
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--defender
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minetest.register_decoration({
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deco_type = "simple",
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place_on = spawn_on,
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noise_params = {
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offset = 0,
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scale = 3,
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spread = {x = 250, y = 200, z = 250},
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seed = 777,
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octaves = 4,
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persist = 1
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},
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y_min = -10,
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y_max = 31000,
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decoration = "mobs_war:marker_defender",
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})
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--Rogues... to scatter through no man's lands and infiltrate
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--defender
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minetest.register_decoration({
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deco_type = "simple",
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place_on = spawn_on,
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noise_params = {
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offset = 0,
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scale = 0.05,
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spread = {x = 300, y = 300, z = 300},
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seed = 777,
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octaves = 2,
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persist = 0.1
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},
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y_min = -20,
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y_max = 31000,
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decoration = "mobs_war:marker_defender",
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})
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--shooter
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minetest.register_decoration({
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deco_type = "simple",
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place_on = spawn_on,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.05,
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spread = {x = 300, y = 300, z = 300},
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seed = 666,
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octaves = 2,
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persist = 0.1
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},
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y_min = -20,
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y_max = 31000,
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decoration = "mobs_war:marker_shooter",
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})
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--shooter Drones
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minetest.register_decoration({
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deco_type = "simple",
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place_on = spawn_on,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.004,
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spread = {x = 300, y = 300, z = 300},
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seed = 666,
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octaves = 1,
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persist = 0.1
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},
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y_min = -20,
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y_max = 31000,
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decoration = "mobs_war:drone_launcher_shooter",
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})
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-------------------------------------------------------------
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---BUILDINGS
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------------------------------------------------------------
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local spawn_on_building = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", "default:dirt_with_rainforest_litter", "default:sand", "default:desert_sand", "default:silver_sand", "default:snow", "default:snowblock",}
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---Sandbag Cross
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 550, y = 250, z = 550},
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seed = 6661,
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octaves = 1,
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persist = 0.45
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},
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y_min = -1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_crosswire.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---Sandbag house
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 550, y = 250, z = 550},
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seed = 7772,
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octaves = 1,
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persist = 0.45
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},
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y_min = -1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_house.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---Sandbag pit
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 550, y = 250, z = 550},
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seed = 6663,
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octaves = 2,
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persist = 0.45
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},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_pit.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---Sandbag pit covered
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 550, y = 250, z = 550},
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seed = 7774,
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octaves = 2,
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persist = 0.45
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},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_pit_covered.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---Sandbag pit covered large
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 250, y = 250, z = 250},
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seed = 6665,
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octaves = 2,
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persist = 0.45
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},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_pit_covered_large.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---Sandbag trench
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = spawn_on_building,
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.0002,
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spread = {x = 250, y = 250, z = 250},
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seed = 7776,
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octaves = 2,
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persist = 0.45
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},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath("mobs_war") .. "/schematics/bag_trench.mts",
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flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
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})
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---bunker 1
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minetest.register_decoration({
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deco_type = "schematic",
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||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 6667,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_1.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker 2
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 7778,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_2.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker 3
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 6669,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_3.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker pillbox 1
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 77710,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_pillbox_1.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker pillbox 2
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 66611,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_pillbox_2.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker tower
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 77712,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = 1,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_tower.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker underground
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 250, z = 550},
|
||
|
seed = 66613,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = -20,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_underground.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker underground large
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 550, z = 550},
|
||
|
seed = 77714,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = -20,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_underground_large.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|
||
|
|
||
|
|
||
|
---bunker underground lit
|
||
|
minetest.register_decoration({
|
||
|
deco_type = "schematic",
|
||
|
place_on = spawn_on_building,
|
||
|
sidelen = 16,
|
||
|
noise_params = {
|
||
|
offset = 0,
|
||
|
scale = 0.0001,
|
||
|
spread = {x = 550, y = 550, z = 550},
|
||
|
seed = 66615,
|
||
|
octaves = 1,
|
||
|
persist = 0.45
|
||
|
},
|
||
|
y_min = -20,
|
||
|
y_max = 31000,
|
||
|
schematic = minetest.get_modpath("mobs_war") .. "/schematics/bunker_underground_lit.mts",
|
||
|
flags = {place_center_x = true, place_center_y = true, place_center_z = true, force_placement = true},
|
||
|
})
|