Use extra veriables for the big kit tables
parent
2c414d9ef4
commit
440f444488
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@ -1,19 +1,19 @@
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hiddenseeker_kit_form = {}
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hiddenseeker.kits = {}
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hiddenseeker_kits = {}
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local kits_register = {}
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local kits_all = {}
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local input = io.open(minetest.get_worldpath() .. "/hiddenseeker_kits", "r")
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if input then
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local input2 = minetest.deserialize(input:read("*l"))
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hiddenseeker.kits = input2
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hiddenseeker_kits = input2
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io.close(input)
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end
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if not hiddenseeker.kits then hiddenseeker.kits = {} end
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if not hiddenseeker_kits then hiddenseeker_kits = {} end
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function hiddenseeker.save_kits()
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local output = io.open(minetest.get_worldpath() .. "/hiddenseeker_kits", "w")
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output:write(minetest.serialize(hiddenseeker.kits))
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output:write(minetest.serialize(hiddenseeker_kits))
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io.close(output)
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end
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@ -25,19 +25,19 @@ end)
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subgames.register_on_joinplayer(function(player, lobby)
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if lobby == "hiddenseeker" then
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local name = player:get_player_name()
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if not hiddenseeker.kits[name] then
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hiddenseeker.kits[name] = {kit = {"Random"}, selected = {"Random"}}
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if not hiddenseeker_kits[name] then
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hiddenseeker_kits[name] = {kit = {"Random"}, selected = {"Random"}}
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hiddenseeker.save_kits()
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end
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if not hiddenseeker.kits[name].abilitys then
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hiddenseeker.kits[name].abilitys = {}
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if not hiddenseeker_kits[name].abilitys then
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hiddenseeker_kits[name].abilitys = {}
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end
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hiddenseeker.save_kits()
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end
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end)
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function hiddenseeker.get_player_kits(name)
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return hiddenseeker.kits[name].kit
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return hiddenseeker_kits[name].kit
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end
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function hiddenseeker.register_kit(kitname, def)
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@ -48,11 +48,11 @@ end
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function hiddenseeker.add_player_kits(name, kitname)
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local def = kits_register[kitname]
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local inserter = hiddenseeker.kits[name].kit
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local inserter = hiddenseeker_kits[name].kit
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if def and money.get_money(name) >= def.cost then
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if hiddenseeker.kits[name].kit == "" or not table.contains(hiddenseeker.kits[name].kit, kitname) == true then
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if hiddenseeker_kits[name].kit == "" or not table.contains(hiddenseeker_kits[name].kit, kitname) == true then
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money.set_money(name, money.get_money(name)-def.cost)
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table.insert(hiddenseeker.kits[name].kit, kitname)
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table.insert(hiddenseeker_kits[name].kit, kitname)
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hiddenseeker.save_kits()
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minetest.chat_send_player(name, "You have buyed the Block " ..kitname.."!")
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else minetest.chat_send_player(name, "You already have buyed this Block!")
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@ -62,8 +62,8 @@ function hiddenseeker.add_player_kits(name, kitname)
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end
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function hiddenseeker.set_player_kit(name, kitname)
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if kitname ~= "" and hiddenseeker.kits[name].kit ~= "" and table.contains(hiddenseeker.kits[name].kit, kitname) then
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hiddenseeker.kits[name].selected = kitname
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if kitname ~= "" and hiddenseeker_kits[name].kit ~= "" and table.contains(hiddenseeker_kits[name].kit, kitname) then
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hiddenseeker_kits[name].selected = kitname
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elseif kitname ~= "" then
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minetest.chat_send_player(name, "You don't have this Block!")
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end
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@ -74,41 +74,41 @@ function hiddenseeker.create_kit_form(name)
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local selected_id = 1
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local selected_buyid = 0
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local defitems = ""
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if not hiddenseeker.kits[name] then return end
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if type(hiddenseeker.kits[name].kit) == "table" and #hiddenseeker.kits[name].kit >= 1 then
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for kitnumb,kitname in ipairs(hiddenseeker.kits[name].kit) do
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if kitname == hiddenseeker.kits[name].selected then
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if not hiddenseeker_kits[name] then return end
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if type(hiddenseeker_kits[name].kit) == "table" and #hiddenseeker_kits[name].kit >= 1 then
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for kitnumb,kitname in ipairs(hiddenseeker_kits[name].kit) do
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if kitname == hiddenseeker_kits[name].selected then
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selected_id = kitnumb
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end
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end
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end
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if hiddenseeker.kits[name].buying then
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if hiddenseeker_kits[name].buying then
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for kitnumb, kitname in ipairs(kits_all) do
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if kitname == hiddenseeker.kits[name].buying then
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if kitname == hiddenseeker_kits[name].buying then
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selected_buyid = kitnumb
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end
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end
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end
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if kits_register[hiddenseeker.kits[name].selected] then
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local def = kits_register[hiddenseeker.kits[name].selected]
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if kits_register[hiddenseeker_kits[name].selected] then
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local def = kits_register[hiddenseeker_kits[name].selected]
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if def.items then
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defitems = def.items
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end
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end
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local costbuy = ""
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if hiddenseeker.kits[name].buying then
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local costbuyb = kits_register[hiddenseeker.kits[name].buying]
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if hiddenseeker_kits[name].buying then
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local costbuyb = kits_register[hiddenseeker_kits[name].buying]
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costbuy = costbuyb.cost
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end
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local itembuy = ""
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if hiddenseeker.kits[name].buying then
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local itembuyb = kits_register[hiddenseeker.kits[name].buying]
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if hiddenseeker_kits[name].buying then
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local itembuyb = kits_register[hiddenseeker_kits[name].buying]
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itembuy = itembuyb.items
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end
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hiddenseeker_kit_form[name] = (
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"size[8,9]" ..
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"label[0,0;Select your Block you want to be in the next round!]" ..
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"dropdown[0,0.5;8,1.5;blocklist;"..subgames.concatornil(hiddenseeker.kits[name].kit)..";"..selected_id.."]" ..
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"dropdown[0,0.5;8,1.5;blocklist;"..subgames.concatornil(hiddenseeker_kits[name].kit)..";"..selected_id.."]" ..
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"label[0,1.5;Block: "..subgames.concatornil(defitems).." ]" ..
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"label[0,2.5;Here you can buy your Block!]" ..
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"label[0,3;Your money: "..money.get_money(name).." Coins]" ..
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@ -137,15 +137,15 @@ function hiddenseeker.kit_on_player_receive_fields(self, player, context, presse
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local name = player:get_player_name()
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if player_lobby[name] == "hiddenseeker" then
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if pressed.buyblock then
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if hiddenseeker.kits[name].buying then
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hiddenseeker.add_player_kits(name, hiddenseeker.kits[name].buying)
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if hiddenseeker_kits[name].buying then
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hiddenseeker.add_player_kits(name, hiddenseeker_kits[name].buying)
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end
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end
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if pressed.blocklist then
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hiddenseeker.set_player_kit(name, pressed.blocklist)
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end
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if pressed.buylist then
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hiddenseeker.kits[name].buying = pressed.buylist
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hiddenseeker_kits[name].buying = pressed.buylist
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end
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hiddenseeker.save_kits()
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hiddenseeker.create_kit_form(name)
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@ -155,7 +155,7 @@ end
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function hiddenseeker.get_player_block(name)
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local lobby = hiddenseeker.player_lobby[name]
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local selected = hiddenseeker.kits[name].selected
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local selected = hiddenseeker_kits[name].selected
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if not selected or selected == "Random" or selected == "" or not kits_register[selected] or not kits_register[selected].items then
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return hiddenseeker.lobbys[lobby].blocks[math.random(#hiddenseeker.lobbys[lobby].blocks)]
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else return kits_register[selected].items
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@ -1,4 +1,4 @@
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skywars.kits = {}
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skywars_kits = {}
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skywars_kit_form = {}
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skywars_ability_form = {}
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local kits_all = {}
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@ -8,14 +8,14 @@ local kits_register = {}
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local input = io.open(minetest.get_worldpath() .. "/skywars_kits", "r")
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if input then
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local input2 = minetest.deserialize(input:read("*l"))
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skywars.kits = input2
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skywars_kits = input2
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io.close(input)
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end
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if not skywars.kits then skywars.kits = {} end
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if not skywars_kits then skywars_kits = {} end
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function skywars.save_kits()
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local output = io.open(minetest.get_worldpath() .. "/skywars_kits", "w")
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output:write(minetest.serialize(skywars.kits))
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output:write(minetest.serialize(skywars_kits))
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io.close(output)
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end
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@ -27,8 +27,8 @@ end)
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subgames.register_on_joinplayer(function(player, lobby)
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if lobby == "skywars" then
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local name = player:get_player_name()
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if not skywars.kits[name] then
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skywars.kits[name] = {kit = {}}
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if not skywars_kits[name] then
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skywars_kits[name] = {kit = {}}
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skywars.save_kits()
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end
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skywars.save_kits()
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@ -36,7 +36,7 @@ subgames.register_on_joinplayer(function(player, lobby)
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end)
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function skywars.get_player_kits(name)
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return skywars.kits[name].kit
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return skywars_kits[name].kit
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end
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function skywars.register_kit(kitname, def)
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@ -47,11 +47,11 @@ end
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function skywars.add_player_kits(name, kitname)
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local def = kits_register[kitname]
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local inserter = skywars.kits[name].kit
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local inserter = skywars_kits[name].kit
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if def and money.get_money(name) >= def.cost then
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if skywars.kits[name].kit == "" or not table.contains(skywars.kits[name].kit, kitname) == true then
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if skywars_kits[name].kit == "" or not table.contains(skywars_kits[name].kit, kitname) == true then
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money.set_money(name, money.get_money(name)-def.cost)
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table.insert(skywars.kits[name].kit, kitname)
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table.insert(skywars_kits[name].kit, kitname)
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skywars.save_kits()
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minetest.chat_send_player(name, "You have buyed the kit " ..kitname.."!")
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else minetest.chat_send_player(name, "You already have buyed this Kit!")
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@ -61,16 +61,16 @@ function skywars.add_player_kits(name, kitname)
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end
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function skywars.set_player_kit(name, kitname)
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if kitname ~= "" and skywars.kits[name].kit ~= "" and table.contains(skywars.kits[name].kit, kitname) then
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skywars.kits[name].selected = kitname
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if kitname ~= "" and skywars_kits[name].kit ~= "" and table.contains(skywars_kits[name].kit, kitname) then
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skywars_kits[name].selected = kitname
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elseif kitname ~= "" then
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minetest.chat_send_player(name, "You don't have this kit!")
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end
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end
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function skywars.give_kit_items(name)
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if skywars.kits[name].selected then
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local kitname = skywars.kits[name].selected
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if skywars_kits[name].selected then
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local kitname = skywars_kits[name].selected
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local def = kits_register[kitname]
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local player = minetest.get_player_by_name(name)
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local inv = player:get_inventory()
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@ -87,41 +87,41 @@ function skywars.create_kit_form(name)
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local selected_id = 1
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local selected_buyid = 0
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local defitems = ""
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if not skywars.kits[name] then return end
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if type(skywars.kits[name].kit) == "table" and #skywars.kits[name].kit >= 1 then
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for kitnumb,kitname in ipairs(skywars.kits[name].kit) do
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if kitname == skywars.kits[name].selected then
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if not skywars_kits[name] then return end
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if type(skywars_kits[name].kit) == "table" and #skywars_kits[name].kit >= 1 then
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for kitnumb,kitname in ipairs(skywars_kits[name].kit) do
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if kitname == skywars_kits[name].selected then
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selected_id = kitnumb
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end
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end
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end
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if skywars.kits[name].buying then
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if skywars_kits[name].buying then
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for kitnumb,kitname in ipairs(kits_all) do
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if kitname == skywars.kits[name].buying then
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if kitname == skywars_kits[name].buying then
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selected_buyid = kitnumb
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end
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end
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end
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if kits_register[skywars.kits[name].selected] then
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local def = kits_register[skywars.kits[name].selected]
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if kits_register[skywars_kits[name].selected] then
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local def = kits_register[skywars_kits[name].selected]
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if def.items then
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defitems = def.items
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end
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end
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local costbuy = ""
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if skywars.kits[name].buying then
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local costbuyb = kits_register[skywars.kits[name].buying]
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if skywars_kits[name].buying then
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local costbuyb = kits_register[skywars_kits[name].buying]
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costbuy = costbuyb.cost
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end
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local itembuy = ""
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if skywars.kits[name].buying then
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local itembuyb = kits_register[skywars.kits[name].buying]
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if skywars_kits[name].buying then
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local itembuyb = kits_register[skywars_kits[name].buying]
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itembuy = itembuyb.items
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end
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skywars_kit_form[name] = (
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"size[8,9]" ..
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"label[0,0;Select your Kit!]" ..
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"dropdown[0,0.5;8,1.5;kitlist;"..subgames.concatornil(skywars.kits[name].kit)..";"..selected_id.."]" ..
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"dropdown[0,0.5;8,1.5;kitlist;"..subgames.concatornil(skywars_kits[name].kit)..";"..selected_id.."]" ..
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"label[0,1.5;Items: "..subgames.concatornil(defitems).." ]" ..
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"label[0,2.5;Here you can buy your kits!]" ..
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"label[0,3;Your money: "..money.get_money(name).." Coins]" ..
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@ -145,15 +145,15 @@ function skywars.kit_on_player_receive_fields(self, player, context, pressed)
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local name = player:get_player_name()
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if player_lobby[name] == "skywars" then
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if pressed.buykit then
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if skywars.kits[name].buying then
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skywars.add_player_kits(name, skywars.kits[name].buying)
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if skywars_kits[name].buying then
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skywars.add_player_kits(name, skywars_kits[name].buying)
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end
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end
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if pressed.kitlist then
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skywars.set_player_kit(name, pressed.kitlist)
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end
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if pressed.buylist then
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skywars.kits[name].buying = pressed.buylist
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skywars_kits[name].buying = pressed.buylist
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end
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skywars.save_kits()
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skywars.create_kit_form(name)
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@ -1,4 +1,4 @@
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survivalgames.kits = {}
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survivalgames_kits = {}
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survivalgames_kit_form = {}
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local kits_all = {}
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local kits_register = {}
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@ -6,14 +6,14 @@ local kits_register = {}
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local input = io.open(minetest.get_worldpath() .. "/survivalgames_kits", "r")
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if input then
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local input2 = minetest.deserialize(input:read("*l"))
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survivalgames.kits = input2
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survivalgames_kits = input2
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io.close(input)
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end
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if not survivalgames.kits then survivalgames.kits = {} end
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if not survivalgames_kits then survivalgames_kits = {} end
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function survivalgames.save_kits()
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local output = io.open(minetest.get_worldpath() .. "/survivalgames_kits", "w")
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output:write(minetest.serialize(survivalgames.kits))
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output:write(minetest.serialize(survivalgames_kits))
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io.close(output)
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end
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@ -25,15 +25,15 @@ end)
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subgames.register_on_joinplayer(function(player, lobby)
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if lobby == "survivalgames" then
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local name = player:get_player_name()
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if not survivalgames.kits[name] then
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survivalgames.kits[name] = {kit = {}}
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if not survivalgames_kits[name] then
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survivalgames_kits[name] = {kit = {}}
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survivalgames.save_kits()
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end
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end
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end)
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function survivalgames.get_player_kits(name)
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return survivalgames.kits[name].kit
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return survivalgames_kits[name].kit
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end
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function survivalgames.register_kit(kitname, def)
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@ -44,11 +44,11 @@ end
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function survivalgames.add_player_kits(name, kitname)
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local def = kits_register[kitname]
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local inserter = survivalgames.kits[name].kit
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local inserter = survivalgames_kits[name].kit
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if def and money.get_money(name) >= def.cost then
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if survivalgames.kits[name].kit == "" or not table.contains(survivalgames.kits[name].kit, kitname) == true then
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if survivalgames_kits[name].kit == "" or not table.contains(survivalgames_kits[name].kit, kitname) == true then
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money.set_money(name, money.get_money(name)-def.cost)
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table.insert(survivalgames.kits[name].kit, kitname)
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table.insert(survivalgames_kits[name].kit, kitname)
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survivalgames.save_kits()
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minetest.chat_send_player(name, "You have buyed the kit " ..kitname.."!")
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else minetest.chat_send_player(name, "You already have buyed this Kit!")
|
||||
|
@ -60,16 +60,16 @@ end
|
|||
function survivalgames.set_player_kit(name, kitname)
|
||||
if survivalgames.lobbys[survivalgames.player_lobby[name]].players[name] == true then
|
||||
minetest.chat_send_player(name, "You can't switch your kit while playing.")
|
||||
elseif kitname ~= "" and survivalgames.kits[name].kit ~= "" and table.contains(survivalgames.kits[name].kit, kitname) then
|
||||
survivalgames.kits[name].selected = kitname
|
||||
elseif kitname ~= "" and survivalgames_kits[name].kit ~= "" and table.contains(survivalgames_kits[name].kit, kitname) then
|
||||
survivalgames_kits[name].selected = kitname
|
||||
elseif kitname ~= "" then
|
||||
minetest.chat_send_player(name, "You don't have this kit!")
|
||||
end
|
||||
end
|
||||
|
||||
function survivalgames.give_kit_items(name)
|
||||
if survivalgames.kits[name].selected then
|
||||
local kitname = survivalgames.kits[name].selected
|
||||
if survivalgames_kits[name].selected then
|
||||
local kitname = survivalgames_kits[name].selected
|
||||
local def = kits_register[kitname]
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local inv = player:get_inventory()
|
||||
|
@ -85,7 +85,7 @@ function survivalgames.give_kit_items(name)
|
|||
end
|
||||
|
||||
function survivalgames.end_kit(name)
|
||||
local kit = survivalgames.kits[name].selected
|
||||
local kit = survivalgames_kits[name].selected
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and kit and kits_register[kit] and kits_register[kit].on_end then
|
||||
kits_register[kit].on_end(player)
|
||||
|
@ -97,47 +97,47 @@ function survivalgames.create_kit_form(name)
|
|||
local selected_id = 1
|
||||
local selected_buyid = 0
|
||||
local defitems = ""
|
||||
if not survivalgames.kits[name] then return end
|
||||
if type(survivalgames.kits[name].kit) == "table" and #survivalgames.kits[name].kit >= 1 then
|
||||
for kitnumb,kitname in ipairs(survivalgames.kits[name].kit) do
|
||||
if kitname == survivalgames.kits[name].selected then
|
||||
if not survivalgames_kits[name] then return end
|
||||
if type(survivalgames_kits[name].kit) == "table" and #survivalgames_kits[name].kit >= 1 then
|
||||
for kitnumb,kitname in ipairs(survivalgames_kits[name].kit) do
|
||||
if kitname == survivalgames_kits[name].selected then
|
||||
selected_id = kitnumb
|
||||
end
|
||||
end
|
||||
end
|
||||
if survivalgames.kits[name].buying then
|
||||
if survivalgames_kits[name].buying then
|
||||
for kitnumb,kitname in ipairs(kits_all) do
|
||||
if kitname == survivalgames.kits[name].buying then
|
||||
if kitname == survivalgames_kits[name].buying then
|
||||
selected_buyid = kitnumb
|
||||
end
|
||||
end
|
||||
end
|
||||
if kits_register[survivalgames.kits[name].selected] then
|
||||
local def = kits_register[survivalgames.kits[name].selected]
|
||||
if kits_register[survivalgames_kits[name].selected] then
|
||||
local def = kits_register[survivalgames_kits[name].selected]
|
||||
if def.items then
|
||||
defitems = def.items
|
||||
end
|
||||
end
|
||||
local costbuy = ""
|
||||
if survivalgames.kits[name].buying then
|
||||
local costbuyb = kits_register[survivalgames.kits[name].buying]
|
||||
if survivalgames_kits[name].buying then
|
||||
local costbuyb = kits_register[survivalgames_kits[name].buying]
|
||||
costbuy = costbuyb.cost
|
||||
end
|
||||
local itembuy = ""
|
||||
if survivalgames.kits[name].buying then
|
||||
local itembuyb = kits_register[survivalgames.kits[name].buying]
|
||||
if survivalgames_kits[name].buying then
|
||||
local itembuyb = kits_register[survivalgames_kits[name].buying]
|
||||
itembuy = itembuyb.items
|
||||
end
|
||||
local defeffect = ""
|
||||
if kits_register[survivalgames.kits[name].selected] then
|
||||
local def = kits_register[survivalgames.kits[name].selected]
|
||||
if kits_register[survivalgames_kits[name].selected] then
|
||||
local def = kits_register[survivalgames_kits[name].selected]
|
||||
if def.effect then
|
||||
defeffect = def.effect
|
||||
end
|
||||
end
|
||||
local effectbuy = ""
|
||||
if survivalgames.kits[name].buying then
|
||||
local itembuyb = kits_register[survivalgames.kits[name].buying]
|
||||
if survivalgames_kits[name].buying then
|
||||
local itembuyb = kits_register[survivalgames_kits[name].buying]
|
||||
if itembuyb.effect then
|
||||
itembuy = itembuyb.effect
|
||||
end
|
||||
|
@ -145,7 +145,7 @@ function survivalgames.create_kit_form(name)
|
|||
survivalgames_kit_form[name] = (
|
||||
"size[8,9]" ..
|
||||
"label[0,0;Select your Kit!]" ..
|
||||
"dropdown[0,0.5;8,1.5;kitlist;"..subgames.concatornil(survivalgames.kits[name].kit)..";"..selected_id.."]" ..
|
||||
"dropdown[0,0.5;8,1.5;kitlist;"..subgames.concatornil(survivalgames_kits[name].kit)..";"..selected_id.."]" ..
|
||||
"label[0,1.5;Items: "..subgames.concatornil(defitems).." ]" ..
|
||||
"label[0,2;Effect: "..defeffect.." ]" ..
|
||||
"label[0,2.5;Here you can buy your kits!]" ..
|
||||
|
@ -164,7 +164,7 @@ subgames.register_on_kill_player(function(killer, killed, lobby)
|
|||
local killname = killer:get_player_name()
|
||||
money.set_money(killname, money.get_money(killname)+5)
|
||||
minetest.chat_send_player(killname, "CoinSystem: You have receive 5 Coins!")
|
||||
if survivalgames.kits[killname].selected == "Vampire" then
|
||||
if survivalgames_kits[killname].selected == "Vampire" then
|
||||
killer:set_hp(20)
|
||||
end
|
||||
end
|
||||
|
@ -174,15 +174,15 @@ function survivalgames.kit_on_player_receive_fields(self, player, context, press
|
|||
local name = player:get_player_name()
|
||||
if player_lobby[name] == "survivalgames" then
|
||||
if pressed.buykit then
|
||||
if survivalgames.kits[name].buying then
|
||||
survivalgames.add_player_kits(name, survivalgames.kits[name].buying)
|
||||
if survivalgames_kits[name].buying then
|
||||
survivalgames.add_player_kits(name, survivalgames_kits[name].buying)
|
||||
end
|
||||
end
|
||||
if pressed.kitlist then
|
||||
survivalgames.set_player_kit(name, pressed.kitlist)
|
||||
end
|
||||
if pressed.buylist then
|
||||
survivalgames.kits[name].buying = pressed.buylist
|
||||
survivalgames_kits[name].buying = pressed.buylist
|
||||
end
|
||||
survivalgames.save_kits()
|
||||
survivalgames.create_kit_form(name)
|
||||
|
@ -216,7 +216,7 @@ survivalgames.register_kit("Bomber", {
|
|||
|
||||
function survivalgames.handle_hit(player, hitter, time_from_last_punch)
|
||||
local name = player:get_player_name()
|
||||
if survivalgames.kits[name].selected == "Scaredy cat" then
|
||||
if survivalgames_kits[name].selected == "Scaredy cat" then
|
||||
player:set_physics_override({speed=3})
|
||||
minetest.after(5, function()
|
||||
player:set_physics_override({speed=1})
|
||||
|
|
Loading…
Reference in New Issue