39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
# SPDX-FileCopyrightText: 2024 DS
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#
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# SPDX-License-Identifier: CC-BY-4.0
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# Average number of plops per second and node.
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lavaplop.rate (Plop rate) float 0.05 0.0 10000.0
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# Horizontal radius around the player where plops can happen.
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# Used for a cylinder.
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lavaplop.check_radius (Check radius) float 20.0 0.0 1000.0
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# Scale factor for the vertical radius to check for nodes.
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# Used for a cylinder. Height is this times `lavaplop.check_radius`.
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# This is useful, because a high horizontal range is more important than a
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# high vertical range.
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lavaplop.check_radius_y_scale (Check radius Y-scale) float 0.5 0.0 100.0
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# Y-offset for the check area around the player, in nodes.
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# One can barely see the plops above one anyways, so a negative value makes
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# sense.
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# The default is still 0 though, because in `minetest_game` the player object
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# origin is already at its feet.
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lavaplop.check_y_offset (Check Y-offset) float 0.0 -1000.0 1000.0
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# This far away (in nodes) from the boundary of the check cylinder, the rate
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# of plops begins to decrease linearly.
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lavaplop.check_radius_fallof_range (Check radius fall-of range) float 5 0.0 1000.0
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# Average size of the particles.
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lavaplop.particle_size_mu (Average particle size) float 0.7 0.0 1000.0
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# If true, the particles collide with nodes.
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lavaplop.particle_collisiondetection (Particle collision detection) bool true
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# Average gain (=volume) of the sounds.
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# Values larger than 1 don't make sounds nearby louder, but you can hear
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# sounds from farther away.
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lavaplop.sound_gain_mu (Average sound gain) float 0.3 0.0 10.0
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