make tank shoot projectil cuboit and play sound on tank shoot
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@ -13,4 +13,6 @@ This Mod is very WIP.
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![alt screenshot] (https://raw.githubusercontent.com/DS-Minetest/mvehicles/master/screenshot.png)
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**licenses:** look into [license.txt](https://github.com/DS-Minetest/mvehicles/blob/master/license.txt)
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[![licensebutton](http://dev.minetest.net/skins/common/images/cc-by-sa.png)](https://creativecommons.org/licenses/by-sa/3.0/) [![licensebutton](http://i.creativecommons.org/l/by/3.0/88x31.png)](https://creativecommons.org/licenses/by/3.0/) [![licensebutton](https://licensebuttons.net/p/zero/1.0/88x31.png)](https://creativecommons.org/publicdomain/zero/1.0/)
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[![licensebutton](http://dev.minetest.net/skins/common/images/cc-by-sa.png)](https://creativecommons.org/licenses/by-sa/3.0/)
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[![licensebutton](http://i.creativecommons.org/l/by/3.0/88x31.png)](https://creativecommons.org/licenses/by/3.0/)
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[![licensebutton](https://licensebuttons.net/p/zero/1.0/88x31.png)](https://creativecommons.org/publicdomain/zero/1.0/)
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models/mvehicles_tank_shoot.b3d
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models/mvehicles_tank_shoot.b3d
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19
tank.lua
19
tank.lua
@ -15,15 +15,20 @@ minetest.register_entity(
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collide_with_objects = true,
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weight = 5,
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collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1},
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visual ="sprite", --"cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
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visual_size = {x=0.5, y=0.5},
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textures = {"heart.png"},
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visual ="mesh", --"cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
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visual_size = {x=5, y=5},
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mesh = "mvehicles_tank_shoot.b3d",
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textures = {"mvehicles_tank_shoot.png"},
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colors = {},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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automatic_face_movement_dir = 90.0,
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-- ^ automatically set yaw to movement direction; offset in degrees; false to disable
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automatic_face_movement_max_rotation_per_sec = -1,
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-- ^ limit automatic rotation to this value in degrees per second. values < 0 no limit
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on_activate = function(self, staticdata)
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if staticdata ~= "" then
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@ -63,6 +68,9 @@ minetest.register_entity(
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end
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end
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local rot = -math.deg(math.atan(self.object:getvelocity().y/(self.object:getvelocity().x^2+self.object:getvelocity().z^2)^0.5))
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self.object:set_animation({x=rot+90, y=rot+90}, 0, 0)
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self.oldpos = self.object:getpos()
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self.oldvel = self.object:getvelocity()
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self.oldacc = self.object:getacceleration()
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@ -451,6 +459,11 @@ minetest.register_entity(
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z=(math.sin(self.cannon_direction_horizontal + math.rad(90)))*((math.sin(math.rad(-self.cannon_direction_vertical)))*self.shooting_range)
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})
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)
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minetest.sound_play("mvehicles_tank_shoot", {
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pos = self.object:getpos(),
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gain = 0.5,
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max_hear_distance = 32, -- default, uses an euclidean metric
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})
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self.shootable = false
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minetest.after(
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textures/mvehicles_tank_shoot.png
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textures/mvehicles_tank_shoot.png
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After Width: | Height: | Size: 162 B |
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