parent
d327fcc4e4
commit
9c350f3ed6
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@ -35,7 +35,7 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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if ltable.players[name] ~= "seeker" then
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money.set_money(name, money.get_money(name)+5)
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minetest.chat_send_player(name, "CoinSystem: You have receive 5 Coins for playing!")
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minetest.chat_send_player(name, "[CoinSystem] You have receive 5 Coins for playing!")
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end
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end
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end
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@ -109,7 +109,7 @@ subgames.register_on_respawnplayer(function(player, lobby)
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local plobby = hiddenseeker.player_lobby[name]
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if plobby ~= 0 and hiddenseeker.lobbys[plobby].ingame then
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hiddenseeker.lobbys[plobby].players[name] = "seeker"
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hiddenseeker.chat_send_all_lobby(plobby, name.." died so he is now a seeker.")
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hiddenseeker.chat_send_all_lobby(plobby, name.." died so they are now on the seeker team.")
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hiddenseeker.chat_send_all_lobby(plobby, "There are "..hiddenseeker.get_hidder_count(plobby).." hidders left!")
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if hiddenseeker.lobbys[plobby].hidding then
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player:setpos(hiddenseeker.lobbys[plobby].seekerpos)
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@ -190,7 +190,7 @@ function hiddenseeker.join_game(player, lobby)
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hiddenseeker.win(lobby)
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if hiddenseeker.lobbys[lobby].mustcreate == true then
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hiddenseeker.lobbys[lobby].mustcreate = false
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minetest.chat_send_all("Creating Hide and seek map don't leave!, May lag")
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minetest.chat_send_all("Creating Hide and seek map, don't leave!, May lag")
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local schem = minetest.get_worldpath() .. "/schems/" .. hiddenseeker.lobbys[lobby].schem .. ".mts"
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minetest.place_schematic(hiddenseeker.lobbys[lobby].schempos, schem)
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end
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@ -124,9 +124,9 @@ subgames.register_on_kill_player(function(killer, killed, lobby)
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local killrol = hiddenseeker.lobbys[hiddenseeker.player_lobby[killname]].players[killname]
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if killrol == "seeker" then
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money.set_money(killname, money.get_money(killname)+10)
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minetest.chat_send_player(killname, "CoinSystem: You have receive 10 Coins!")
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minetest.chat_send_player(killname, "[CoinSystem] You have receive 10 Coins!")
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else money.set_money(killname, money.get_money(killname)+15)
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minetest.chat_send_player(killname, "CoinSystem: You have receive 15 Coins!")
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minetest.chat_send_player(killname, "[CoinSystem] You have receive 15 Coins!")
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end
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end
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end)
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@ -143,15 +143,15 @@ end
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local function party_win_announce(party, lobby, ldata)
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minetest.log("warning", "Hiddenseeker: "..party.." won the Game of the lobby "..lobby)
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hiddenseeker.chat_send_all_lobby(lobby, party .. " win! Restart in 5 seconds.")
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hiddenseeker.chat_send_all_lobby(lobby, party .. " has won! Restart in 5 seconds.")
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for _, player in ipairs(hiddenseeker.get_lobby_players(lobby)) do
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player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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subgames.add_mithud(player, party .. " win!", 0xFF0000, 3)
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subgames.add_mithud(player, party .. " has won!", 0xFF0000, 3)
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if party ~= "Seekers" then
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local name = player:get_player_name()
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if ldata.players[name] ~= "seeker" and hiddenseeker.get_hidder_count(lobby) + hiddenseeker.get_seeker_count(lobby) > 1 then
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money.set_money(name, money.get_money(name) + 30)
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minetest.chat_send_player(name, "CoinSystem: You received 30 coins for winning!")
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minetest.chat_send_player(name, "[CoinSystem] You received 30 coins for winning!")
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end
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end
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end
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@ -172,7 +172,7 @@ function mesewars.join_game(player, lobby)
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mesewars.lobbys[lobby].players[name] = false
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if mesewars.lobbys[lobby].mustcreate == true then
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mesewars.lobbys[lobby].mustcreate = false
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minetest.chat_send_all("Creating mesewars map don't leave!, May lag")
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minetest.chat_send_all("Creating mesewars map, don't leave!, May lag")
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local schem = minetest.get_worldpath() .. "/schems/" .. mesewars.lobbys[lobby].schem .. ".mts"
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local vm = minetest.get_voxel_manip()
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vm:read_from_map(mesewars.lobbys[lobby].mappos1, mesewars.lobbys[lobby].mappos2)
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@ -179,7 +179,7 @@ subgames.register_on_kill_player(function(killer, killed, lobby)
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local killedname = killed:get_player_name()
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local killname = killer:get_player_name()
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money.set_money(killname, money.get_money(killname)+5)
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minetest.chat_send_player(killname, "CoinSystem: You have receive 5 Coins!")
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minetest.chat_send_player(killname, "[CoinSystem] You have receive 5 Coins!")
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end
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end)
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@ -195,7 +195,7 @@ minetest.register_node("mesewars:mese1", {
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end
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mesewars.lobbys[lobby].meses[1] = false
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money.set_money(name, money.get_money(name)+15)
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minetest.chat_send_player(name, "CoinSystem: You have receive 15 Coins!")
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minetest.chat_send_player(name, "[CoinSystem] You have receive 15 Coins!")
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mesewars.win(lobby)
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end
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end
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@ -222,7 +222,7 @@ minetest.register_node("mesewars:mese2", {
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end
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mesewars.lobbys[lobby].meses[2] = false
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money.set_money(name, money.get_money(name)+15)
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minetest.chat_send_player(name, "CoinSystem: You have receive 15 Coins!")
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minetest.chat_send_player(name, "[CoinSystem] You have receive 15 Coins!")
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mesewars.win(lobby)
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end
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end
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@ -249,7 +249,7 @@ minetest.register_node("mesewars:mese3", {
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end
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mesewars.lobbys[lobby].meses[3] = false
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money.set_money(name, money.get_money(name)+15)
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minetest.chat_send_player(name, "CoinSystem: You have receive 15 Coins!")
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minetest.chat_send_player(name, "[CoinSystem] You have receive 15 Coins!")
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mesewars.win(lobby)
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end
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end
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@ -276,7 +276,7 @@ minetest.register_node("mesewars:mese4", {
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end
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mesewars.lobbys[lobby].meses[4] = false
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money.set_money(name, money.get_money(name)+15)
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minetest.chat_send_player(name, "CoinSystem: You have receive 15 Coins!")
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minetest.chat_send_player(name, "[CoinSystem] You have receive 15 Coins!")
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mesewars.win(lobby)
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end
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end
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@ -93,15 +93,15 @@ function mesewars.win(lobby)
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local count, winner, restplayers = mesewars.get_team_count(lobby)
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if count <= 1 then
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if count > 0 then
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mesewars.chat_send_all_lobby(lobby, minetest.colorize(mesewars.get_color_from_team(winner), "Team "..mesewars.get_color_from_team(winner)).." Win!")
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mesewars.chat_send_all_lobby(lobby, minetest.colorize(mesewars.get_color_from_team(winner), "Team "..mesewars.get_color_from_team(winner)).." has won!")
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minetest.log("warning", "mesewars: "..minetest.colorize(mesewars.get_color_from_team(winner), mesewars.get_color_from_team(winner)).." won the Game of the lobby "..lobby)
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for name,_ in pairs(restplayers) do
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money.set_money(name, money.get_money(name)+25)
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minetest.chat_send_player(winner, "CoinSystem: You have receive 25 Coins!")
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minetest.chat_send_player(winner, "[CoinSystem] You have receive 25 Coins!")
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end
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mesewars.chat_send_all_lobby(lobby, "Server Restarts in 5 sec.")
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for _,player in ipairs(mesewars.get_lobby_players(lobby)) do
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subgames.add_mithud(player, "Team "..mesewars.get_color_from_team(winner).." Win!", mesewars.get_hex_from_team(winner), 3)
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subgames.add_mithud(player, "Team "..mesewars.get_color_from_team(winner).." has won!", mesewars.get_hex_from_team(winner), 3)
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end
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end
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minetest.after(5, function()
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@ -207,7 +207,7 @@ function skywars.join_game(player, lobby)
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skywars.win(lobby)
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if skywars.lobbys[lobby].mustcreate == true then
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skywars.lobbys[lobby].mustcreate = false
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minetest.chat_send_all("Creating Skywars map don't leave!, May lag")
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minetest.chat_send_all("Creating Skywars map, don't leave!, May lag")
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local schem = minetest.get_worldpath() .. "/schems/" .. skywars.lobbys[lobby].schem .. ".mts"
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local vm = minetest.get_voxel_manip()
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vm:read_from_map(skywars.lobbys[lobby].mappos1, skywars.lobbys[lobby].mappos2)
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@ -135,7 +135,7 @@ subgames.register_on_kill_player(function(killer, killed, lobby)
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local killedname = killed:get_player_name()
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local killname = killer:get_player_name()
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money.set_money(killname, money.get_money(killname)+5)
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minetest.chat_send_player(killname, "CoinSystem: You have receive 5 Coins!")
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minetest.chat_send_player(killname, "[CoinSystem] You have receive 5 Coins!")
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end
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end)
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@ -93,13 +93,13 @@ function skywars.win(lobby)
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local count, winner = skywars.get_player_count(lobby)
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if count <= 1 then
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if count > 0 then
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skywars.chat_send_all_lobby(lobby, winner.." Win!")
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skywars.chat_send_all_lobby(lobby, winner.." has won!")
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minetest.log("warning", "Skywars: "..winner.." won the Game of the lobby "..lobby)
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money.set_money(winner, money.get_money(winner)+20)
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minetest.chat_send_player(winner, "CoinSystem: You have receive 20 Coins!")
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minetest.chat_send_player(winner, "[CoinSystem] You have receive 20 Coins!")
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skywars.chat_send_all_lobby(lobby, "Server Restarts in 5 sec.")
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for _,player in ipairs(skywars.get_lobby_players(lobby)) do
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subgames.add_mithud(player, winner.." Win!", 0xFF0000, 3)
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subgames.add_mithud(player, winner.." has won!", 0xFF0000, 3)
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end
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end
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minetest.after(5, function()
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@ -162,7 +162,7 @@ subgames.register_on_kill_player(function(killer, killed, lobby)
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local killedname = killed:get_player_name()
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local killname = killer:get_player_name()
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money.set_money(killname, money.get_money(killname)+5)
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minetest.chat_send_player(killname, "CoinSystem: You have receive 5 Coins!")
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minetest.chat_send_player(killname, "[CoinSystem] You have receive 5 Coins!")
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if survivalgames_kits[killname].selected == "Vampire" then
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killer:set_hp(20)
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end
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@ -115,13 +115,13 @@ function survivalgames.win(lobby)
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local count, winner = survivalgames.get_player_count(lobby)
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if count <= 1 then
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if count > 0 then
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survivalgames.chat_send_all_lobby(lobby, winner.." Win!")
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survivalgames.chat_send_all_lobby(lobby, winner.." has won!")
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minetest.log("warning", "Survivalgames: "..winner.." won the Game of the lobby "..lobby)
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money.set_money(winner, money.get_money(winner)+20)
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minetest.chat_send_player(winner, "CoinSystem: You have receive 20 Coins!")
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minetest.chat_send_player(winner, "[CoinSystem] You received 20 Coins!")
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survivalgames.chat_send_all_lobby(lobby, "Server Restarts in 5 sec.")
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for _,player in ipairs(survivalgames.get_lobby_players(lobby)) do
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subgames.add_mithud(player, winner.." Win!", 0xFF0000, 3)
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subgames.add_mithud(player, winner.." has won!", 0xFF0000, 3)
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end
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end
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minetest.after(5, function()
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