Add jump and story triggers
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@ -34,15 +34,19 @@ those.
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]],
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]],
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[[
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[[
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Logbook of the captain, startime today (1):
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Logbook of the captain, startime today (1):
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enoguh power => detect signal of blackbox
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Now, as I've gathered more power, I was able to turn on my sensors, which in turn
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detected the signal of a blackbox. I should investigate this.
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]],
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]],
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[[
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[[
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Logbook of the captain, startime today (2):
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Logbook of the captain, startime today (2):
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blackbox broken, uses RAID, search more
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I've brought the blackbox to my ship, however it is heavily damaged. According to
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the blackbox's manual (I've found them in my ship's database), the information is
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stored redundantly on multiple blackboxes, so I should be able to reconstruct most
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of the data if I find more blackboxes. My sensors already detected two more.
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]],
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]],
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[[
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[[
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Logbook of the captain, startime today (3):
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Logbook of the captain, startime today (3):
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found 3 blackboxes
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I have found a total of three blackboxes.
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cult of "those that seek the approval of Krock the core devourer" came to planet
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cult of "those that seek the approval of Krock the core devourer" came to planet
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giant crocodile cracked planet like a nutcracker, then sucked up the core
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giant crocodile cracked planet like a nutcracker, then sucked up the core
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have to warn other ppl
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have to warn other ppl
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@ -218,6 +222,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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dssssa_ship.ship.handbreak = not dssssa_ship.ship.handbreak
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dssssa_ship.ship.handbreak = not dssssa_ship.ship.handbreak
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end
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end
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if fields.jump then
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if modstorage:get_int("fuel") < 2000 then
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minetest.chat_send_player(player:get_player_name(),
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"Not enough fuel.")
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elseif modstorage:get_int("story_idx") < 5 then
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minetest.chat_send_player(player:get_player_name(),
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"No, you stay here. You have to search for the secrets of the blackboxes.")
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else
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minetest.kick_player(player:get_player_name(), "Well done!")
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end
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end
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if fields.leave then
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if fields.leave then
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dssssa_ship.out_of_ship(player)
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dssssa_ship.out_of_ship(player)
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end
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end
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@ -375,6 +391,23 @@ function dssssa_player.add_waypoints(player)
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number = 0xF41616,
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number = 0xF41616,
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world_pos = dssssa_mapgen.blackbox_poss[1],
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world_pos = dssssa_mapgen.blackbox_poss[1],
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}))}
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}))}
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elseif story_idx == 4 then
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dssssa_player.hud_blackboxes = {
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assert(player:hud_add({
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hud_elem_type = "waypoint",
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name = "blackbox2",
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text = "Blackbox",
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number = 0xF41616,
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world_pos = dssssa_mapgen.blackbox_poss[2],
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})),
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assert(player:hud_add({
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hud_elem_type = "waypoint",
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name = "blackbox3",
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text = "Blackbox",
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number = 0xF41616,
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world_pos = dssssa_mapgen.blackbox_poss[3],
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})),
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}
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end
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end
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end
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end
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@ -387,3 +420,33 @@ function dssssa_player.remove_waypoints(player)
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end
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end
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dssssa_player.hud_blackboxes = {}
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dssssa_player.hud_blackboxes = {}
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end
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end
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function dssssa_player.into_ship_hook(player)
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local inv = minetest.get_inventory({type="player", name="singleplayer"})
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if modstorage:get_int("story_idx") == 3
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and inv:contains_item("main", "dssssa_rocks:blackbox") then
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modstorage:set_int("story_idx", 4)
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dssssa_player.set_inventory_formspec(player)
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if dssssa_player.is_in_ship then
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minetest.show_formspec(player:get_player_name(), "inv", player:get_inventory_formspec())
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dssssa_player.add_waypoints(player)
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end
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end
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if modstorage:get_int("story_idx") == 4
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and inv:contains_item("main", "dssssa_rocks:blackbox 3") then
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modstorage:set_int("story_idx", 5)
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dssssa_player.set_inventory_formspec(player)
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if dssssa_player.is_in_ship then
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minetest.show_formspec(player:get_player_name(), "inv", player:get_inventory_formspec())
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dssssa_player.add_waypoints(player)
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end
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end
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end
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@ -30,6 +30,8 @@ function dssssa_ship.into_ship(player)
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dssssa_player.add_waypoints(player)
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dssssa_player.add_waypoints(player)
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dssssa_player.into_ship_hook(player)
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return true
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return true
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end
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end
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